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    What cover deos being submerged in water provide?

    I would agree that a more formal definition would be helpful, but, to me, immersion implies more than just being surrounded. I'm immersed if I'm in a volume of water and I'm completely below the surface. It's not just a layer adhering to my body. Perhaps a better way to rule this is by how much...
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    Summon Monster

    I would agree that they are pretty balanced. Summon Nature's Ally is better at low levels, but that's because SM creatures are considered to be better since they are celestial or fiendish. Once celestial/fiendish creatures reach 5HD (SMIII), they get DR, which makes them more attractive. Even...
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    Concealment and fog spells

    I would like some clarification on how concealment works with spells like Obscuring Mist and Fog Cloud. The description of OM says "A creature five feet away has concealment." Fog Cloud likewise says, "A creature within five feet has concealment." Clearly, two creatures within the foggy area...
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    Noticing that an animal is actually a wild shaped druid casting a spell

    I think that in this context, even the rules would support a Spot check for anyone actually noticing the caster, and the DC could be quite high (especially for those further away). If a hidden spellcaster casts something, others need to detect him in some way (Listen or Spot). The Natural Spell...
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    D&D 3.x CONVERTING MODULES to 3.0/3.5

    There's a OD&D module I really like, one of the X series called Castle Amber. I wasn't sure if it had been converted yet. E-mail: lholbrook4@comcast.net --Axe
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    Slow is naaasty

    Sleep is limited by HD and can be ended by a standard action. Color Spray and Glitterdust have limited areas of effect. Hold Person affects one target, who gets a new save every round. Tasha's affects one target and grants a bonus to saves of any creature of a different type from you. Hypnotism...
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    Sneak attacks within an Obscuring Mist

    Okay, I'm wondering if there is a typo here. The above statement says that you think Faerie Fire does work in fog. That appears to go against your earlier remark. I do see two ways to interpret the RAW: 1) faerie fire negates concealment, and here are some examples of concealment; or 2) faerie...
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    Entangle: too powerful?

    I think that is his feeling as well. In defense of the DM, we are playing a pre-made module which pretty much gives you the random wilderness encounters (including both that I described), and they are not necessarily that easy to tailor against specific strategies. Part of the problem, at least...
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    Entangle: too powerful?

    Perhaps, but I think the DM sees it as something that makes the party too powerful, rather than the druid itself. 3.5 added a little "invitation to rule 0" for DMs to change the spell effects depending on terrain. Entanglement does not prevent you from attacking, albeit at a -2, plus a -4...
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    Entangle: too powerful?

    I have an ongoing disagreement with a friend about Entangle. He is the DM in a couple of campaigns where I have played druids. These campaigns, I should point out, have not gotten beyond 6th level, so first level spells are still pretty significant in general. In both campaigns, my druids have...
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    Sneak attacks within an Obscuring Mist

    Could somebody clarify this? Does Faerie Fire not work with the concealment from fog spells, or is it just the peculiars of the example discussed in this thread that negate it? Another thread ("Items for a 9th level druid") suggested that Faerie Fire/Obscuring Mist (or Fog Cloud) is a good...
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    Question concerning Mithril

    Another implication of requiring the proficiency is that rogues cannot wear elfin chainmail without the medium armor proficiency, else they suffer the non-proficiency penalty. At least in previous editions, elfin chain was made available to rogues/thieves, with the equivalent of Armor Check...
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    Best race for each class?

    I find it interesting that no one (I think) has brought up the weapon proficiencies for elves and their utility. To me, this makes elf a very attractive race for any class that doesn't already get all martial weapons, i.e, bard, cleric, monk, rogue, sorcerer, wizard, and (thanks to 3.5) druid...
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    D&D 3.x 3.5 Surprise round = no melee attacks?

    Actually, isn't readying an action a standard action? The triggering of the readied action technically complete's your turn. I'm assuming you mean as part of a surprise round. In any normal round, you can always move and ready, and even in a surprise round you could ready an attack with a 5...
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    Clerics, and where to spend their skillpoints

    5 ranks of Prof: herbalist will get you a synergy bonus on heal. May not sound like much, but remember that you can use your heal skill to increase the rate at which characters regain hit points. And I wouldn't nix Concentration entirely. Even as an archer staying out of melee, you can be shot...
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    Wizard Specialization [Rant]

    Actually, druids are the major spell-casting class that gets the fewest spell slots; no domains, no specialization, no sorcerer-type slots. Back on the topic of specialization, I tend to think that 2 schools is in fact too much, but I've never played a high-level campaign. The change itself...
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    D&D 3.x Why be a Fighter? (3.5)

    If you have those prestige classes in your campaign. Prestige classes are supposed to be campaign specific, and they are often designed to attract certain classes. So, I don't think "every fighter will become prestige class x" is a criticism of the fighter class as much as it is a sign that a...
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    Things that have bugged you since 1E

    Tolkien's elves are immortals, almost demi-gods relative to humans. If D&D cleaved to Tolkien more, they would have to have higher ECLs than other races. The problem with 1e was that elves were given tons of abilities that made them much better than humans-- until they maxed out their class...
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    Why hasn't anyone mentioned this yet? (3.5)

    What about Invisibility being reduced to 1 minute/level? --Axe
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