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  1. M

    HTWMDS - Does Greater Strength Make You Better at Hitting Things?

    Look at it this way. If you take two equally skilled people, the stronger of the two will win most fights between them. In fact strenght (reflected by size) is so important that that most unarmed combat sports divides participants into groups solely by strength in order to make even matches...
  2. M

    Help me understand the paladin.

    You do understand that is only on critical hits, not regular attacks.
  3. M

    Combats in 3.5/4E vs older editions

    I have yet to actually play 4ed, but the minion rules might alliviate some of the time issues with such massive battles. If a good part of the weaker enemies and allies are counted as minions you won't have to track HP for them and that will save time. But to another point entirely. IMO your...
  4. M

    Poison Save Every Round

    That is not a house rule, that is a slightly reworked 4ed rule ;)
  5. M

    Mearls on Controller design and At-Will balance

    And did the Wizard remember to use his Mage Hand cantrip for opening and closing doors, drawing and withdrawning curtains and shutters on windows, move furniture out of the way of friends and into the way of enemies etc. etc. That would have been controllery ;)
  6. M

    Sword Mage vs Rogue vs everybody else...(min-maxing and stacking damage questions)

    While it is unsurprising that the warlock can't keep up in raw damage (as he also has some controller aspect by inflicting conditions) it seems strange that the rogue isn't doing at least as much damage. At 8th level the rogue should have at minimum Dexterity 20 (+5), a +2 weapon and get combat...
  7. M

    Can a human do this?

    Still a resounding NO!.
  8. M

    Multi-property magic items

    I don't think it wouldn't be nice with a general rule that allowed this. The idea that properties can be combined in that way stems from 3ed and it was a bad idea even then leading to mindboggling +1 weapons of flame, frost, acid, lightning. So WOTC please leave such special weapons to the...
  9. M

    Can a human do this?

    Completely against. Getting the at-will power of another class is the crowning moment of choosing the 4 required multi-class feats and selecting the muti-class paragon option. A moment you have to wait 10 levels to reach. Letting humans do the same by spending a feat on whats a really strong...
  10. M

    Hexblade Thoughts

    How about a path that focuses more on the curse/debuffing aspect of the hexblade? With powers that inflict penalties and conditions on targets, but don't do a whole lot of damage.
  11. M

    Lingering Wrath to strong?

    Well, there is nothing stopping you from doing that AND use Lingering Wrath at the same time..... The difference between the two is that you have to invest heavily in Wisdom to make pit fighter + marked scourge worth it. With Lingering Wrath you just have to get levels.
  12. M

    No cost to Knock Creatures Unconscious?!

    The gist of my idea is treating 0 HP as the point where the enemy flees. surrenders etc. And to leave control of what exactly happens in the players hands except in the special cases of "victory or death" enemies.
  13. M

    No cost to Knock Creatures Unconscious?!

    Another way to look at this is asking yourself the question "How many creatures will actually fight to the death before surrendering". IMO it wouldn't be many, most would either attempt to flee or surrender when seriously wounded or when it is obvious they aren't going to win. So allowing...
  14. M

    Lingering Wrath to strong?

    That is how I see it too. At 30th level its easily +23 damage on each attack, roughly equal to +5d8. It seems to me that it makes a encounter power (Infernal Wrath) equal or superior to most daily powers. Remember this is not a once a day deal, it is usable every single encounter. And at higher...
  15. M

    Lingering Wrath to strong?

    Well it's not really the charisma bonus that has me worried, it's the 5 + 1/2 level bonus from Fiery Rebuke. That is a HUGE damage bonus on each attack, far beyond anything I have seen in the rules so far.
  16. M

    Lingering Wrath to strong?

    Lingering Wrath is a new Heroic Tier feat from Martial Power that lets a Tiefling Fighter apply his Infernal Wrath bonus against a marked enemy until the enemy is dead, no longer marked or the Tiefling unconscious. That will commonly be +1 to hit and +3 to damage against that enemy until the...
  17. M

    4E being immune to criticism (forked from Sentimentality And D&D...)

    To me this is for the moment the key point. By now we have had about half a year of the same 4e discussions, praises, criticisms, fanboi positivisms and trollish haters. Couldn't we just drop the issue. It is not like the discussion can be "won" or lead to anything usable. At least not the way...
  18. M

    More Powerful NPC Classes

    Consider this another vote for checking out the approach of villain classes. I don't use them exactly the way they are presented in Iron Heroes, but the very idea of simplified Villain classes with tables giving you level appropiate stats is great and for me very time saving. Iron Heroes and 4e...
  19. M

    Discussing 4e Subsystems: POWERS!

    And I consider that a good thing. It hopefully shifts the DM role to the more positive: Hell Yeah! that sounds cool rather than being forced to the negative: No Way! I'm not going to allow that spell/feat/class etc.
  20. M

    Discussing 4e Subsystems: POWERS!

    As far as I'm concerned that is exactly what 4ed recommends the DM to do.
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