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    D&D 5E (2014) A New Way to HP

    Do not think of it as gaining an increased pool of endurance as you level. Instead think that you are becoming more effecient at using your existing body. If you are skilled enough, it takes you less enerfy to roll with it when you are hit by the ogres club. So your HD represent your short term...
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    D&D 5E (2014) A New Way to HP

    I said HP are made up of "meat", endurance, and long term fatigue. They are not 100% meat. They are only partly meat. As you gain experience, you are better able to turn a deadly attack into a minor one. This mostly comes from HD which gives you a chance to outright avoid taking damage, but...
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    D&D 5E (2014) A New Way to HP

    Take a moment to imagine a world where both camps who enjoy HP = slowly recovering meat and HP = stamina/fatigue/moral/luck/etc can play the same game and not have any issues with how the game portrays HP. Yeah, that is a lofty goal, but I think we can reach it, or at least get close. So bear...
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    D&D 5E (2014) Alternatives to HD Healing

    I agree that HP and damage are far too abstract to ever be used as a sensible model for reality, but that doesn't make my suggestion any way worse than HD healing. As for your issue with the threshold, it actually does have some basis in reality. If 25% of your HP is 17 and your max HP is 70...
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    D&D 5E (2014) Alternatives to HD Healing

    Well if you think about it, it makes a lot of sense that it does work that way. Let's say you are an armored warrior and you are being attacked by an ogre with a club. He bashes you on your right side leaving a minor bruise. Let's say the bruise is minor enough that will be fine after an hour of...
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    D&D 5E (2014) Alternatives to HD Healing

    So I am not really a fan of HD Healing. Something about them just rubs me the wrong way. I want a group of PCs to be capable of multiple combats throughout the day, but I don't think HD healing is the way to do it. So I propose an optional alternative to HD healing. During a rest, you recover...
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    D&D 5E (2014) Proficiency Bonus to AC

    I really think they need to do more to limit bonuses to AC. Rings of protection should be usable as a reactionto gain advantage on a save or make an incoming attack suffer disadvantage instead of providing a flat AC boost. Barkskin should grant temp HP. Racial bonuses should be removed. Spells...
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    D&D 5E (2014) Proficiency Bonus to AC

    Are various armor types really needed at all? They seem like fluff more than anything else. It is exceedingly rare that players will use any armor other than the best they can afford. How many fighters use those lesser armors like banded or splint when they can instead use plate. Which PC uses...
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    D&D 5E (2014) Proficiency Bonus to AC

    Will it? Right now a level 1 fighter in plate armor has an AC of 18. At level 20 the same fighter still has an AC of 18. With my proposed numbers a level 1 fighter in plate armor (who also has Dex 12+) would have an AC of 15. At level 20 the AC grows to 20. That is a max that is only 2 higher...
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    D&D 5E (2014) Proficiency Bonus to AC

    But HP doesn't prevent you from being affected by "on hit effects" such as stunning attacks, knockdown attacks, poisoned blades, etc. It really makes no sense that increased skill with weapons makes you more likely to land a blow but not more capable at avoiding them. HP can represent some of...
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    D&D 5E (2014) Proficiency Bonus to AC

    So I really don't like how AC works in 5e. I don't like that your AC doesn't improve with your combat skill. I don't like that the only way to improve your AC is through spending gold on exotic materials like mithril scale and dragonleather. I don't like how attack bonus scales, but defense...
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    Dragonlance Dragonlance and unlimited Cantrips.

    The thing to realize is that low-magic means the number of occurrences of magical creatures, spellcasters, and magic items. It does not relate to the capabilities of those spellcasters. If it did, no D&D spellcaster would ever make sense in a low magic setting as D&D spellcasters have powers...
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    D&D 5E (2014) Do we really need so many classes with Extra Attack?

    Here is how I would like things to work. Full warriors (barbarians, fighters, monks, paladins, and rangers) get a bonus attack at level 5. Then at level 11 they gain +1[W] damage and at level 17 they gain +2[W] damage. Partial warriors (bards, clerics, druids, and rogues) gain their extra...
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    D&D 5E (2014) Exceptional Strength Feat

    Greater combat benefit? Yes Greater flavor benefit? No This feat allows you to play the epic heros from myth and legend that D&D always said you could. You can create a warrior with the strength of 10 men like Lancelot. You can make a character who can wrestle a troll and win like Beowulf. You...
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    D&D 5E (2014) Exceptional Strength Feat

    Exceptional Strength Through divine birth, destiny, fate, being chosen by the gods, or something else your strength far exceeds that of a typical member of your race. You gain the following benefits: Might: You count as a large sized creature whenever it would be advantageous for you to do so...
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    D&D 5E (2014) Will the inclusion of the option of DoaM cause you to not buy 5e.

    You clearly aren't getting it. What I was refuting was the completely non-sensical statement that because of damage on a miss, 8 low level enemies could easily dispatch mid level PCs who have 20-30 HP. Well, sure, 8 misses will do 24 damage and take out 1 PC. But due to bounded accuracy, 8...
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    D&D 5E (2014) Will the inclusion of the option of DoaM cause you to not buy 5e.

    A few things you must note here. 1. NPCs do not get class levels. It is your own choice as a DM to give NPCs class levels. 2. As such, it is also your own choice to give NPCs class features. This means that if you give a NPC damage on a miss, that is your choice to do so. If you do not like...
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    D&D 5E (2014) Splitting your Move - The Move-Attack-Move Dynamic

    As someone who has played a lot of Savage Worlds, I feel people are overhyping the move-attack-move aspect of combat in 5e. Is it nice? Yes. Does it dramatically change how combat works? No.
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    D&D 5E (2014) Will the inclusion of the option of DoaM cause you to not buy 5e.

    So you are fine with damage on a miss as it is currently imemented. It is an isolated option available only to fighters, paladins, and rangers. Those classes have 4 other options to choose from if they so desire.
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    D&D 5E (2014) Will the inclusion of the option of DoaM cause you to not buy 5e.

    If damage on a miss was included as an optional ability that no character had to choose, would its inclusion cause you to not purchase 5e?
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