Search results

  1. R

    AD&D 1E Dragon Reflections #29

    If ancestry is just a term for species it works just like "race" does now, but what about individuals raised among groups besides their own? At what point do you separate cultural attributes from biological attributes? A human raised by High Elves might have the High Elvish affinity for the bow...
  2. R

    AD&D 1E Dragon Reflections #29

    Level limits were a theoretical counter balance to the advantages demi humans had. I ignored them in my original game campaign - Tolkien influence I suspect :) . I incorporated level limits later in 1E and afterwards with an in game reason (and those "limits" did go up and up). Idecided the...
  3. R

    Nominate your favourite RPG podcasts of 2019!

    The Hall of Blue Illumination. A podcast about M.A.R. Barker's fascinating setting of Tekumel. https://tekumelpodcast.com/
  4. R

    TSR TSR's "Designeritus"

    Sounds like they had too many people working in accounting :) I enjoyed Greyhawk Adventures as reading material though, so maybe I should thank them...
  5. R

    AD&D 1E Dragon Reflections #27

    Its not just you :) I agree. I loved both the Dragon and White Dwarf when they covered other games. While I liked some mags which centered on just one game (i.e. The Journal of the Traveller's Aid Society) the inclusion of a wide variety of articles gave me exposure to other systems and also...
  6. R

    WotC Brand New D&D Video Game from WotC's New Acquisition Tuque Games

    Did any of you look at the founder of Tuque? His name is Jeff Hattem, formerly of Ubisoft, Behavior Interactive and THQ. He's 22 years in the business and survived founding his own studio and delivering a decent game with a minimal staff. Now he's expanding (55) and they are still hiring. His...
  7. R

    AD&D 1E Dragon Reflections #26

    I remember that last bit well. That was a bit annoying. I just thought "oh well". We all just shrugged, put it down to legal issues, and went on playing our games.
  8. R

    Worlds of Design: "Your Character Wouldn't Do That"

    Mostly just drinking coffee and watching a few gauges :D
  9. R

    D&D General Here's What A 5' Square Actually Looks Like

    Pretty much. My group likes this type of stuff though. let's me exercise that DM trivia muscle :)
  10. R

    D&D General Here's What A 5' Square Actually Looks Like

    I guess I like "inconvenient" :) I use 12 copper pennies = 1 silver schilling, 12 silver schilling = 1 gold crown. A gold coin minted by a non-royal state is a "mark" and I have half pennies too! I vary the names of the coinage in different areas / nations. And Elves refuse to use copper...
  11. R

    Band of Blades: A Tightly-Woven Military Fantasy

    I read the description and thought of Glen Cook's "Black Company" novels. Or was that just me? Sounds like you could tinker with the background a bit and do that for your campaign.
  12. R

    Free Carnival Row RPG from Nerdist & Monte Cook Games

    The PDF has done it's job :) I liked the series well enough. I have Amazon Prime and anyway I'm patiently (or not so) waiting for the Expanse Season 4. This is a good promotional idea for the series. It being primarily fluff makes it adaptable, with varying levels of success, to people's...
  13. R

    D&D General Here's What A 5' Square Actually Looks Like

    Just go 1.5 meters to the square. It's about 5' (4.96' iirc). It's the scale used for the starship deck plan grids in Traveller. I like metric for my Traveller games, but find it a tad too... scientific for my FRPGs :D And there are so many other measures that could be used. A "cloth yard" in...
  14. R

    AD&D 1E Dragon Reflections #25

    I liked the variant artifact use chart for Gamma World. The advice on keeping tech scarce in the game was, as I recall, a bit problematic. There was no experience / character advancement in the game. The tech / "treasure" you found was the only "advancement" there was. Otoh I can remember a...
  15. R

    D&D General It's Time To Vote For Your Favourite D&D Monster!

    Black Dragon, Goblins, and Red Dragon for me. It all goes back to DMing these monsters in some memorable encounters. I find most of D&Ds monsters interesting, even the common ones.
  16. R

    Pathfinder 2E Pathfinder 2E Errata

    The RPG industry is more akin to programming than manufacturing. Patches are a thing in any complex software product (games or otherwise). And at hundreds of pages / thousands of lines RPG books are complex products. The easy problems are found in alpha or beta testing, but some always seem to...
  17. R

    AD&D 1E Dragon Reflections #24

    Nice to see the site back. This was a good issue. The "new" format didn't bother my crew too much; we played miniatures and board games as well as RPGs. RPGs (D&D and Traveller) did dominate our playing time though. Thanks for another (good) nostalgia fix, it's appreciated.
  18. R

    Worlds of Design: A Time for Change

    Yes, it is (mostly) house rules extrapolated from the games rules, because, as you noted, there was very little thought put into it by the game designers. They popped in the standard Elvish tropes without thinking about the effects of it. I like to ponder the effects of accepted "facts" and put...
  19. R

    Worlds of Design: A Time for Change

    It depends on whether you thought through the effects of being that long lived. Elves (etc.) as PCs seemed to gain experience at the same rate as humans. As an aside at one point I considered reducing their experience awards, but that would have killed them as PCs (iirc it was an option in 2E...
Top