Evenglare
Adventurer
So question, say (hypothetically of course) a person was creating their own game but they start using the rules of 5e or 3.5 (I'm assuming material from 5e would be justified using OGL which may not be the case). What changes would one have to make to the system to define it as their own game? I'm no lawyer and I speak no legalese. The only things I can seem to conclude is that rule mechanics can't be copyrighted but the presentation of the rules can.
So what's the point of no return? Do you completely change up the names for everything like stats, items, races etc? Can you still keep the mechanics of the system like AC or the Saves or whatever? Must you invent new rules? If so, then what would stop wizards from making their own "variant rule" that is similar to the one you made? Thus the variant rule would instantly be under the OGL instantly invalidating what was essentially your own created rule (this assumes that rules must be changed to sneak past the OGL).
Anyway, are there any ideas on what makes a game OGL or not?
So what's the point of no return? Do you completely change up the names for everything like stats, items, races etc? Can you still keep the mechanics of the system like AC or the Saves or whatever? Must you invent new rules? If so, then what would stop wizards from making their own "variant rule" that is similar to the one you made? Thus the variant rule would instantly be under the OGL instantly invalidating what was essentially your own created rule (this assumes that rules must be changed to sneak past the OGL).
Anyway, are there any ideas on what makes a game OGL or not?