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  1. K

    Swordmage class

    What about Dueling< Precision and Two-Weapon fighting styles?
  2. K

    Swordmage class

    Ok, going over it again I think we've nailed down a lot of the class. Just a few sticking points. This is where I think we'll veer off and have to slightly different final versions. I understand that you feel on some level that this is an archtypical feature of the class, and its one thing we...
  3. K

    New Feat/magic system: Arcane Reserves

    First, welcome to the boards! Now secondly, sorry... :( I'm not so sure I like the instant burn out facet of this ability. 5E usually doesn't lean that heavy. Another way to do this is use a mechanic already in the game that accomplishes something similar. The only difference is that you...
  4. K

    Swordmage class

    Without seeing it all, here are just a few comments on the notes posted. Oh, and thanks for the co-cred. :) I just hope my suggestions are agreeable to moving the class in the right direction. May as well leave them in. I think continuity of the design is more important than the specific...
  5. K

    Swordmage class

    Quick FYI, do you realize that the doc is locked? I sent a permission request.
  6. K

    Monk Subclass: Way of Determination

    True. So perhaps... Starting at 6th level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level, and you gain advantage on your next attack action, if made before the end of your next turn.
  7. K

    Monk Subclass: Way of Determination

    Doh. I need to stop posting when I'm exhausted. I should have caught the redundancy in Undying for a monk. To keep the concept however, I'd switch proficiency to advantage. As for the refresh time I have to disagree on change, or you'd have to change it on the paladin too. As for the attack in...
  8. K

    Swordmage class

    Actually I'm curious where you're getting this. as it stands my current suggestion was: Mythal Recovery Beging at 3rd level, you can center your eldritch focus within yourself in order to throw off ill effects. You have advantage on saving throws against effects that cause: Charmed...
  9. K

    Swordmage class

    Honestly I don't think it breaks anything. Its a minor use cantrip that can in certain cases make the PC feel more "magical". However, if you are really worried about making it slightly different than the EK, you could tone down the summoning range from anywhere on the same plane to something...
  10. K

    Monk Subclass: Way of Determination

    Yeah, I just noticed I missed the comment about it being a Concentration check. In that case, I guess I could see it, though I'm not sure its limiting quite enough to make up the level difference. Most abilities similar are in the higher level range. I still think I'd go with the following as...
  11. K

    Monk Subclass: Way of Determination

    Uh, yes?.... Ability Checks p174 PHB Constitution checks p177 PHB - no such listing of 'set' Constitution check DCs. The other issue here is that unless I missed something, I don't think there is a single example in the PHB of a character feature that requires an Ability Check to use it...
  12. K

    Monk Subclass: Way of Determination

    I'm really curious, where are you seeing this? I see nothing about set DCs under Constitution checks. If you tell someone to make a check, there has to be a DC, likely 15 (medium). As for Undying Spirit, this is in effect Undying Sentinel (paladin) but gained 9 levels lower. Is this why you...
  13. K

    Monk Subclass: Way of Determination

    I'm not certain the Hit Die use needs to be limited as they are choosing ok over healing which is a pretty significant choice. The second ability doesn't need the con check. Just use the mechanic this ability is based off of as-is. However if you really want the con check, you need to list a DC...
  14. K

    Swordmage class

    Ok, here is my full review based on my experiences writing materials so far and some personal opinion thrown in. I look forward to your thoughts. 1) Weapon Bond - I know this is direct from the EK archetype but to customize it slightly for the swordmage, I think I'd add the ability to use the...
  15. K

    Anyone check out Radiance RPG yet?

    Sadly, the first time I've needed to use it in all the years I've been on here. I too like Radiance as it is a unique take on the core d20 concept. Probably one of the best d20 Variants that have been done to date, up there with Fantasy Craft, though they are different ends of the spectrum (FC...
  16. K

    Anyone check out Radiance RPG yet?

    Wow, I've never seen someone so one-sided and RPG shallow. I don't normally respond to intentional trolling but this level of outright ignorance galls me. Really? Junk Games? Shoved in a corner after AD&D? What world do you live in? Apparently you don't really know your RPGs then and are...
  17. K

    Anyone check out Radiance RPG yet?

    I'd not only call it a loss, but I'd call it laziness and juvenile trolling. I know its your right to write-off a game under whatever criteria you choose, but please don't come here and troll about it. If you have a legitimate review to make, fine that's one thing. BIMHO, coming here just to...
  18. K

    Non-Spellcasting Ranger Houserule

    Here is my take on doing a non-Caster ranger and keeping it focused as a ranger class still because in effect, the Ranger is really a subclass of Fighter that has grown into its own class. I would have much preferred to see the Spellcasting option added as a Ranger Subclass much in the way...
  19. K

    Need Help with a 5e D&D Conversion!

    I don't know if you are open to Homebrew material, but I did a Magic Domain that might work for you. Otherwise I agree with former posts that simply multiclassing will work, though you won't get 7th level spells in both classes, which personally I find a good restriction as Mystic Theurge was...
  20. K

    Shamanism Domain for 5E Cleric: Critique Requested

    As an incorporeal spirit, I'd look at adding: Damage Resistances acid, fire, lightning, thunder; Damage Immunities cold Condition Immunities grappled, paralyzed, petrified, prone, restrained Senses darkvision 60 ft.
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