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Monk Subclass: Way of Determination

RhaezDaevan said:
All monks get proficiency with all saves at 14th, so giving Constitution saving throw proficiency again at 17th makes no sense. I'd drop that part and switch it to refresh on a short or long rest. It's situational at best anyways as you shouldn't be dropping to 0 that often.

Also, an extra attack as a bonus action is only useful if your weapon attack is more powerful than your unarmed strike. Since both use the same damage at higher levels, then it'd only be useful if you have a magic weapon and it'd usually only be a +1 bonus over what Martial Arts already gives you every round. Seems kind of weak.
Doh. I need to stop posting when I'm exhausted. I should have caught the redundancy in Undying for a monk. To keep the concept however, I'd switch proficiency to advantage. As for the refresh time I have to disagree on change, or you'd have to change it on the paladin too. As for the attack in Unrelenting, I'm not sure what you mean. The ability say "make one additional attack as a bonus action", not "weapon attack", so the monk could make either a weapon attack or an unarmed attack (and ay associated Ki boost like flurry).
 

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The point is Martial Arts already gives you a bonus action attack, the only requirement being that you use Unarmed Strike.
 

The point is Martial Arts already gives you a bonus action attack, the only requirement being that you use Unarmed Strike.
True.
So perhaps...

Starting at 6th level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level, and you gain advantage on your next attack action, if made before the end of your next turn.
 

Nah, I prefer it the way it is. Pierce the Heavens allows you to sweep the injured, Undieing Spirit allows you to turn Die into Save-Or-Die 1/rest. Regardless of anything else, the positions and the "feel" are staying the same.
 

This must be one of the first subclasses I made. Wow.
Updated it a bit, now I've got a better idea of the general power level of 5e.
 

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