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  1. Muh

    Dark Horse Reveals First Dungeons & Dragons Comic

    It's very flashy in a modern way that I imagine will tick some people off. The elf's design is pretty cool, though. Not a fan of the tiefling's look.
  2. Muh

    D&D General What's beyond the Gate?

    If I were you I'd make the place a small-ish demi plane. An elven wizard lives there and has been living there for a long time and he's heavily invested in some kind of magical project. The PCs ending up there is convenient for him, because he might want to ask them for help in procuring for him...
  3. Muh

    D&D General No One Reads Conan Now -- So What Are They Reading?

    Managed to track down a collection of Fritz Leiber's FatGM (lol) short stories. They're not in order of publication. 1: The Snow Women. Quite boring. Not very interesting imo. 2: The Unholy Grail. Now this is much better. The finale is very intense. 3: Ill Met In Lankhmar. This was really...
  4. Muh

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    You made me curious. Trying to find info about this character, but I can't find anything that seems even remotely D&D related.
  5. Muh

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    True. I think Paizo has done a good job with PF2, understanding that there's limited utility in abilities being spammable and so allowing them to be more powerful.
  6. Muh

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    In my opinion, the absolutely fundamental design problem in D&D (3.5, 3.0, 5.0) is that the designers put so much value on abilities having no restrictions on their use. I've illustrated this in another thread by pointing out how the rogue has no limit to the number of locks they can pick, but...
  7. Muh

    D&D 5E (2014) Have you seen "Squished Leveling" in DND?

    Problem with starting at level 10 instead of attempting to readjust class features is that some classes really get overpowered at higher levels. You'd have to do something to nerf casters, because it's around levels 5-10 that casters seriously overtake martials and playing beyond that point is...
  8. Muh

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    No no no. Your complaint might as well exist in the current system too. You can run into a GM who says that since some particular skill does not have any concrete rules about what it can do, it can't do anything. I'd rather have a defined base line of things each skill can do rather than some...
  9. Muh

    D&D 5E (2024) Using general Feats when your ability is already 20

    I have no idea I'm just quoting your assertion where you said 30%. I am not defending anything or arguing anything only pointing out that the 30% estimate is wrong given the numbers in the post that you replied to.
  10. Muh

    D&D 5E (2024) Using general Feats when your ability is already 20

    Want to add my disclaimer that I'm not the one who made the barb or fighter so I don't know if those numbers are correct or not, I just wanted to show that the 30% comment made by someone else above is wrong given the numbers in the post they're replying to.
  11. Muh

    D&D 5E (2024) Using general Feats when your ability is already 20

    Assuming the fighter hits for 6.5 on average and the barbarian hits for 14, the fighter is on average at about 50% of the damage dealt by the barbarian, not counting accuracy. Taking accuracy into account we get roughly 0.55 * 6.5 = apprx 3.25 as average damage for the fighter and 0.88 * 14 =...
  12. Muh

    D&D General 1s and 20s: D&D's Narrative Mechanics

    It's interesting how that's the standard approach in some systems. I think it would be fairly adaptable even to D&D though it would take some adjustments. For example, in Lancer (I keep bringing that system up, but it's so appropriate for this thread) you normally have three different results...
  13. Muh

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I think systems with stronger narrativist intent tend to have rules to support it that type of play. A system isn't more narrativist just because it has less rules. Lancer, for example, has rules for interacting with the narrative in ways that are completely alien to D&D, and looking at how...
  14. Muh

    D&D 5E (2024) Martial/Caster fix.

    It's a system where you buy abilities with power points. It doesn't have classes at all. Obviously the mind control guy uses magic and thus anyone with immunity to magic is immune. Anyone with any power that can interact specifically with the magic descriptor can interact with it. On the other...
  15. Muh

    D&D 5E (2024) Martial/Caster fix.

    You could have something like the kineticist from PF2, or the psychic from PF2. They both rely on a small set of powers and feel like casters.
  16. Muh

    D&D 5E (2024) Martial/Caster fix.

    Nah. In most other systems magic tends to be much more restricted. Either there's a real cost involved, there's some risk involved, or it's in some way much more difficult to use liberally like magic is in D&D. Try Call of Cthulhu, Dragonbane, Mörk Borg, etc etc I admit I haven't played any...
  17. Muh

    D&D 5E (2024) Martial/Caster fix.

    Nah it's a real problem, and we know it's a real problem because 1: Not only is it a recurring subject in every D&D-related forum I've ever been to, but... 2: It's also interestingly not a recurring subject in several discussion forums where D&D isn't the main system being discussed, and...
  18. Muh

    Universal Fan Fests Reveals Massive Xanathar Puppet

    A reference pear.
  19. Muh

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think that's because spells are part of a unified subsystem. Classes without access to spells tend to have their abilities here and there with no rhyme or reason to their placement. Some abilities might be feats, some might be class abilities etc. etc. This is, I think, why all classes...
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