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  1. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    Two things: 1.) What are the limitations to the highest-level spell an immortal can cast? As far as I know, it's currently just limited to how many Automatic Metamagic Capacity feats you have and how high your primary casting stat is (since you need an ability score of 10 + spell level to cast...
  2. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    Curtain Fire (Ex) Prerequisites: Any [Effect] ability, ??? You have mastered the art of curtain fire, a distinctive style of [Effect] shooting that focuses on creating dense clouds of self-propelling bullets at seemingly impossible angles and sending them at your opponent. Your reflexes and...
  3. EarthSeraphEdna

    NEW Immortals Handbook - Ascension thread

    Yeah. The "miles per second" should've been feet per hour.
  4. EarthSeraphEdna

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    I think we may already have our work cut out for us with regards to using the DDQ rule for Extend Spell and Widen Spell: So the DDQ rule already applies to Extend Spell and Widen Spell. Extend Spell gives you ×2 duration for +1 spell level, while Widen Spell gives you ×2 range values for +3...
  5. EarthSeraphEdna

    NEW Immortals Handbook - Ascension thread

    1,000 miles per hour = 5,280,000 feet per hour = 88,000 feet per minute = 1,467 feet per second = 8,800 feet per round You can move at up to ×4 your base movement speed as a full-round action, so it probably has a movement speed of 2,200 feet (440 squares). However, the Run feat lets you move...
  6. EarthSeraphEdna

    NEW Immortals Handbook - Ascension thread

    Eh, I was just kidding there. It's only now when I see an illustration of it that I realize that the Bigby spells are Green Lantern-y. So he's turning his head 180 degrees to avert his eyes?
  7. EarthSeraphEdna

    NEW Immortals Handbook - Ascension thread

    Few interesting things I noticed about the cover: 1.) Surtur looks unnaturally purple. I was expecting blackened skin with glowing orange outlines to match the fire giant theme, but this is okay, I guess. 2.) Why is the druid wild shaping into a lime-green Tarrasque? 3.) Is that a Green...
  8. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    Hmmm, those seem interesting. So it's HD/2 static physical damage; 4/HD at the Perfect level? Why not use dice instead of static damage? With that aside, I'm trying to come up with an ability that recreates the standard battle tactic of Dio Brando (from Jojo's Bizarre Adventure) and Sakuya...
  9. EarthSeraphEdna

    How many hp in a block of stone? And what is its falling damage?

    I hate to bring the whole "hp of a planet thing up again", but something's just bugging me. A 96-foot (Colossal) cube of iron with a volume of 884,736 cubic feet, a density of 7.7 grams per cubic centimeter, and a mass of 425,288,434 pounds (212,644 tons). This is within the weight range of a...
  10. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    The divine abilities use d3 for divine damage, d4 for force damage, d6 for energy damage, d8 for aligned damage, d12 for bane damage, etc... what would be the equivalent die size for physical damage? Like Bludgeoning [Effect], Piercing [Effect], Slashing [Effect]? I could imagine Bludgeoning...
  11. EarthSeraphEdna

    NEW Immortals Handbook - Ascension thread

    Okay, trying again after this clarification on Automatic Metapsionic Capacity and Metapsionic Freedom. 100th-level psion with Psionic Meditation, Epic Psionic Focus ×24, Automatic Metapsionic Capacity ×25, and Metapsionic Freedom (versus a 100th-level wizard with Automatic Metamagic Capacity...
  12. EarthSeraphEdna

    NEW Immortals Handbook - Ascension thread

    That's not what the current wording for Automatic Metapsionic Capacity says, which lets you spontaneous augment powers with metapsionic feats without having to expend focus. Granted, it's not an official feat, but U_K did use it for his stats for Galactus, making it a semi-official feat.
  13. EarthSeraphEdna

    NEW Immortals Handbook - Ascension thread

    Hmmm, another problem I've come across is how epic-level psions with Automatic Metapsionic Capacity can wipe the floor with any epic-level wizard with Automatic Metamagic Capacity. The wizard is limited to AMCing his 9th-level spells, but the psion is free to AMP effectively 10th-level and above...
  14. EarthSeraphEdna

    Challenging Challenge Ratings...again

    There are, in fact, a couple discrepancies in the formulas and the tables: • "Challenge Rating is 1/2 Average Party Level = Encounter Level -3 = Easy" The table defines an EL -3 encounter as "CR is 4/9 Party Level", and EL -6 as "CR is 1/2 Party Level". • "Challenge Rating is x1.5 Average...
  15. EarthSeraphEdna

    Challenging Challenge Ratings...again

    I should also add that the given EL tables tend to diverge from this setup. The tables seem to use the following formula: • ECL is 1/3 Party Level or CR is 2/9 Party Level = EL -9 = Irrelevant = 99.99375% chance of party victory • ECL is 1/2 Party Level or CR is 1/3 Party Level = EL -6 = Very...
  16. EarthSeraphEdna

    Challenging Challenge Ratings...again

    Under v6 of the CR/ECL/EL system, which can partially be found here...: www.immortalshandbook.com/sermon3.htm www.immortalshandbook.com/freestuff18.htm A single Balor would be: An EL +9 Impossible encounter (1.5625% victory chance) for 4-5 ECL 10 characters. An EL +6 Dangerous encounter (18%...
  17. EarthSeraphEdna

    Challenging Challenge Ratings...again

    You're doing it wrong, since 33 and 52 are simply the ECLs. To find the CR, you take 2/3rds of the ECL, so a Balor would be CR 22 and a Great Wyrm White Dragon would be CR 34.66 (CR 34 or 35 depending on how you round it). Keep in mind that in v6, the Silver Rule takes a flat 5/6ths of the...
  18. EarthSeraphEdna

    NEW Immortals Handbook - Ascension thread

    I was thinking... maybe dense special materials should be priced as bonuses instead of flat price modifers? It would certainly make orichalcum/neutronium artifacts easier to handle, rather than having to calculate for the total cost of the whole item with flat price modifiers. If we do this...
  19. EarthSeraphEdna

    Monster Request Thread!!!

    A 160 HD Old One has a divine aura with a radius of [160 × 40 + 400 feet] or 6800 feet. The sun has a radius of 6.960e8 meters or 2,283,000,000 feet. In order for a 160 HD Old One to get a divine aura radius around that size, he would need to take Enlarge Aura 18 times, giving him a divine aura...
  20. EarthSeraphEdna

    Custom divine abilities, portfolios, etc.

    Hmmm, I was thinking of a new addition to the [Effect] abilities, "Burst", a variant of Storm. As a standard action, you inflict X damage to all targets within your divine aura. Now what should X be: equal to Beam damage, 2/3rds Beam damage, 1/2 Beam damage, or 1/3rd Beam damage?
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