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  1. R

    Starter Class: Ninja

    The rogue and monk can be used to create ninjas as well. I do like some of your ideas though, and could see some as alternate class features. The shortsword is already essentially the ninja-to, the dagger could be used as the sai, and the dart could be used to represent the shuriken. The...
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    Variant Skill System 5e

    Skill System Variant For those who want more variance and fine-tuning to their skills I give this potential option. First, calculate the # of skills you’d normally be proficient in at 1st level. For example a variant human fighter would have (1 from race + 2 from background + 2 from class, for...
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    Other Sorcerous Origins

    Ooh, I like this version. My only problem with it is Celestial Resistance. Are celestials known for resisting enchantments and illusions exclusively? Perhaps change it to all mind-altering spells and effects, since it already has limited uses per day. I'd drop the 2 sorcery point cost, as...
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    Other Sorcerous Origins

    Elemental Bloodline Elemental Mage At 1st level you pick an elemental type from fire, water, earth and air. Each element has a skill related to it. You may choose the skill as one of your class skills even if it isn’t on the sorcerer skill list. You gain advantage with the skill related to...
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    Other Sorcerous Origins

    Though it is similar to the Draconic Bloodline, there's enough differences to make it distinct. Bonus Cantrip could use a better name, plus I don't see anything wrong with keeping the light cantrip when gaining spiritual weapon.
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    Other Sorcerous Origins

    Good, because I'm drawing a blank on ideas for celestial and fiendish.
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    Other Sorcerous Origins

    Good idea. Fey Bloodline V.3 Fey Ancestor Your fey heritage lends you some of the benefits of your ancestors. At 1st level, when not wearing armor, your base walking speed is increased by 10 feet. Additionally, you can communicate with plants and animals, but can only pass basic ideas and...
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    Other Sorcerous Origins

    I'd imagine it could be quite often. I meant it to be so that they'd have disadvantage against the next spell you or your ally cast against it. Did you mean it would be too often and thus too powerful? If so, what would you suggest as a fix?
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    Other Sorcerous Origins

    Since my ideas for an aberrant bloodline aren't jelling quite as well as I'd like and I've gotten good feedback on the fey bloodline, I've decided to take a second stab at it. Fey Bloodline V.2 Fey Ancestor Your fey heritage lends you some of the benefits of your ancestors. At 1st level, when...
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    Other Sorcerous Origins

    I can already predict that some origins will have to steal from other origins, as they would have thematically similar abilities. An elemental bloodline would probably get the draconic bloodline's Elemental Affinity. A celestial bloodline would probably get something similar to the draconic...
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    Expanded Monk Weapon List

    I think the design intent is to re-flavor the weapons the monk already gets as asian weapons. Like handaxe -> kama, shortsword -> ninja-to, etc.
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    Other Sorcerous Origins

    Perhaps allow them to pick their 2 class skill proficiencies from those, but they shouldn't get extra skills. I'll have to take a look at what enchantment/illusion spells they get access to, but it would have to be a slight boost to both, as I think the Wizard's schtick is to master one school...
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    Other Sorcerous Origins

    The other origins don't have any reliance on choosing a certain spell, so it'd have to give Invisibility as a bonus spell known. Plus, both of the phb origins give the sorcerer something extra to spend sorcery points on. So, maybe an alternate 6th level ability could be: Fey Trickery...
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    Other Sorcerous Origins

    I'd like some feedback on possible other options for a Sorcerous Origin. Fey Bloodline Fey Ancestor Your fey heritage lends you some of the benefits of your ancestors. At 1st level, when not wearing armor, your base walking speed is increased by 10 feet. Additionally, you can communicate...
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    D&D 5E (2014) Shillelagh after 5th Level

    You can keep the bonus a magic club or quarterstaff provides while still using your spellcasting ability instead of Strength. So the magic weapon spell or an actual +1 club or quarterstaff can boost your attack.
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    D&D 5E (2014) Improved Animal Companion Feat

    Yeah, the more I think about it, the more I think a house-rule works best. I like your ideas. It could start at up to CR 1/4, then move to 1/2 at say 7th level, then at around 12th it'd go to CR 1 max, then finally at around 16 it'd be max CR 2. Now, I don't think upping the CR to 2 at the...
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    D&D 5E (2014) Improved Animal Companion Feat

    Good points. I could see it being altered a bit to also benefit familiars as well, since they also could use some HP / healing love. I can't think of a way to avoid it being a feat tax. Any ideas? This idea started with my realization that a swamp ranger couldn't have a crocodile as a...
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    D&D 5E (2014) Improved Animal Companion Feat

    Just an idea to improve the companion you already have, or get a better one. Improved Animal Companion Prerequisite: Beastmaster Ranger Your training with beasts is unmatched. You gain the following benefits: Beasts of CR 1/4 or lower chosen as an animal companion have HP equal to 6 x...
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    D&D 5E (2014) [5e] Spell descriptions missing in PHB

    In that case, there's also a dozen ninjas behind you.
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    D&D 5E (2014) [5e] Spell descriptions missing in PHB

    It's there. Page 284. Starts near the bottom.
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