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  1. aia_2

    RPG theory: in-game balancing

    (disclaimer: it will likely have already been discussed but i do not find this topic...) As a game designer, i don't completely understand the need in many games to preserve balance in encounters: why a 1st level party should never meet a dragon? This would result lethal for most of the...
  2. aia_2

    WHAT IS EASY, MEDIUM AND HARD

    Apologies if I consider the first request at high level and I provide a high level comment: any result can be broken down in 3, 4, n clusters of results. In the original request there were 3 clusters: easy/medium/hard. We can do this with 4, 5 or even 10 clusters. Once the number of clusters is...
  3. aia_2

    Anyone has experience with Hyperborea?

    ...and, pls do not forget to mention the "high tech" touch with the presence of jorune-style weapons... (This is the only detail i avoided in the really short experience with that game!)
  4. aia_2

    Out with the old (Game design traditions we should let go)

    Well, keeping the remaning rules, the revision should simply aim to foster the feature(s) you would like to prioritize: for instance if you believe that the social relationships, the downtime activites and everything not pure adventuring is as important as adventuring, then the GM should reward...
  5. aia_2

    [+] Rules light RPGs

    The interview is interesting, very interesting... The point is however the definition of rpg... You could have a "full storytelling game", even without a single roll of die and still call this rpg. This is a mere question of definition. I don't want to be misunderstood: among storytelling and...
  6. aia_2

    RPG Theory - Restrictions and Authority

    Honestly, i am not sure about this... Fun is of course subjective and to my eyes a DM less game would potentially lack of the fun i am looking for...
  7. aia_2

    What game is the best simulationist game?

    Hidden Kingdoms from what i heard... Never played but everyone i heard reported this. Then C&S could also be mentioned... and even Powers&Perils... In a nutshell: the more wargaming-oriented and plenty of rules/tables/options is the game, the more simulationist it should be... In another topic...
  8. aia_2

    Out with the old (Game design traditions we should let go)

    Apologies for not having read all the contents of this thread... Did anyone already mentioned the experience system is something everyone wants (because it is implicit in the concept of progression and levelling) but to my eyes it should be the first mechanics to be deeply revised as it has...
  9. aia_2

    Rules Encouraging Teamwork or Soloing

    This is a very interesting topic, for sure there are game systems conceived to strenghten a party and others which have not this feature embedded in their rules (if not the opposite). My true question is on top of that: does a GM need a set of specific rules to achieve his goal (be either...
  10. aia_2

    RPG Theory - Restrictions and Authority

    Let me remind an important detail which has been overseen in the last part of this conversation: the critical aspect is whether the DM should be higher than the rules (i.e. he can bend them whenever he feels necessary) or the other way round (i.e. once a rule is set and agreed, no one can change...
  11. aia_2

    Recommend me a RPG for reading.

    Ah! Forgot to mention the weirdest game I met so far!!! It's the Neoclassical Geek Revival! Really a different game! ...and if you are not english native, it will be even a good exercise in reading comprehension!
  12. aia_2

    [+] Rules light RPGs

    I am still wondering whether or not the need of a light set of rules is the answer to: 1. The search of a game where the DM (if good enough) can replace all the holes in the rules (i.e. the fun for the game is safeguarded) 2. The need to set aside tons and tons of pages of detailed rules (if not...
  13. aia_2

    Recommend me a RPG for reading.

    If you're able to read French language, the best reading according to your points (one only is not met: it is in pdf only, not printed version): Tiers Age, a French RPG set in the Tolkien world. IMHO far better than any other game set in the Middle Earth.
  14. aia_2

    [+] Rules light RPGs

    I am very curious to get some clarifications about the concept of "light-rule system". I do not hide that I am interested since I am completing a new RPG with a new game system and I wanted to better understand some crucial point about the rule framework. Hereby my questions: 1. What is a rules...
  15. aia_2

    RPG Theory - Restrictions and Authority

    Very interesting discussion! I'd add a level of complexity though: the authority can derive from the willingness of the persons around the table, from the social framework or even from the game they play... If i have understood correctly, it is not only a question in the hands of the DM (for a...
  16. aia_2

    Some notes on Spam Control & New Users

    Last (i believe) update from the Panjo guy... now, unless someone here can send me an explanation, the guy here below wont help me any more... Thanks in any case and best, axel *** Axel, Great, thanks for the update! Let me know when you get an answer from the EN World staff. It's possible...
  17. aia_2

    Some notes on Spam Control & New Users

    OK thanks, but its not me directly involved in the technical issue... i would have problems to write what has happened... for the time being i will send a link to Brian (Panjo) of these last posts: he has at least a view that someone is trying to work it out! thanks and best, axel
  18. aia_2

    Some notes on Spam Control & New Users

    Howdy all, i dont want to create strives here... i have tons of d20 stuff and other rpgs to sell/trade and would like to understand if i am the only one who is currently having this problem... at the beginning i though it was related to the 3-post limit set in the forum but now i'd have overcome...
  19. aia_2

    Hidden Kingdom – Arthur's Britain – Unique Alignment System – Part 7 & 8 of 27 Unique Game Features.

    Howdy, i am a collector and i was wondering whether the almost impossible to find supplement of the original version of HK will be included in the KS or not... will it be a stretch goal o be part of the game as a whole? thank and best axel
  20. aia_2

    Bruce Heard's next Calidar Book

    Howdy all, where is it possible to buy the first Calidar book? I missed the KS and would be interested in it... Thanks and best axel
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