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    Dungeons Tiles?

    Hi, I want to build a few Dungeons for my 13th Age Groups and now I'm not sure whats the best way to achieve this. I've tried MapTool, but I think it would be nicer if I could lay out physical maps step-by-step. So I've read about Dungeon Tiles. Do you think they are a good idea? And are there...
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    Icon relationship dice

    Thanks for your input! I will definitely roll at the end of the session, but maybe not at the end of each session. So I have enough time to build in the Icon relationships. This will work fine for my regular group. But I have another group which does not play regulary and in which the players...
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    Icon relationship dice

    Hi, Yesterday I've mastered my first 13th Age session and I like the system very much :) But there is one thing which makes me not happy: The icon relationships. If I understand correctly the system wants my players to roll for all of their icons the relationship dice and looks for 5's and 6's...
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    How to manage all the conditions and effects?

    Hi, I've played D&D4e a while ago. I liked the system but the combats were a little bit too lenghty. Recently I've read the 13th Age Rulebook and it looks that this system fits my playstyle much better. But there is one thing: All the conditions and effects which were also present in D&D4e...
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    ZEITGEIST Zeitgeist with 3 or 4 players?

    That's a really good idea! I like this adaptive stuff! (as in solving differential equation with adaptive runge-kutta algorithms ;) )
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    ZEITGEIST Zeitgeist with 3 or 4 players?

    Ok. THe Building Blocks are helpful. I'm playing 4e.
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    ZEITGEIST Zeitgeist with 3 or 4 players?

    I run Zeitgeist by-the-book and altered nothing in the combats. But I found it hard to manage to reduce the number of monsters, because often there are not that many ;) So I've thought about other ways (maybe something like halve hit-points, which also reduce the combat-time) which aren't change...
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    ZEITGEIST Zeitgeist with 3 or 4 players?

    Hi. Recently my Group shrinked to 3 or 4 players. So I've wondered how to easily adjust the combats to a group of 3 or 4 PCs. I've thought about halve the "monsters" HP or something about giving my players an additional level. Do some of you have ideas?
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    Often I do not understand the maps...

    Hi. At the moment im preparing Adventure Three: Digging for Lies, but sometimes I don't get the description of the map. For example the Subrail Station Encounter: Where is the entrance? What do the green things mean? Which places are marked with mud? And so on... This is something I've...
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    The Great Breach Has Been Repelled!

    Yeah. That sounds reasonable. Thanks for your answer :) I hope the community support will help you to get everything to work.
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    The Great Breach Has Been Repelled!

    Just for curiosity: Don't you have any backups? Or what happend to them? No version control? No Backups on other computers? I don't understand the problem at the moment. Could you maybe explain, what exactly happened? But for now I will subscribe to help you ;)
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    Subscription without credit card

    Yeah! I've contacted paypal, and found the solution: With a new paypal account you cannot use direct debit. So I've transferred money to my paypal account and now I can subscribe to enworld :) thanks!
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    Subscription without credit card

    Yeah. I've done this, but if I want to order the silver subscription PayPal says, that direct debit ("lastschriftverfahren") is not available for this payment. So. I don't know why. Is this a problem with enworld or with paypal?
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    Subscription without credit card

    Hi. I'm a user from Germany and I created a Paypal Account only for the purpose of buying a silver subscription (I want to play Zeitgeist with my group). 5 Minutes ago I wanted to subscribe, but paypal says I need a credit card. Yeah... Whats the point with paypal then, if I need a credit card...
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    Faster Combats in official Adventures

    OK. So I give them full XP, but only for battles they actually fight. And if my Group consists only of 4 Players (instead of 5) then I gave them only 4/5 the XP without making the combat easier (besides the half XP, but I don't remove any creatures). Due to the more damage the half HP should...
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    Faster Combats in official Adventures

    Ok. My Players use PHB1 and PHB2 (but not PHB3!) So, if I understand you correctly I only have the following to do: 1) Halve all Monsters HP 3) Add 1/2 Level to ALL Damage from all Monsters (additional to the Damage they do according to MM1) 4) Ensure that my players get less XP, i.e. only 1/5...
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    Faster Combats in official Adventures

    OK. To all of you: Thank you very much. I have one remaining problem: At the moment I really don't get the math for the monsters. There may be tables and so on, but that isn't really helpful for the pregenerated monsters. To me it looks like a lot of work and doesnt fit very well with the...
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    Faster Combats in official Adventures

    Ok. So: 1) 1/2 HP 2) Level+8 ((5/4*Level+10 for Brutes) My Questions: 1) Neglect the Damage Dice? 2) Is this completely described in MM3? 3) Does this really work if I asjust my MM1 Monsters this way and leave the rest of ALL Rules and the complete Encounter as it is?
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    Faster Combats in official Adventures

    Thank you for you comments :) So I just jave to halve the HP and add +1/2 lvl to damage? Or is this system more complex? Where can I read about it? At the moment I only possess the MM1/DMG1. Up to now I don't liked cutting out combats. But maybe this changes in the next time. I will read...
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    Faster Combats in official Adventures

    Hi. First of all: I'm from Germany, so sorry for my english. It isn't that good. I'm playing the 4e Adventure Path from WotC (H1: Keep on the Shadowfell, H2: Thunderspire Mountain, ..., E3) with my players. At the moment I realize, that the Combats are getting longer and longer und that this...
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