James Gasik
We don't talk about Pun-Pun
This is true, one of the better parts of that system. The different types of damage, not so much. After witnessing a group trying to take down an enemy where one guy was doing stress damage, another doing...subdual damage? And the third doing normal damage, which resulted in taking three times as long to defeat enemies, the whole idea lost it's luster.If you're going to really lean in to differentiation, I don't think you can do better than Fantasy Craft in a D20 base. 6 categories of proficiency broken into 4-6 specialty sub groups with 4 weapons each, all with distinct properties, plus an additional customization system.
Though maybe I was missing a rule about that- never saw a rulebook that more needed hyperlinks in my life.