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  1. Bilharzia

    Bronze Age Fantasy

    You represent the arms, armour & equipment appropriate for the time, I don't think it's that difficult, it goes without saying you don't include weapons from later periods beyond the setting. I'm not sure about "there is a significant risk of snapping if they are used as swinging weapon" really...
  2. Bilharzia

    Bronze Age Fantasy

    I would be quite amused if a player wasn't interested in a setting because they didn't like the weather! ;) What's important from my point of view is those things that directly influence the players and their characters, during a game. it's your point 4 that's the most tricky and to some extent...
  3. Bilharzia

    Bronze Age Fantasy

    Indeed, I was being provocative, since you seem quite dismissive without much or any experience of (for example) Mythic Britain or the not yet released Mythic Babylon. Imagining fictional Bronze Age settings is very much my hangup as I thought I'd made clear. I quite liked Glorantha in the 80s...
  4. Bilharzia

    Bronze Age Fantasy

    er, yeah, I understood what was written. Personally I find it difficult to separate the historical Bronze Age I'm mostly familiar with (Mesopotamia, Egypt, Near East) from the idea of a Bronze Age setting independent of the specific historical context, with the exception of Glorantha, and that...
  5. Bilharzia

    Bronze Age Fantasy

    I don't know, perhaps you could suggest some?
  6. Bilharzia

    Bronze Age Fantasy

    Anything? You don't like entirely fictional bronze age settings, and you don't like mythological historically-based bronze age settings. Okay.
  7. Bilharzia

    Are Dice Pools Good, Actually?

    Yup, I barely know any dice pool systems as they've always seemed a bit silly and pointless to me, but Mutant Year Zero changed my mind with its pushing mechanics. GURPS doesn't seem to fit, neither would a system like Traveller but I could see people were putting them into the mix, including...
  8. Bilharzia

    Bronze Age Fantasy

    You have been clear, but it might be worth checking something a bit more up to date, after all, you are comparing D&D4E (2008?) with editions of RuneQuest that came out over 25 years before that. RQ6 and now Mythras dates from 2012.
  9. Bilharzia

    Are Dice Pools Good, Actually?

    It's not. I thought the definition of a dice pool system was counting the number of "hits" and not adding up the numbers and comparing that to a target number - which is what GURPS does. From what I can see posters are mixing things up.
  10. Bilharzia

    Medieval weapons: why so many? And how do they differ?

    A windlass crossbow can go over 1000lbs draw weight quite easily. It does not need anywhere near the strength of a 200lb longbow. Your mistake is comparing the power of the bows by using draw weight only, there are many other factors, draw length being one of the most important. Longbows have...
  11. Bilharzia

    Bronze Age Fantasy

    There's a lot of detail about Mythic Babylon, discussed by the authors here: (begins 4 minutes in) https://www.buzzsprout.com/266482/1479823-1-4-by-the-mythras-of-babylon One of the things they have done is write new magic systems appropriate for the setting which aren't the same as the core...
  12. Bilharzia

    Medieval weapons: why so many? And how do they differ?

    This is a bit crazy, a novice can't pick up and fire a 200lb longbow so I am not sure why you are mixing the two, novices can't manage the draw weight of a bow like that, more likely they could just about draw a 20lb bow which is not going to be used as a warbow. 200lb by itself is the top end...
  13. Bilharzia

    Are Dice Pools Good, Actually?

    I've no idea why this "simulates actions and results realistically". If you think, for example, getting a result between 01-50 is just as likely as getting a "00" result then I have to tell you that's not how probability works or percentile dice work. You don't roll to hit a number, you roll to...
  14. Bilharzia

    Low Fantasy - Best Systems?

    RuneQuest 6 uses 5-second rounds during which most human characters can make 3 actions. The addition of Special Effects have dramatically improved the verisimilitude and interest of RQ combat, although they add complexity, combats now don't end when opponents have been chopped to bits, but...
  15. Bilharzia

    Are Dice Pools Good, Actually?

    What makes you say this? Why are dice pools better?
  16. Bilharzia

    Are Dice Pools Good, Actually?

    Try Forbidden Lands or Mutant Year Zero, both have large quickstarts which detail the mechanics. Give either one a go it might help you understand the appeal.
  17. Bilharzia

    Low Fantasy - Best Systems?

    Mythras and Mythic Britain does this. You get a Bernard Cornwell-style depiction of Arthurian Britain, much closer to historical reality than you see in Excalibur for instance, but the spirits of Annwn Britain and the Saxon supernatural world are real, as well as a look-in from the early...
  18. Bilharzia

    Mythras: Classic Fantasy?

    It takes the D&D structure and tropes - races, classes, monsters, magic and translates them into Mythras mechanics. So Half-Orcs, Humans, Half-Elfs, Elfs, Dwarfs, Halfings & Gnomes are supported as PCs. Each race has their own characteristic differences and each gets special ablities - the...
  19. Bilharzia

    Waterlands: Adventures in the Great Mire

    5 out of 5 rating for Waterlands: Adventures in the Great Mire Waterlands is best used with the Mythic Britain campaign book, the big adventure does stand on its own outside of the Mythic Britain campaign. You will need the character generation guidance to make appropriate PCs as it's slightly...
  20. Bilharzia

    Mythic Britain

    5 out of 5 rating for Mythic Britain Has the flavour of Bernard Cornwell's Warlord Chronicles and adds some fantastical and mythic elements from British Druidism and early British Christianity. The campaign represents British druidism as animists in touch with the spirit world of Britain...
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