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  1. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    lighter weapons would require less strength, and if you intend to go to melee combat, some 12 STR should be counted on. maybe pact of the blade could add half of casting score to STR score for weapon usage or full with additional invocation. 12 STR would be enough for a decent 1Handed weapon...
  2. Horwath

    EU Vice-president says once a video game is sold, it is owned by the customer.

    well, there is always the nuclear option, Comply to EU or you will not sell a single copy within EU and all complaints about piracy will be dealt within "shortest possible window".
  3. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    how is warlock punished and no one else is? and it would give reason to NON-GWM users to have STR higher than 8. also if everything has STR requirement, we do not not need weapon and armor proficiencies. Higher STR, more options for weapons. If your weapon is too heavy for you, get stronger!
  4. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    and we need more of those. not only weapon mastery ALL weapons should come with a STR requirement, maybe not daggers. and ALL armor.
  5. Horwath

    Wizards of the Coast Reveals Revised Eberron Species Details

    warforged still does not ave darkvision??
  6. Horwath

    Wizards of the Coast Reveals Revised Eberron Species Details

    This is why I would like to see templates for multi-species characters. Increase budget of origin feat to a "full" feat and have templates use origin feat slot. primary for aasimar, tiefling, shifter, dragonborn, goliath(halfgiant), and then add elf, dwarf, orc origin feat that can be added to...
  7. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    yay, but.... idea is good, but as many mentioned, little under cooked. mastery should be broad ability,not chained to a single weapon, similar to BM maneuvers. IE: Graze; apply to all 2Handed and Versatile weapons Vex; apply to all Ranged, Light and Finesse weapons Topple; apply to all Heavy...
  8. Horwath

    D&D General What if we gave dragonborn four arms?

    they should have wings. those wings need to have limitations. IE: you need minimum 15ft of wide space to fly/hover. you can only lift off with 1/3rd of you carry capacity, that is 5×STR score, up to 10×STR score with half speed, cannot fly over it. you can fly only prof bonus×minutes per...
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    1752490372637.png

  10. Horwath

    D&D General DMs, how do you handle 'split party' situations?

    scouting spells, player that controls the spell or a familiar can share info with rest of the party and get input on what should be checked next so that can involve the whole party in scouting. for stealth, 3,5e rules come in handy with -1 penalty on perception for 10ft of distance. so...
  11. Horwath

    D&D 5E (2024) Weird Potion House Rule Idea

    Funny, after every fight we chug about 20 or so potions...
  12. Horwath

    D&D General Wearing a lantern on your belt?

    well, relying on darkvision alone for living sure sucks, darkvision is basically, I do not fight with penalties in the dark.
  13. Horwath

    D&D General Wearing a lantern on your belt?

    candles are solid fuel, mostly. and miner do not perform cartwheels while shooting crossbows and dodging fireballs.
  14. Horwath

    D&D General Wearing a lantern on your belt?

    it's still better than helm lantern, at least hot oil will not drip on your face.
  15. Horwath

    D&D General Wearing a lantern on your belt?

    Yes, if "light" spell is cast in it. For better radius. No, if regular oil lantern Maybe, if it's some kind of solid fuel, like candle Yes, if used out of combat, for lockpicking, searching or similar. No sudden movements. Just use lantern shield:
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    1752039867915.png

  17. Horwath

    D&D 5E (2024) Heightein Spell and Innate Sorcery are Insane!

    it does not as you cannot apply both to the same spell.
  18. Horwath

    D&D 5E (2024) Heightein Spell and Innate Sorcery are Insane!

    the problem is not heighten spell metamagic, it's the spell itself. heighten spell is just a mathematical fix of a spell effect that can happen, maybe it moves the chance from 40% to 64% or from 80% to 96%, but it gives nothing new to the spell or more powerful to the spell. you still need to...
  19. Horwath

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    I would keep necromancer as single undead summon with option to summon more at the cost of spell slots. I.E: 3rd level undead master. you gain Summon Undead spell. you treat spell slot as one level higher for casting Summon Undead spell. When you cast Summon undead it has no duration. It can...
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