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  1. James Gasik

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Was there a tacit agreement in the thread? So sorry if so.
  2. James Gasik

    D&D 5E (2014) Why Did You Take That Level of Fighter?

    Oh ok, well, in addition to the mechanical reasons (proficiencies, fighting style), I'd also choose a level for story reasons, or, if I felt my current class was lacking and needed more oomph. Some examples of different reasons: *I wanted to play an archer Rogue, but it occurred to me that a...
  3. James Gasik

    D&D 5E (2014) Why Did You Take That Level of Fighter?

    Why only three answers allowed? I had five possible reasons, lol.
  4. James Gasik

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Here's the relevant section from the 2014 PHB: Note that this is only for changing out what spells you have prepared. Replenishing the spell slots themselves happens after completing a long rest.
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  6. James Gasik

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Galder's Tower 3rd-level conjuration (Wizard spell) Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a fragment of stone, wood, or other building material) Duration: 24 hours You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be...
  7. James Gasik

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    This is debatable as well. Spells may follow rules, but there's plenty of examples of "it's magic!" all over the place in D&D. Castles built on clouds, islands that float in the sky, rivers that flow through the air, places where time itself doesn't flow correctly, and so on. Sure, you could...
  8. James Gasik

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    So the spell says it's a hemisphere. I envisioned it as a sphere sliced in half, so it doesn't have a floor. But Jeremy Crawford, in a tweet, said "oh no, it does have a floor", which was brought up to me when I tried to have some incorporeal undead come up from the ground. As it was an...
  9. James Gasik

    D&D General Reification versus ludification in 5E/6E

    I'm not trying to spread disinformation, I may be wrong about things, especially since it's been over a decade since we played FC. My memory was that of a player trying to get to the top level of a feat tree and him declaring that "as long as I do stress damage, I can do x, y, and z, and it's...
  10. James Gasik

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    I'm confused how Rope Trick somehow coexists with Catnap, a higher level spell with a single target that gives you a short rest in 10 minutes as opposed to just using one action to cast Rope Trick, lol.
  11. James Gasik

    D&D General Reification versus ludification in 5E/6E

    The problem is FC really rewards you for overspecializing in a particular weapon type with it's feat chains (even more so than in 3.x, so that's saying something!). So you can end up with a rapier user specializing in stress damage to whom switching a weapon out is like cutting off their arm...
  12. James Gasik

    D&D General Reification versus ludification in 5E/6E

    Out of curiosity, what does Level Up say about helmets?
  13. James Gasik

    D&D General Reification versus ludification in 5E/6E

    No idea. I mean, cynical me says, no, probably not, if it's all downside. Not that I'm sure there's much of an upside, beyond "verisimilitude" (which is important to some). I tried to model gear damage in an abstract fashion, where you could earn Strife levels if you lacked resources, which...
  14. James Gasik

    D&D General Reification versus ludification in 5E/6E

    This is true, one of the better parts of that system. The different types of damage, not so much. After witnessing a group trying to take down an enemy where one guy was doing stress damage, another doing...subdual damage? And the third doing normal damage, which resulted in taking three...
  15. James Gasik

    D&D General Reification versus ludification in 5E/6E

    The threads talking about studded leather grips for polearms mentioned a couple things that got me thinking. Of the (many) things D&D abstracts, it's the durability of gear and any actions or costs needed to maintain it. Oh sure, the rules talk about what it takes to outright destroy...
  16. James Gasik

    D&D General Reification versus ludification in 5E/6E

    I think you'll find AD&D (1e and 2e) were the first to introduce a lot of inaccurately described weapons that strained the concepts of game balance. Oriental Adventures for example, gives us everyone's "favorite" weapon, the Katana: The Complete Fighter's Handbook brought back the Katana and...
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  19. James Gasik

    D&D General Reification versus ludification in 5E/6E

    While 3e messed up exotic weapons, by having both "weird, unusual weapons" and "better than Martial weapons" co-existing in the same category, there were some great ones. The original Fullblade, which did 2d8 damage but required 17 Strength to wield as a Medium character (basically a Large...
  20. James Gasik

    D&D General Reification versus ludification in 5E/6E

    You'd have to introduce more weapon properties most likely, which is what Pathfinder 1e did.
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