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  1. nogray

    Brutal 2 and Vorpal question

    Not RAW It's not rules-as-written, but for a dice size changing like that (from 1d12 to 2d6), I'd also modify the Brutal back to Brutal 1. Normally, Brutal 2 is for the bigger die sizes (d10 and d12). Brutal 1 is for the smaller die sizes (d6). The d8 seems to have examples of both: the...
  2. nogray

    Warlock Update

    The article link was broken when I tried to follow it, but this bit from the intro is nice to see. Edit: Oh, and the link to the article's intro page.
  3. nogray

    Rule of Three for 7/25

    Found it here. I like that R&D is looking into rituals, as they are one of my favorite parts of the game. Sorry to say they can't pin down a solution that they like, though. The other questions were "meh" to me. Discuss, if you'd like.
  4. nogray

    OotS #795 is up! Back to the action!

    681 strips ago The first thing I noticed was how Thog's statement (and the fact that he said it once quietly then yelled it once to apparently great effect) mimics Roy from Strip 114, towards the end of the Dungeon Crawlin' Fools arc. Nice "opposites" symmetry, there. :)
  5. nogray

    Whoa there, Sparky!

    At the cost of your standard action and assuming you deal enough damage to overcome your innate lightning resist (5/10/15), you could do that. It's not that good of an option. One possible build I was toying with was a Dragonborn Sorcerer|Warlock going for the Ninefold Master. With the level 11...
  6. nogray

    Gamma World vs. DnD4

    Monsters are pretty compatible; the Gamma World critters seem to follow the post-MM3 math. The main "work" you would possibly do is convert any Gamma World damage types to something appropriate to D&D. Gamma world has laser and radiation as damage types in place of D&D's radiant damage type...
  7. nogray

    Monster Auras That Mark

    I think that the creature that is starting its turn gets to choose which order to apply the auras, meaning they could choose which was the last mark. This seems in line with there being no particular order to the start-of-turn events, and that the creature starting can choose whichever order...
  8. nogray

    Monster Update: Wights and Ghosts

    I didn't see a thread for this, so here is a link. This is something I believe people had asked for. It makes me happy that we are getting it. :)
  9. nogray

    Just how compatible is Essentials?

    In that specific example, not too well. Others may have mentioned it in the meanwhile, but the Thief gains relatively little benefit from Daggermaster, as the biggest benefit from that PP (the expanded crit range on the dagger) applies to only Rogue and Daggermaster powers. The MBA that the...
  10. nogray

    Just how compatible is Essentials?

    Pretty compatible Play-wise, very compatible. I play in a couple games and DM in another, and so far, we have the following: (TLDR version of the s-blocks below: Through playtests and actual play experience, the Essentials classes intermix well with the classic 4e ones quite well. The play...
  11. nogray

    Halo of Warding

    A "Huh?" and some comments Well, that part, at least, is false. No where in the article are reach weapons mentioned or implied, greatspear or otherwise. In fact, the only place where any form of reach might be implied -- or even vaguely useful -- is in the Halo of Warding feat. Note that this...
  12. nogray

    Warforged/Fleshie Role Reversal

    Another variant The Warforged could be the creations that the gods used / are using to terraform the planet or battle back the foes of the gods, so they are all protective of the humans that exist, too. That almost casts the warforged as a sort of terrestrial "angel" role. Like maybe the...
  13. nogray

    Insubstantial Minions

    The Insubstantial property does very little by itself to a minion, but it can help if the minion has other resistances, making those very slightly more effective. A minion with Resist 10 fire and insubstantial needs to take 12 points of fire damage to be eliminated. I did notice a couple minions...
  14. nogray

    Switching from bow to swords - how does it work?

    Bow to Paired Sword -or- two swords normally costs three minor actions. (minor) Stow Bow (minor) Draw Sword (minor) Activate Paired Weapon power to split -or- draw other sword Paired Sword -or- two swords to Bow normally costs three minor actions. (minor) Activate Paired Weapon power to...
  15. nogray

    Feminist adventures?

    Astro City Since no one mentioned it previously, let me throw in praise for Astro City's Winged Victory. She has some standard kick-butt stuff, and she runs women's shelters that also teach self defense and act as schools. She prioritizes rescuing female victims of crimes (this is contrasted...
  16. nogray

    Polearms Quiz - how'd you do?

    Polearm Quiz Results I didn't do as well. I only got an 11.
  17. nogray

    Devil's Due - Paragon "adventure" is up

    Definitely thin, and a little weak to me Not only is the adventure (less than a three-encounter-delve) somewhat thin, I also thought that the premise might be at least a little weak. It seems like the devil's "gotcha" clause could be easily foiled by a simple (level 1) ritual. Couldn't the...
  18. nogray

    A Puzzle Worthy Of Vecna

    Extensive Ideas Sorry for the length, but here are a set of ideas to use or discard. Have a set of challenges in various categories, perhaps written out on cards, where the PCs have to collect a certain number of solutions to unlock each of the secrets. As an idea, let's say you have five...
  19. nogray

    Ancient Soul Feat Question

    Rod of Arkhosia? Where is that? I could find a Rod of the Dragonborn (implement that makes all arcane powers have the same type as your Dragon Breath) and an Arkhosian Scepter (where you can apply the enhancement to the attack and damage rolls of your dragon breath power, even if you can’t...
  20. nogray

    Druid Class question

    My reading skills suck. :D Wow, did I ever miss that. Sorry for the misinformation.
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