Nah. In most other systems magic tends to be much more restricted. Either there's a real cost involved, there's some risk involved, or it's in some way much more difficult to use liberally like magic is in D&D. Try Call of Cthulhu, Dragonbane, Mörk Borg, etc etc
I admit I haven't played any superhero RPGs aside from Mutants and Masterminds but I am fairly confident that magic isn't overpowered in that system and I am willing to bet any amount of money that if you present a broken caster build I can present a non-caster that is equally broken. The cute little catch about that system is that anything that you can do with magic can also be done without magic.
You give someone permanent flight because of magic?
I make a character with permanent flight because so they are just that good at jumping.
You give someone magic beams they shoot with their eyes?
I make a character who can snap their fingers so hard it creates a shockwave of destruction.
You give someone magical mind control powers?
I make a character so charming people become their thrall.
As you can see, anything that magic can do can also be done without magic.