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  1. FarBeyondC

    Rules FAQ How Many Spells Can You Cast in a Round in D&D 5E?

    You can build your character to potentially do a whole lot more than four if you wanted to. Thief 17 / Eldritch Knight 3 is one way to do so on the 1st round of a given combat, being able to do: 1 reaction spell before your 1st turn (if not surprised) that round 2 spells (must be cantrips)...
  2. FarBeyondC

    D&D 5E (2014) Can your Druids wear metal armor?

    Because no one's forced to play a particular character (or a particular game)? Like, if a Druid not being willing to wear metal armor was such a non-starter for me playing one and I couldn't convince my DM to let me get around that in any way, shape, or form acceptable to me, I'd just... not...
  3. FarBeyondC

    D&D 5E (2014) Encounters for 4 10th level characters using CR1s

    Don't know if I'd call a 'threat' to the party, but a team of 4 Rogue Quaddrones and 4 Meazels has a chance to be very annoying, especially at night or in dark areas. Were the numbers not capped to 8, I'd rather do 4 Meazels and either 8 Drow Scouts (for night operations) or 8 Wood Elves (every...
  4. FarBeyondC

    D&D General D&D Monopoly

    Counterpoint. Expressing you think a game (and it's latest variant) is bad and/or not fun and practically nothing else, in a thread centered around discussing the release of said new variant, is effectively claiming badwrongfun because otherwise why even make the post?
  5. FarBeyondC

    D&D 5E (2014) How would you make a character who uses a shield like Captain America?

    Easiest way to me would be to make a fighting style that gave the character proficiency in using shields as a weapon (I'd make it a simple melee weapon with the thrown property that deals 1d6 bludgeoning on a hit). Depending on how generous I'm feeling, I'd also either allow the fighting style...
  6. FarBeyondC

    D&D 5E (2014) Volo's 5e vs Tasha's 5e where do you see 5e heading?

    If people are going to bring up AL rules as an indication of anything, at least try to keep up with the latest rules. PHB+1 was dumped in February, for everything except for the Seasonal Campaign (which that Player's Guide is an older version of the rules of) for which (unless Wotc changes...
  7. FarBeyondC

    D&D 5E (2014) Spell focus needs an errated rule

    Which just means that part of the feature is currently useless. Unless bards also have no damage dealing spells requiring a focus, the ability still has it use.
  8. FarBeyondC

    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    What if I told you that the point of 5e's rules being written in natural language was to allow for ambiguity / multiple interpretations, and people's insistence on trying to get an "official" interpretation of the rules was completely missing the point of the rules being written that way to...
  9. FarBeyondC

    D&D 5E (2014) Rogue's Cunning action: Double dash, etc.

    Incorrect. Dash does not increase your speed, it gives you extra movement on that turn (the turn you use the dash action) equal to your current speed.
  10. FarBeyondC

    D&D 5E (2014) Immunity/Resistance to nonmagical attacks worth 50gp?

    The answer is not in specific language, unless the following also don't do magical damage: Candle Mace Dagger of Blindsight Dagger of Guitar Solos Dekella, Bident of Thassa (Artifact!!!) Draconic Longsword Dragon Thighbone Club Dragongleam Dragontooth Dagger Drow +1 Weapon Ephixis, Bow of...
  11. FarBeyondC

    D&D 5E (2014) What do you think would balance Expertise on Attack Rolls?

    8. Definitely 8. If it's only for a single attack roll, then it's technically weaker than the level 2 Guided Strike ability the War Cleric gets. Restrict it to a number of times per short rest, and it should be fine. I could also see it (if it worked on every attack) being a low-level spell...
  12. FarBeyondC

    D&D 5E (2014) Dealing with optimizers at the table

    You have exactly two worthwhile options in this scenario: 1. Exclude/drop one of the two groups from your table entirely. 2. Stop running entirely.
  13. FarBeyondC

    D&D 5E (2014) Commander's Strike and Haste action

    While Haste does require one weapon attack with the Attack action it grants (meaning you technically can't grapple, shove, or- disappointingly- Radiant Sun Bolt with it), you can still forgo that attack to Commander's Strike.
  14. FarBeyondC

    D&D General Survivor 5E - Tasha's Subclases - Druid Circle of the Stars outshines the rest!

    Artificer Armorer 24 Artificer Battle Smith 22 Barbarian Path of the Beast 21 Bard College of Eloquence 1 - 2 = -1 (Dead; Murdered by their own words) Cleric Order Domain 25 Cleric Twilight Domain 23 Druid Circle of Stars 24 Druid Circle of Wildfire 21 Fighter Rune Knight 26 Monk Way of Mercy 3...
  15. FarBeyondC

    D&D 5E (2014) Goldilocks Poll: Counterspell

    I happen to like Counterspell chains- in fact, the longer the better. It just means that the next spellcaster to go actually gets to do their next spell unimpeded (due to everyone using their reactions already).
  16. FarBeyondC

    D&D 5E (2014) Goldilocks Poll: Counterspell

    Moving out of sight (around a corner, behind an object, etc.) also doesn't sound contrived, and should be standard combat tactics.
  17. FarBeyondC

    D&D 5E (2014) Simulacrum

    As Asisreo mentioned above, the safest interpretation is that the status of "having cast simulacrum" carries over to the simulacrum of yourself (just like the status of not having the spell slot you used to cast simulacrum would carry), so the simulacrum can't cast the spell again. Of course...
  18. FarBeyondC

    D&D 5E (2014) Factions and Visibility

    For anything humanoid or bestial, simulacrum would be the superior choice to use to extract information from a given target.
  19. FarBeyondC

    D&D 4E One thing I miss from 4e...the Saving Throws

    It seems I accidentally double posted.
  20. FarBeyondC

    D&D 4E One thing I miss from 4e...the Saving Throws

    The spells that aren't any different (effectively) from a swing of an axe are already treated that way, using attack resolution mechanics as opposed to saving throw mechanics.
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