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    Kinda-Exploding Dice Mechanic

    It's worth noting that this d8 with double-explode can get multiple successes from a single die. The probability of getting at least one success is 37.5%, but the average number of successes from a single die (including exploding) is 0.5
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    Player Engagement

    I typically have 3-4 players in games I run. For me, it is the perfect number in play. Is enough for interesting interactions between characters and for non-trivial tactics in combat, but it gives a lot of spotlight time to each player. I run very character-driven games, so it is crucial that...
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    Designing my own system; how to work the imposition of "fear" effects?

    I think you can have fear effects in a heroic game. The trick is implementing them mechanically in such a way that they don't prevent characters from acting and being efficient when they are scared, but highlight that they act despite fear. Heroes aren't heroes because they don't feel fear; they...
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    How challenging should encounters be?

    Jhaelen - not every game is D&D. Losing an encounter does not need to result in character death. In many playstyles, it does not. Watch Star Wars, Indiana Jones or Pirates of the Caribbean. How often do the characters run away, get defeated or only cause the situation to escalate when they...
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    How challenging should encounters be?

    I think encounters in my games have success ratio somewhere in the 50-75% range. There is no fixed ratio I aim for - there is a mix of easier and harder ones. The hard encounters are often set up in such a way that if the PCs behave in the obvious way, they will be beaten, unless they have a...
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    GM Problems: Table Space

    I haven't faced this problem in years. I only use digital books, so having a phone or a laptop at hand gives me access to all the books in case I need it. I never run published adventures. I typically have a page or two of my notes, a map or a list of locations and shortened descriptions...
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    I suck at DMing. Can anyone help?

    Yes, that's it. There's also a freely available Dungeon World Guide, for example here: http://www.curufea.com/lib/exe/fetch.php?media=roleplaying:dw:dungeon_world_guide_pdf_version_1.2.pdf. It's not a sourcebook, but a fan-written guide, a set of explanations and examples. It's really worth reading.
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    I suck at DMing. Can anyone help?

    I am not sure what the problem is. Is it getting ideas for in-game situations, or is it using the ideas in play? If you are short on ideas, read books. A lot of good books and a few mediocre ones. You can also watch movies, but books are much better in getting your imagination running. If you...
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    BBEG advice... How to deliver good BBEG?

    There is also another approach - play in a genre where the villains running away to return another day are normal and expected. Discuss the genre conventions with your players and use a system that supports them. In Fate Core, you may have a campaign aspect "The villain runs away to return...
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    RPG customer survey?

    Male. 30-40 Poland Married My wife plays and runs games. I have children, but too young for true RPG yet. InSpectres sourcebook, in pdf. None. Several, somewhere in 5-15 range. None. A lot. 80-100 None. Most of them. That's quite natural for settings, isn't it? Many. I definitely...
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    Homebrew, rules light, feedback requested.

    You'd probably get more feedback if you wrote more about your game. The question you asked is very general; there are a lot of various rules-light games and they can be very different from one another. So instead of asking what people expect, give us some meat and ask for feedback on that. ;)...
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    Theory :At what point does a person have to cross to no longer be bound by the OGL?

    In general, you are never bound by the OGL unless you want to (and put the text of the license in your game). But what the OGL does is removing some restrictions that come from the copyright. And the copyright is what you need to be careful with when publishing your game. In general, game...
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    Fantasy with no magic

    Take a look at Mouse Guard. It's definitely fantasy (after all, you play thinking, talking and tool-using mice), but it has no trace of magic of any kind. In general, non-human protagonists in low-tech setting put you in the fantasy genre with no need for supernatural.
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    As a GM, How Often Do You Fudge Dice Rolls?

    While I don't fudge dice, I do something similar with "minion-type" monsters. A goblin, kobold or similar creature with only 1 or 2 HP left often just falls down and plays dead. In most cases it's not different from just having it die, but sometimes it matters: when the PCs need to ask some...
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    Homebrew, rules light, feedback requested.

    I play mostly rules-light systems, so I think I am quite qualified to answer your question. What I want to see in a rules-light game? 1. Strong focus on fiction. The rules need to tie to the fiction in such a way that they don't try to simulate it nor to replace it, but build on it. Use the...
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    Your Favorite Core Mechanic sans Setting?

    My favorite core mechanics are: 1. Fate Core - each roll is Skill+4dF; invoke aspect(s) for +2; stunts offer +2 bonus or a rule exception in specific situations 2. Powered by the Apocalypse - each move has a trigger in fiction ("to do it, do it"); each roll is 2d6+[stat]; 10+ is a full success...
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    How do you feel about nudity in RPG books?

    A tasteful nude picture would be much better than the not-nude-but-obviously-sexualized pictures that dominate in a lot of RPG books. Nudity, in appropriate context, is natural and definitely not offensive. I'd definitely prefer the characters on pictures to be portrayed nude when they should...
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    As a GM, How Often Do You Fudge Dice Rolls?

    I used to fudge quite often - I spent my early years of roleplaying running various oWoD games that explicitly encouraged fudging and other illusionist techniques. Later I realized that there are much more fun ways of playing and running RPGs and I started using games with rules that worked...
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    Other gamers with young kids

    I have two kids: a daughter 4 years old and a son 5 months old. We recently finished a campaign where I was the GM and my wife one of the players. We player a session every two weeks on average. The children definitely require some attention, but it's much less than many people expect. Our...
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    D&D 5E (2014) Opposition

    In a campaign I ran and recently finished, the PCs fought two definitely non-human creatures, one undead human and two people with magical powers. The rest of opponents were normal (though in most cases not "mundane") humans. But that was a setting with humans as the only intelligent species...
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