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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Did you miss the "Creating Your Own Fighting Style" note at the end of the style list? Each new maneuver is a new ability you can use, and new feats were often just slight mathematical bonuses to existing things you could do. Because the tools grant the ability to find and disarm traps...
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    D&D 5E (2014) October 29th Playtest Class Changes

    If you don't consider everything the wizard has access to you miss out on a lot. 0-level spells are roughly half as powerful as first level spells and each tradition can use at least 3 at-will. Academics get an addition highest level spell slot and both Color Spray (the Illusionist signature)...
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Its no fireball (the original badass room-clearing beast of a spell), but it still has a better than even chance of clearing a room of cave rats or kolbolds.
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    D&D 5E (2014) October 29th Playtest Class Changes

    Fighters can't take the Sneak Attack Maneuver and Deadly Strike is just a non-conditional version of it or it would be better to say that Sneak attack is a conditional version of Deadly Strike.
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Domains: Lifegiver - cure minor wounds and resistance don't expend if prepared; +2+spell level to damage healed by domain spells Lightbringer - 2+spell level damage burst when casting a domain spell; cure minor wounds, light and lance of faith don't expend if prepared Protector - +2 bonus to...
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    How so? Just because the Fighter and Rogue share some combat maneuvers does not mean that there are less reasons to play a Fighter. Do shared spells give less reason to play the various types of spellcasters?
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Good point. Unless he was originally working off a pre-playtest version that capped spell slots at 4 spell slots per spell level. Using the spell slot gain rate in a previous playtest, that would have given a 10th level character 19 spells (4 of each spell level other than 5th which has 3). A...
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Mearls said 2 per level, at-wills plus a signature encounter spell that varies by tradition. So 5th level and higher wizards would have 10 daily spells + at-wills + 1 encounter spell.
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    I see some potential for it. I expect the following Combat Maneuvers to be the only currently known maneuvers to be shared between the Fighter and Rogue styles: Jab Knock Down Precise Shot Shift Snap Shot Tumble
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    D&D 5E (2014) Wights and wraiths

    And the damage inflicted by energy drain in D&D must be "permanent" in order for you to suspended disbelief? Sorry, I don't believe it needs to be. I've read a lot of fiction that has characters receiving damage directly to their life-forces/Ki/soul/chakra. In some of them the damage is...
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    D&D 5E (2014) Wights and wraiths

    Where in the name does "energy drain" say permanent? All the name says is that energy flows out of something, there is an implicit idea that what ever is drained has to go somewhere, but nothing to say that it can not be recovered from or is permanent. The type of energy drained isn't even...
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    D&D 5E (2014) Legends and Lore October 22nd

    What are the defining features of the Ranger? What are the unifying qualities that Aragorn(as Strider), Robin Hood, Jack the Giant Killer, the goddess Diana/Artemis and Orion the Hunter share? Animal companions, dual wielding, and spell casting are not prominent among them. Bow use is fairly...
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    D&D 5E (2014) Legends and Lore October 22nd

    I don't think so. All that it is implied that you will need to do is modify your encounters to account for an additional PC (or near PC) per companion. For example, instead of facing 8 orcs they face 10.
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    Class Design

    I'm guessing we are getting the bard in the next packet. Moving animal companions, bonded mounts, familiars, henchmen and hirelings from class feature to optional module opens up a good deal of design space. If done properly they could form the basis of a mass combat rules module.
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    D&D 5E (2014) Isn't "Disciplined" Useless?

    It seems that currently the only benefit that "Disciplined" gives is that while a Hobgoblin Leader is around they get +2 damage, but that doesn't mean that that will be the only benefit when 5e is finally published. All it takes for the Disciplined action to be worthwhile is that the other...
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    D&D 5E (2014) Oct playtest magic items are legend---wait for it--ary!

    It is kneejerk because instead of looking for were the problems actually lie you react by screaming "AC 26 is to high! We need bonuses to not stack as the default!" You have not actually examined True, but high level monsters will have better stats and it does not seem unreasonable that a...
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    D&D 5E (2014) October Playtest Packet - Magic Items, Updated XP, Monster Traits

    That seems to have been a reference to there pre-3rd edition traditional strengths, and some people made the assumption that they were going back to those numbers when they actually were going back to the traditional order.
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    D&D 5E (2014) Oct playtest magic items are legend---wait for it--ary!

    True, but you seem to be focused on a Muchkinesque corner case. And I think you are making a kneejerk reaction to reasonable levels, and panicking about monsters being ineffective when full equipped in currently theoretical equipment when we have not seen Giants, Dragons, Demons or Devils yet...
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    D&D 5E (2014) Oct playtest magic items are legend---wait for it--ary!

    The basic game is going to be balanced around not having magic items. The rarity type is a power level indicator in addition to being a standard availability indicator. If they exist +2 Plate (AC 20) is going to be at least a Legendary item and +3 Plate (AC 21) is going to be at least an...
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