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  1. R

    Multi-(Sub)Classing

    Oh, you can cherry-pick? Seems really unbalanced, but I could see it being OK if everyone in the party does it. I thought you meant it was taking all of the other class' subclass abilities, but I guess that'd result in abilities that are unusable because they rely on class features. Are there...
  2. R

    Multi-(Sub)Classing

    Can you type up an example to show exactly how it works? It hasn't fully sunk in for me.
  3. R

    New barbarian Path - DERVISH

    I like the second option. They don't really need two fighting styles.
  4. R

    Concept Help - Duelist

    I don't see any reason why all classes that have heavy armor proficiency not be able to trade it in for a type of unarmored defense ability. It wouldn't even have to be the same as a monk or barbarian. Maybe AC = 10 + Dex + Int for a duelist. Take battlemaster with this change and you get a...
  5. R

    New barbarian Path - DERVISH

    They shouldn't get evasion before the rogue, though it could be alright if they only have it while raging. Then give them evasion all the time at a later level.
  6. R

    Starter Class: Star Lord

    All classes have a minimum hit die of d6. Was that just a typo? The starting HP reflects a d6 being used. Considering they seem to be made to allow going into melee (armor and shield), I may even suggest to give them a boost to d8. Celestial resurrection has high enough DCs that it really...
  7. R

    The Brute and The Thug

    I like them.
  8. R

    5E Psionicist (experiment)

    Though I can understand the use of wisdom as the casting stat, I also think intelligence fits too. Would it be broken allowing a player to choose between the two at level 1?
  9. R

    Simple Spellcasters

    A simple cleric is a bit harder, but I'm working on it.
  10. R

    Simple Spellcasters

    I often see people wishing there was a spellcasting equivalent of the Champion fighter that was simple to use. With that idea in mind, here's my first attempt at one. Mage (Simple Wizard) Notes: this variant is meant to be easy to use, but not necessarily powerful. As it’s meant to be...
  11. R

    Planescape [Planescape] Monk tradtion for Believers of the Source

    Majestic Splendor is a bit wordy. Plus players don't normally know the hitpoint total of enemies.
  12. R

    House Rules: Rolling Ability Scores

    An idea I came up with, but have never tried, is having each player roll 4d6 drop lowest a single time. If the party is less than six players, the DM rolls the extra scores. If the party is larger than six, the best six scores are kept. Then the players can arrange the six scores however they...
  13. R

    D&D 5E (2014) Cleric Domains in PHB

    Anybody see anything wrong with just swapping the poison damage for +wis to spell damage like other domains get? Seems like an easy alternative.
  14. R

    New Class: Gadgeteer

    This is the part that sounds like the playtest. Back then it was max damage plus an extra die.
  15. R

    Homebrew class archetypes?

    Spellbreak mentions casting spells using the charges, but not how. Is it one charge per spell level? Is there a limit on how many charges you can have at once? Limit on how many charges you can spend to cast spells? Which spells can you cast?
  16. R

    New Class: Alchemist

    I just realized that nothing they make has any component cost. Shouldn't they need to spend at least a little money on components? It doesn't have to be super expensive though, maybe use the magic component pouch as a starting base?
  17. R

    New Class: Gadgeteer

    I'm guessing that's taken directly from the article you mentioned, since critical hits don't work that way anymore. This must be from back in the playtest.
  18. R

    New Class: Alchemist

    Neat.
  19. R

    New Class: Gadgeteer

    I would give them proficiency in either constitution saves or dexterity saves in addition to intelligence. I'm guessing their HD are d6s because the gadgeteer is a mage of sorts? Also, the omnigun mentions it uses the stats of a dragon rifle. What's a dragon rifle and where would we find...
  20. R

    New Class Master Merchant.

    I'd also like to see a full 20 level progression. A master merchant should be able to sell underwear to Bahamut and toothpicks to Cthulhu.
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