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  1. EarthSeraphEdna

    ZEITGEIST On the Wayfarer's Lantern

    The wayfarer's lantern is rather confusing to me. 1. Given its name, does the lantern have any relation to the constellation of Alesia the Wayfarer, mentioned in Digging for Lies? 2. Can soulless witchoil serve as a Bleak Gate oil for the lantern? What of witchoil containing souls? 3. What...
  2. EarthSeraphEdna

    ZEITGEIST Canal sequence-breaking

    The player's guide mentions that "Strange occult symbols scrawled on the undersides of bridges that cross the canal have provoked suspicions that the Ragman might be retribution from the long dead witches of Cauldron Hill," which can definitely give players the idea to investigate the canal...
  3. EarthSeraphEdna

    ZEITGEIST Are magic item powers usable in Danor in 4e?

    That is a little vague. Could you please elaborate? "Ongoing effects" usually fall under magic item enhancement bonuses, item bonuses, and item properties. However, the player's guide claims that "Magic item powers, enhancement bonuses, item bonuses, and properties function normally, subject to...
  4. EarthSeraphEdna

    ZEITGEIST Are magic item powers usable in Danor in 4e?

    Are magic item powers usable in Danor in 4e? Page 41 of the player's guide claims that "Magic item powers, enhancement bonuses, item bonuses, and properties function normally, subject to DM adjudication." Meanwhile, Always on Time stipulates that "most activated powers of items don't...
  5. EarthSeraphEdna

    ZEITGEIST Mistake on appropriate wealth for PCs in 4e by the end of Digging for Lies?

    4e PCs start with 100 gp. Before the Axis Island mission, they earn 728 gp. At level 2, they earn 1,072 gp. At level 3, they earn 1,479 gp. At level 4, they earn 2,096 gp. At level 5, they earn 2,900 gp. At level 6, they earn 3,760 gp. At level 7, they earn 5,260 gp. Therefore, by level 7, the...
  6. EarthSeraphEdna

    ZEITGEIST Several questions in preparation for Always on Time

    1. The three-PC party has completed Digging for Lies on the 10th of Autumn, rather than the 31st. This means that they effectively have 21 more days (three more weeks) to prepare for the train mission. How should this extra time be handled? 2. Is it possible for the PCs to requisition the...
  7. EarthSeraphEdna

    ZEITGEIST Finona Duvall's trained skills in 4e (or lack thereof)

    Finona Duvall in 4e has absolutely no skill trainings. This conflicts with how she is supposed to be an arcane researcher (Arcana training is required to detect magic, for one), and with how she is supposed to be a viable double agent whom the party can bring along the train (this would suggest...
  8. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] On the gunner role for naval combat

    One of the bosun abilities is this: * Add his Charisma modifier to a shipboard weapon’s attack roll, or to an engineer’s check to repair or tweak the vessel. Meanwhile, one of the gunner abilities is this: * Roll for an attack with a shipboard weapon, adding his Intelligence or Dexterity...
  9. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] On the gunner role for naval combat

    How does the gunner role for naval combat work? A. When officer positions are set, the gunner chooses a firing arc. The gunner can use either gunner ability only from that firing arc. B. When officer positions are set, the gunner chooses a firing arc. The gunner can make the extra attack only...
  10. EarthSeraphEdna

    I will answer 10 questions about Mordenkainen's Tome

    What comprises the list of all new player options (races, archetypes, feats, spells, etc.) in the book?
  11. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Understanding power sources in Zeitgeist 4e

    Does this mean that, in-universe, nobody actually knows where arcane magic comes from? What about "primal spirits"? Is this an animistic setting where there are animistic nature spirits everywhere, ala Points of Light, or is it all just fey?
  12. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Understanding power sources in Zeitgeist 4e

    Zeitgeist is a very "scientific" setting. Technologists and martial scientists alike are studious folk who pick apart the "Why" and the "How" of machines and swordplay alike. I do not see why the same rigor should not be applied to magical power sources, such that characters are more...
  13. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Understanding power sources in Zeitgeist 4e

    I am trying to understand power sources in Zeitgeist 4e. Is the following diagram correct? Is it indeed accurate that the arcane power source is actually the power of Vona, the sun, which means that even ice wizards draw upon the sun for power? Is it true that this is not actually an...
  14. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology

    RangerWickett says that "The Unseen Court and fey in general hate technology. The presence of tech makes them physically unwell. Tieflings don’t bother them, just things with finely-engineered bits." Does this apply to eladrin as well, who are fey both in 4e and in Pathfinder? Does the presence...
  15. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology

    In that case, why do the Vekeshi mystics have such a strong positive relationship with the fey? What lies beyond the surface of a "bored rich kid with edgy political ideologies" club, such that the Unseen Court genuinely respects and supports the Vekeshi? Also, the player's guide says, "While...
  16. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology

    What is the incentive for a non-eladrin to join the Vekeshi mystics? Why would a human born within the last two or three decades even remotely care about the death of some foreign goddess of a different species, which took place five centuries ago?
  17. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology

    If most nations speak Common, then why is it that Ber, Crisillyir, and Danor seem to have their own regional dialects based on real-world romance languages?
  18. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology

    The Spirit Medium's speak with spirit requires a dead person. Unfinished business requires someone to have died during the exact same encounter. This is an adventure path wherein it is strictly a no-no for PCs to go around killing people. The PCs are expected to leave people alive. How, then...
  19. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology

    I am not certain I quite follow you. Do you mean to say that calling in a favor from the Unseen Court is not actually any more costly than doing so with Flint or Risur?
  20. EarthSeraphEdna

    ZEITGEIST [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology

    According to the player's guide, "it’s always dangerous to ask for help from the fey. Any favor must be repaid in kind, a bargain which can be magically compelled at any moment." Is there any actual net benefit to calling in favors from the fey, then? Is there a tangible, meaningful benefit to...
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