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    Presentaion of Spells: To Prose or Not To Prose?

    B or C. While I understand what they were going for with the straightforward and minimalistic setup in 4E, it was always a bit too dry for my taste.
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    D&D 5E (2014) The Next Generation

    I do agree that D&D should try and appeal to the younger crowd, since they're the future of gaming and a big part of the market. I don't think it should be done by emulating whatever shows or media are popular with the young people today, though, since that pretty much always results in failure...
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    Rewards, Fun, and Balance

    The secret to giving out a lot of small rewards is to hand them out in the form of different resources. That way they don't add up in a single area and don't tip the scales. - Finding a secret door leads to hidden treasure = gold - Finishing a flagon of ale in ten seconds impresses the dwarf...
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    Rogue Design goals . L&L May 7th

    I've got no problem with the rogue gaining an advantage while flanking. I just don't think it should be as big of an advantage as when attacking from stealth.
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    Rogue Design goals . L&L May 7th

    Okay, so maybe the fighter who grew up and was trained in the mountains is equal to the city rogue who's mastered climbing. But the rogue who grew up and was trained in the mountains AND mastered climbing will still be better than him. The fighter just doesn't have the same knack for skills as...
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    My favorite heresy: mundane vs. mundane & magic vs. magic, please!

    I am so happy that they're NOT going for this line of thinking in 5E. Levels should be an assessment of how powerful a character is. Equal level characters of different classes should be equally powerful. Different classes should be different approaches to problems.
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    Rogue Design goals . L&L May 7th

    He's not better at every skill. He's better at every skill he focuses on. While the fighter spends most of his time mastering combat, the rogue spends most of his time mastering skills. Sure, the fighter may be athletic and a good natural climber, but the rogue has a knack for mastering...
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    Different flavors of Cleric

    That's not what I'm saying at all. The spells would have a variable effect, such as what type of energy damage the spell does or what kind of protection it offers. Spell descriptions wouldn't be any longer than they have been in previous editions. Your god or domain would then have a...
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    Different flavors of Cleric

    Good point. I guess it could work so they'd still get domains, but instead of the domains granting them different spells they'd alter the spells they have. That would make it setting neutral.
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    Different flavors of Cleric

    From a past blog post, Mearls mentioned that their cleric is supposed to reflect the gods. Since the gods as are different as they are many, that's leaves room for a lot of different clerics. You can be a cleric of the sun god, the goddess of winter or the god of death and slaughter. So far...
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    Five Suggestions to Limit Wizard Power

    I think 3E wizards only had two very simple, but ultimately massive, flaws. One in their design and one in their execution. 1) The power of their spells depended on their caster level and not the level of the spell slot, making their overall power progression quadratic instead of linear. 2)...
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    Themes and Feats

    In the most recent Rule of Three blog post, themes were basically confirmed to be a package of feats. Flavorful packages, sure, but packages nevertheless. Given the way themes have been described so far, they'll be a big part in how your character plays out in and out of combat. This basically...
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    Rule of the Three (1st of May)

    It's good to see clarification on themes, even if I find it a bit disappointing. As for the other two, I wish they'd choose questions they could actually give meaningful answers to instead of just "we don't know yet."
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    Intentions for the new beta rules

    Creating characters is not playing the game, it's a preparation. Playing the game is playing the game. While character creation is an important factor of D&D, allowing it in the playtest might have way too many variables when all you want to see is whether or not people like the way the game...
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    Are you convinced yet?

    I'm not convinced, but I'm very optimistic. Overly so, perhaps. I just have this strange feeling that this really is going to be the best edition of D&D yet.
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    Set Defense vs Saving Throws should be a modular option

    Yeah, there are definitely some major upsides to minimal rolling, mainly the reduced time. There are arguments for opposed rolls as well. If you're being dominated by an enemy caster, it can be nice to make an opposed roll so you feel as you have a say in what happens to your character, even if...
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    Surprise!

    Perception will not be a skill in 5E but a Wisdom check, sort of like Initiative. Don't have the source on me, but I'm pretty sure they said that.
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    Set Defense vs Saving Throws should be a modular option

    Well, it could be as simple as having the defense option be 10 or 11 + your saving throw. That assumes the average roll and makes it static. They did the reverse option for AC in Unearthed Arcana where you'd roll your AC each time you were attacked instead of having it as a base of 10. I admit...
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    Set Defense vs Saving Throws should be a modular option

    People vary greatly in opinion when it comes to saves. Some people think saving throws add even more time to already lengthy battles and prefer to have them be set in advance as defenses, while others prefer the excitement of leaving your saving throw up to the d20 and have it be an opposed...
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    D&D 5E (2014) 5E: Is it possible?

    If you're almost perfectly content with your current system, there is indeed little incentive to switch. I don't think this is the case with all groups, however. For our group, finding a correct system has been a grueling process of compromise. We also play Pathfinder, and from the looks of...
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