Lyxen
Great Old One
Sure?
Yes, I'm reasonably sure...

I’m not really sure where you’re goin here.
Just pointing out that the splitting of the fan base is, to me, not necessarily the reason for success or failure of an edition, that's all.
Sure?
I’m not really sure where you’re goin here.
I'll put this in spoilers since its Off-topic but some people might be interested to see how a group of 9th level characters beat a CR30.I think in 2e we would have also wiped the floor with them at that level...
So even if it is "too easy" for your tastes, it is well within the bounds of a reasonable encounter with a DnD story.
9th level PCs were top notch back then. The last level where a fighter got full hp per level, 5th level spells.
Also I am not sure if 100 Archers are really a problem because in a normal setup, not all can fire at your characters, so probably those were many smaller encounters at once. (I was not at your table, but I might be wrong here.
Also, if all fired at your group, I wonder how generously defended your characters were. Full plate? Shield spell?
How many are damage spells did you have and how many wall spells?
Even a wall of force used to divide the battlefield?
So I need to ask you:
- were powerful magic items in use?
- were your PCs "optimized" or built with a generous build method?
- did your characters rely on a few, over the top spells that won their day?
If one of your answers is yes, then the problem might lie in the fact, that the baseline suggestions are rather made with average PCs in mind...
Yeah. Sometimes characters suck. C’est la vie.I had a special player in 3.0, who rolled 4d6 drop lowest and it took him 6 or 7 rolls to make a legal character (sum of bonuses > 0 and at least one 14 or higher).
He came up with 8, 9, 10, 12, 13, 14...
this reminds me of people that keep telling me that the billion dollar one of the top grossing of all time new star wars movies failed... because fans complained. I hope to someday reach the failure of these products... I am also sure you would love to have 1% of that failure...Yep. A profitable product that splits the fan base indicates that a new product that doesn’t split the fan base with be much more profitable. That’s it. That’s the whole story.
Okay. I didn't say that 4e failed, so I don't really know what this is about.Yes, I'm reasonably sure...
Just pointing out that the splitting of the fan base is, to me, not necessarily the reason for success or failure of an edition, that's all.
See above.this reminds me of people that keep telling me that the billion dollar one of the top grossing of all time new star wars movies failed... because fans complained.
lol okay bud.I hope to someday reach the failure of these products... I am also sure you would love to have 1% of that failure...
The non-face to face environment seems to bring a lot of software into the picture and it takes time for players/dm and maybe even viewer I think to integrate it. Over time I suspect it works its way into being a background element. Also I can see about any DM in doing fewer scenery descriptions in an environment with pretty maps, mine classically are usually quick sketches for instance.I tried watching the latest video of the 4e game. Caveat is that I find a lot of actual plays to be boring, and so I didn't watch the whole thing and skipped around it a bit. Pros would be is that gameplay still 'felt' basically like dnd? Overall it still feels too much like a video of Colvile playing around with software,
They did have them on when i watched* and were also running their own other streams in the three live cases you probably watched a saved edited version.And the players don't have their cameras on, so really the main thing to focus on is the fantasy grounds software, which is not compelling to me.
We have to consider the fact that "Martial" in the 4e context was a Power Source as much as Divine, Arcane, Primal, Psionic or Shadow. It goes beyond what regular people could ever hope to achieve and it's more like some kind of magic that special people can achieve by means of intense physical training and ancient practices.I agree. But I think people took more issue with martial daylies than martial encounter powers.
Thanks for the roundup. An epic fight, exactly as I imagined it.I'll put this in spoilers since its Off-topic but some people might be interested to see how a group of 9th level characters beat a CR30.
At the end of it all, the party was now drained. Everyone was seriously hurt, spells and abilities were all massively drained. But....at the end of it all, the party defeated the entire force with no casualties, and managed to secure a githyanki battle barge for their home city.
- The party had teleported into a "trap" that they had fallen into through various other plot pieces. The githyanki forces were mainly on their barges in a wide open area, save for one tower in the area (aka the archers could target and kill anyone). I had designed this to be an absolute kill trap, as I told the players when the fight started "the gloves were off". However, the party did have a special one use item that gave them all the effects of a long rest....aka they were at 100% power when things went down.
- The party 9th level:
- Wizard
- Sorc
- Fighter
- Paladin
- Rogue
- Barb
- 11th level Cleric (had a cursed shield of arrow attraction, an "important magic item" for this.)
- Most players had 1-2 magic items, like a +1 sword or a ring of fire resistance or something. The only really impactful items were the shield previously mentioned, the one use item that gave every a long rest to start the fight, and each player could get bardic inspiration 1/day through a plot based effect.
- Party all had the standard point buy from the PHB, max hp at first level, half round up for future levels (aka d8 = 5 hp)
- Wizard won initiative, cast a wall of force (dome version) to prevent an insta death to most of the party from the archers.
- Knights started teleporting through the wall, and then porting out when hurt. Main front line forced to engage.
- Sorc cast a fog cloud to prevent the teleportations, and they took out the remaining knights in the dome.
- The wizard's familiar was a bit away from the group and had not been attacked yet. The wizard had his familiar race towards the barge. The familiar was sniped but it allowed the wizard a glance at one of the gun ports through the familiars eyes, and so now the wizard had a direct location and distance inside the ship.
- While the others made the loudest sounds they could as distraction, the wizard and sorc began d dooring people into the gun port. Leaving the barb, rogue, and cleric on the ground.
- Alpha team (in the ship) managed stealth checks and were able to move through key parts of the ship. At the end, they faced the commander (aka the second in command of the entire expedition). Instead of fighting him, the Paladin actually used diplomacy to try and talk the commander down (this was a very intense moment, several of the other players were actually heated about this....they thought it was an insane waste of action at a time when a TPK was still very much a concern). And yet....the paladin got a 30! Moreso, I had actually written into the plot that the commander was fed up with the general on the entire strategic course of the Githyanki campaign (completely in plot before this fight, I was even surprised it came up). And so, the commander took a dive off the ship (with feather fall esque power of course). He didn't surrender, but he didn't intervene. The wizard got to the control wheel (aka a ship looking spin wheel). He placed a resilient sphere around himself and the wheel....he took himself out of the fight directly, but guaranteed he would keep control of the ship. This dropped the wall of force, leading to....
- Beta Team prepared for the wall of force drop. The cleric casts as many protective spells as he could, and went into dodge. The Rogue and Barb prepared to run. As the wall of force dropped and the fog dissipated, the archers opened fire. The shield of arrow attraction gives the user resistance against arrows but also attracts all areas in the area to them. And so the cleric took the full force....but through the power of dodge, a massive buffed AC to begin with, and resistance to arrows.....managed to survive and get a heal spell off. The barb and rogue raced for the tower while the arrows were raining down into the shield.
- The main barg (now under Alphas Control) began raining fire on the smaller platforms holding the archers (basically fireballs). And so the archers who had been in cramped conditions on the platforms, began to get devastated. The main barge lifted up to ensure the knights on the ground couldn't get back to them, and so the main barge started focusing on the archers....and the small barges were no match for the main one.
- Beta Team got into the tower where the main githyanki general was at, and started the fight there.
- This led into the meat of the combat. Alpha Team dealt with githyanki on the main barge while the wizard used the barge to fight the archers....even ramming them to knock more archers off to their deaths. Beta Team fought the general, and the cleric dealt with the knights.
- It remained a big scramble through the rest of the fight. A fireball from the barg helped the cleric with the knights. Eventually the sorc was able to get down to the tower and help Beta team, who was no match for the General 2 on 1. A lot of epic combat, but your more standard tactics at that point, not the "special actions" we have seen up onto this point.
I mean, I get it. Just saying, I don’t think the critics were as bothered by encounter powers as daily.We have to consider the fact that "Martial" in the 4e context was a Power Source as much as Divine, Arcane, Primal, Psionic or Shadow. It goes beyond what regular people could ever hope to achieve and it's more like some kind of magic that special people can achieve by means of intense physical training and ancient practices.
Keep in mind that things that everyone could do like Melee Basic Attack, Bull Rush and Grab were not true "Martial" powers.