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  1. Nefermandias

    D&D 5E (2024) Blast from the past

    Fourth edition has a Shaman base class. A primal healer who communes with spirits. It shouldn't be hard to bring it into 5e.
  2. Nefermandias

    D&D 5E (2024) Blast from the past

    I am a huge fan of 4e, but I wouldn't like to see Skill Challenges back in the game. You see, skills work very differently in 5e. They used to be like buttons to be pushed by the characters, with distinct effects and DCs, now they are a tool for the DM to determine the outcome of an action...
  3. Nefermandias

    D&D General How much damage should a Bastard Sword deal if it is used 2-handed, used 1-handed it deals 2d4?

    Yes, especially when you combined Power Attack with other multiplicative feats like Spirited Charge.
  4. Nefermandias

    D&D 5E (2024) 4e design in 5.5e ?

    That's why 4e only had point buy.
  5. Nefermandias

    D&D 5E (2024) 4e design in 5.5e ?

    We have to consider the fact that "Martial" in the 4e context was a Power Source as much as Divine, Arcane, Primal, Psionic or Shadow. It goes beyond what regular people could ever hope to achieve and it's more like some kind of magic that special people can achieve by means of intense physical...
  6. Nefermandias

    D&D General How much damage should a Bastard Sword deal if it is used 2-handed, used 1-handed it deals 2d4?

    Yes, but it wasn't uncommon to have a +6 Manual of STR and Belts of Giant STR back in 3.5e
  7. Nefermandias

    D&D 5E (2014) Do you think 5e is deadly enough and do you finish off downed characters?

    Make characters die immediately at 0 instead of giving every goblin multiattack. Problem solved.
  8. Nefermandias

    D&D 5E (2014) Help on a "Turning the Tide" spell

    Wall of Force sems like a much stronger "turn the tide" spell than this.
  9. Nefermandias

    D&D 5E (2024) 4e design in 5.5e ?

    I don't think it's pointless. System matters a great deal when it comes to lethality.
  10. Nefermandias

    D&D 5E (2024) 4e design in 5.5e ?

    Let's just put it this way: back in AD&D, your character would die upon reaching 0 HP. No appeal (no, the -10 thing wasn't in the base rules and was actually based on a misunderstanding of a particularly obscure option discussed in the DMG). Now in 5e though? You cannot die unless you somehow...
  11. Nefermandias

    D&D 5E (2014) Counterspell nerfed!

    Nah, man. Back then it was really easy to just whack or shoot the caster before he got to finish casting the spell. Even spells with a casting time of one segment could be easily disrupted if the caster lost the initiative for that round.
  12. Nefermandias

    D&D 5E (2024) 4e design in 5.5e ?

    These potions your are taking about only came with Mordenkainen's Magnificent Emporium, and that was already the beginning of WoTC efforts to win back 3.5e people. Doesn't really count since they are not in the original spirit of the edition.
  13. Nefermandias

    D&D 5E (2024) 4e design in 5.5e ?

    I would just like to add that in general, magical healing in 4e was strangely "weaker" from a narrative perspective. For example, removing curses and diseases were not guaranteed and the ritual could actually kill the victim if the ritualist rolled low enough with their Religion/Nature/Arcana check.
  14. Nefermandias

    D&D 5E (2024) What do you want & expect to see in 2024's 5.5e?

    So basically, you are asking for a return to late 3.5?
  15. Nefermandias

    D&D 4E Ron Edwards on D&D 4e

    Wasn't meant at you at all. Sorry.
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