TIL that Marc Radle is "Art Director and Lead Graphic Designer, Kobold Press" - had to look it up. I just thought you were some rando posting information on a forum somewhere on the internet.
That's awesome.
Thanks. That is clear.
Yeah, a player wanted Herbalist on their Marshal but was not keen on the AG's backgrounds that provided it (Hedge Witch, Hermit, Wanderer). The game being played is quite strict on the rules because it is a first play through.
I was in the process of responding to your original post but had to step away. But, yes I now understand that you were trying to be clear on degrees specifically which I missed because I was trying to solve the "whole problem". Degrees are not additive (just read from the read from a table with...
Thank you so much for answering in this format. It really helps clear things up because it reduces the chances of me accidently misinterpreting someone else's interpretation of the rules.
I agree that they stack but how they stack is where I am stuck. The MC rules indicate that you use the...
I think there is a confusion between Combat Maneuvers and Combat Maneuver Degree.
This points to the Degree (1st - 5th) which is, based on my reading, separate from [Combat] Maneuvers Known. Only the latter is comparable to Spells known. Degrees are comparable to Spell level.
Back to my...
Are you saying that:
Fighter's Maneuvers Known column does not represent the maximum CMs possible?
Features that allow classes to gain additional CMs are added together with those listed in the Fighter's Maneuvers Known column?
Just to be clear:
Fighter 6 nets you
7 Maneuver's Known.
2nd...
The multiclassing rules for Combat Maneuvers (CM) appear straight forward but I just want to make sure.
I will use a multiclass Berserker2/Fighter4 for illustration only.
At level Berserker2 we have:
Combat Maneuvers = 2
Combat traditions = 1st degree
Once we add Fighter4 we a considered a...
Agreed. Having played in Foundry/Forge games I think having a subcategory of actions is really helpful.
For instance, when you clicked on an Actions tab it listed everything that requires your action. You can additionally select/de-select a subcategory to list/de-list those types ie., Bonus...
I read this features as reducing the damage before resistance is calculated : So I use a level 1 spell slot and gain 1 damage reduction. I get hit with 12 fire damage. I have resistance to fire, yay! I then take 12-1=11 and then halve that = 5.5 rounded up to 6 damage.
What am I missing here?
I...