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  1. NotActuallyTim

    An endless stream of random encounters

    The Old Temple The players find an old, small place of worship, made of stone, with the statues and artwork worn away by time. A random CAREFULLY CHOSEN magical item can be found here by those who search it thoroughly, with either a DC 14 Knowledge: religion check or a DC 16 Investigation...
  2. NotActuallyTim

    An endless stream of random encounters

    The Heckler: A person walks up to a party member and starts talking. AND THEY JUST WON'T STOP! What's worse, physical interaction with this person reveals them to be incorporeal. The Ghost who refuses to leave the party member alone forces a will save DC 15 for every hour of heckling. Hiding on...
  3. NotActuallyTim

    An endless stream of random encounters

    The Tourney Goers: A group of 3d4 Knights are traveling with 3 retainers (commoners) each. They're on their way to a tournament, to participate in jousting and dueling. They're quite happy to travel alongside the party for as long as they're on the same path. However, if the party and traveling...
  4. NotActuallyTim

    An endless stream of random encounters

    The Hole: The party finds a massive, gaping hole in their path. It's 2d4 miles across from any direction, and any destinations within it have vanished. Is it even real, or merely an illusion? The Fools Rest: The party encounters a simple Inn on the side of the road. Within it are 5d10 Commoners...
  5. NotActuallyTim

    An endless stream of random encounters

    The Ambush: The party is encased by a sphere of magical darkness, as per the Darkness spell (which has in fact, been cast on the party). Roll initiative, and 2d6 bandits led by one Drow (in disguise) will throw Alchemist's Fire into the party's location, before the spell is dismissed in favor of...
  6. NotActuallyTim

    D&D 5E (2014) Dealing with a Heavily Armored Paladin?

    Look up the 'using hordes' rules in the DMG. Lets you hit ACs without rolling as long as you have enough monsters. Also, try just setting an area on fire and declaring 'everyone in the fire takes fire damage, no save!' Just remember to apply it to the monsters too.
  7. NotActuallyTim

    D&D 5E (2014) What's Divine Smite Worth?

    You. Don't read anything anyone else says, do you? They do 626 points. Without critting. On average. As long as they hit something. EDIT: Sorry, had to check. 628 points.
  8. NotActuallyTim

    D&D 5E (2014) What's Divine Smite Worth?

    It's possible to disagree with somebody without taking somebody elses side. Actually comparing what we both originally said, this is in disagreement to what you said about it in comparison to Rage and Bladesong. While it's certainly more effective against a single enemy, it's far better than...
  9. NotActuallyTim

    D&D 5E (2014) What's Divine Smite Worth?

    Ehhhhhhhhhhhhhhhhhhhhhhhh.... The Paladin gets 2 attacks, for 2 smites, and through feats or spells, can achieve more attacks in a round, for additional smites. Given this, while less efficient than AoE against say, lots of annoying enemies, it's not useless. Just somewhat wasteful. In a 1 - 2...
  10. NotActuallyTim

    D&D 5E (2014) What's Divine Smite Worth?

    Less abusable in what context? The only way to stop Paladins from winning a single fight in a day with ease is to remove the feature entirely or redesign the resource income of the game.
  11. NotActuallyTim

    D&D 5E (2014) Fighters: a humble proposal

    Shouldn't break much. Some feats may be ignored as a result, but, eh, who cares?
  12. NotActuallyTim

    D&D 5E (2014) Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    2 kobolds, one standing on the others shoulders, with a tiny dragon held in the tops ones hands being used like a gun. All 3 are wearing hats that cast shadows onto their faces.
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  15. NotActuallyTim

    D&D 5E (2014) Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    A Fighter, Subclass Champion, with a non-magical flamethrower, in a bathrobe.
  16. NotActuallyTim

    D&D 5E (2014) What is the point of material components when Wish exists?

    It kinda doesn't. It smells more like 'late night posting with no coffee.'
  17. NotActuallyTim

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Wall of Force can split the party regardless of how they are positioned. The caster can slap it down on top of creatures and pick which side of the wall they wind up on.
  18. NotActuallyTim

    D&D 5E (2014) Dawn Take You All

    Helm of Teleportation. 3 Charges, each can be used to cast teleport, recharges 1d3 each dawn. Talk about a travel hazard.
  19. NotActuallyTim

    D&D 5E (2014) Exploration and Social Interaction Challenges Discussion

    While that could work, I'm wary of using alignments to tell readers things. Too many different opinions on what they mean. That is one really negative opinion of cooks you have there. :p
  20. NotActuallyTim

    D&D 5E (2014) Battlerager Reckless Abandon

    Hmm. I just worked out the damage a Stone Giant would do if it hit with both greatclub attacks every single turn. I'm beginning to think I may have misjudged the class feature. Still not satisfied with the Battlerager. Need to work out some 'everybody stands still and punches eachother a lot'...
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