Search results

  1. D

    D&D 5E (2014) My shield is invisible

    How do people handle the Shield spell? I have two distinct questions about it. First, you cast it as a reaction, of course. But at what precise point? In other words, if a PC wizard has the Shield spell, does the DM just say the attack hits or misses and leaves it up to the player to guess if...
  2. D

    D&D 5E (2014) Legendary issues

    I get the game play reason for Legendary Actions in 5e. I really do. It is to allow a solo creature to take on a party of PCs. But one of the things I most despised about 4e was how the world was meant to explain the game mechanics rather than the game mechanics explaining the world...
  3. D

    D&D 5E (2014) Manacled by Thieves' Tools

    Is the intent of the 5e skill system to basically allow retries on a failure? I am not talking about a retry if you fail to persuade someone. I am talking specifically about: 1. Lockpicking. The DCs are so low that it wouldn't take even someone not proficient in thieves' tools and with a 12 Dex...
  4. D

    D&D 5E (2014) What setting is best for a first time DM?

    Well, since the starter set and most of the other published official adventures happen in Faerun, I would advise to start there. There is plenty of source material to make it as comfortable as possible to fill in the history and the world as your game develops.
  5. D

    D&D 5E (2014) Training and Downtime

    I find the advancement rate in D&D is downright silly and inexplicable. You can pretty easily, if playing a scenario path like Tyranny of Dragons, go from 1st level to 15th level in about 6 months of campaign time. From barely swinging a sword and casting cantrips to causing earthquakes and...
  6. D

    D&D 5E (2014) Explainable multiclassing

    I require explanation and exposition to multiclass, and some classes are easier to get into than others. Telegraphing your desires early is also a requirement. For example, sorcerers are generally born with their power. And it might be latent, but to me it seems silly that someone is a rogue...
  7. D

    D&D 5E (2014) DM Quits The Game

    Several comments as someone who has played for 41 years now and DM'd well over 98% of that time: 1st - While the ideal situation in D&D is that the players get to play in their playground (the campaign world) and do whatever they want however they want, I find that expectation just as realistic...
  8. D

    D&D 5E (2014) New DM: Lost Mines question and Passive Perception?

    I interpreted that statement as saying that the goblins won't be surprised by the PCs as a whole. In other words, they are alert for a wagon coming down the road and so the PCs as a whole cannot catch them napping. The fact that one or more PCs might break away from the noisy, expected wagon and...
  9. D

    D&D 5E (2014) 5e's new gender policy - is it attracting new players?

    Which then begs the question why are sports like shooting, archery, and bowling still divided into men's and women's competitions?
  10. D

    D&D 5E (2014) 5e's new gender policy - is it attracting new players?

    Apparently someone is unfamiliar with the history of China, Mongolia, Japan, India, Egypt, the Middle East, and Africa. Human beings of all sorts have pretty much been bastards throughout history.
  11. D

    D&D 5E (2014) How do I make a challenging investigation for a high level cleric?

    Lower level solutions if the security is also lower level. A lot of anti-teleportation effects in 5e affect only creatures (see Hallow, for example). While it doesn't explicitly state that Instant Summons is a teleport, even if it were, most of these anti-teleport measures would fail. I can...
  12. D

    Sword Coast Legends To Introduce RAGE OF DEMONS and Tile Based Editor

    Doesn't DDO fit the D&D experience bill? How come it's not even being mentioned? I know it is an MMO and not a cooperative game like SCL, but really that's the place to get your D&D experience on the computer if you don't want to retrogame with BGEE or IWDEE.
  13. D

    D&D 5E (2014) How do I make a challenging investigation for a high level cleric?

    Smuggling would still work quite well thank you. If I need to get into a king's castle to assassinate someone and weapons are not allowed in the castle, this works fine. The sapphires? How about part of my jewelry I wear? Need to steal a rare book from the closely guarded library? Go in, cast...
  14. D

    D&D 5E (2014) How do I make a challenging investigation for a high level cleric?

    Not at all. You seem to be viewing it as a spell that summons some item you need while imprisoned (hence your comment about being taken off with the rest of the gear). That is not what the spell is for. It is a great spell for stealing items (like rare books from a library). It also is great for...
  15. D

    D&D 5E (2014) Clearly the biggest design flaw of 5e

    As a Champions players, I loved the feel of doing a haymaker with a full strength attack and rolling 30d6 for damage and figuring out knockback (usually about 200 feet or so). I don't think I have a dice maximum.
  16. D

    D&D 5E (2014) How do I make a challenging investigation for a high level cleric?

    Why would instant summoning require creativity to be useful? Having the ability to, on the face of it, have items you need appear when and where you want them to seems pretty useful. Guards and wards? Um...guard your stronghold or keep. Again, what's the supposed creativity necessary to use the...
  17. D

    D&D 5E (2014) How do I make a challenging investigation for a high level cleric?

    What does creativity have to do with it? I could nerf any number of high level spells and then thump my chest saying ooh look I crippled all these spells but gosh I am so creative I can think of obscure uses for them. One shouldn't need to get "creative" with a 6th level spell to have it...
  18. D

    D&D 5E (2014) How do I make a challenging investigation for a high level cleric?

    I agree with this. The game has certain stages based on party level. Once you have teleport and scrying, wilderness travel can become a thing of the past. Once you have dimension door and ethereal travel, walls stop meaning much. Same with mystery scenarios. They are much better used at lower...
  19. D

    D&D 5E (2014) How do I make a challenging investigation for a high level cleric?

    That's fine. You have elected to make a 6th level spell pretty much useless. That's your prerogative. I, on the other hand, think a 6th level spell should have definite utility and I would recommend people play it as I have suggested and would argue that's how the spell is intended. I think the...
  20. D

    D&D 5E (2014) How do I make a challenging investigation for a high level cleric?

    The term "familiar" is clearly subjective and up to the DM to define. This is the dictionary definition I would use: Having fair knowledge; acquainted I would suggest that if the PCs know Glimix dwells in an underground cave complex somewhere in the Sunset Hills that would be enough. Of if...
Top