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    Level Up (A5E) ENterplanetary DimENsions Playtest #2: Obscure Origins and Spectacular Spells!

    I liked the spells particularly. Isn't Skyward a better fit for 1st level instead of 2nd? The damage is low and, if I understand correctly, the target doesn't even loose actions or anything. If it falls prone, he loses half his move, but that is about it. He still got his full turn.
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    Level Up (A5E) Break spell maneuver

    Well, the way I envision the rule is, you need to have the weapon drawn, it's a reaction, you can't really draw and throw. That makes having a thrown weapon at hands handy (hmm, pun not fully intended). Also, I was thinking of allowing the maneuver only at short range, not long range, so...
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    Level Up (A5E) Break spell maneuver

    For context, my other impactful change I want to implement is to give thrown weapons advantage in opportunity attacks. If someone turns their tail and flee from you in melee, you just throw your handaxe at their back. That's probably a lot easier than trying to hack at him with that same axe...
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    Level Up (A5E) Break spell maneuver

    I was thinking of allowing the Break Spell maneuver to be used with a thrown weapon within normal range. I think thrown weapons need some love, so I'm implementing some.changes to make them more appealing. Would this change to the maneuver be too much? Let me know your opinion
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    Level Up (A5E) Kobolds Rogues

    Am I remembering it wrong or entering an opponent's space grants them an opportunity attack against you? Away from books now
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    Level Up (A5E) 1 level fighter dip too easy?

    Well, I still think there is a "problem" with multiclassing fighter. 3 maneuvers, 2 traditions and a fighting style for only one level and not losing (and potentially getting a better) maneuver progression is a no brainer for every fool that can hold a weapon in my opinion. But it looks like...
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    Level Up (A5E) 1 level fighter dip too easy?

    Exactly! High level maneuvers should be something fighters and marshals get, not every martial class and certainly not heralds, who also have access to spells
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    Level Up (A5E) 1 level fighter dip too easy?

    Just throwing out there, but a multiclass progression table seems overly complicated. I know sprlcasting has one, but why make martials as complicated as spellcasters? I like the solution of separate progression. You want high level maneuvers? Specialise in one class!
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    Level Up (A5E) 1 level fighter dip too easy?

    This should be baseline. But I would go one step further... You should use the worst progression when defining maneuver progression, not the best progression. You multiclass to be more versatile, not to multiply power. That's the whole point of multiclassing IMO. Single class should always be...
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    Level Up (A5E) 1 level fighter dip too easy?

    I don't really like one level dips for the sake of obtaining more power, turns an RPG game into a video game, but min-maxers will always exist. In any case, getting more maneuvers and combat traditions is fine by me, since the whole point of multiclassing is getting more options (as is stated...
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    Level Up (A5E) 1 level fighter dip too easy?

    I am based only on the A5e tools, don't own the books, but I hope the rules writing is thee same on both. Isn't a 1 level dip in fighter too easy? And by too easy I really mean that you don't loose much progression in your base class (just one level) and what you get is more than worth it. With...
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    Level Up (A5E) New Online Tools Updates

    This beta version is only for those who pledged? When is it going out to the general public?
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    Level Up (A5E) Google sheet of all combat maneuvers

    I love that the column labeled "Eval" has only one value at the entry for "Exploit footing" maneuver. It really is a lame maneuver, lol
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    Level Up (A5E) Monster preview thread!

    I can't see why zombie horde is vulnerable to bludgeon weapons while zombies are not. Is there a reason for that? If anything, I think the hordes should be vulnerable to big swiping weapons like great axes, clubs and swords. Have you ever considered "vulnerable to heavy weapons"?
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    Level Up (A5E) 8 days to go....

    How about that weapons and armor table? Don't forget the new properties! If I only get one or the other, I prefer to take a look at the properties...
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    Level Up (A5E) 8 days to go....

    Weapons and armor table please, that is the most important part for me, aside from journeys and combat maneuvers, which were aleady previewed
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    Level Up (A5E) Monster preview thread!

    Love the addition of the detailed combat section, particularly things like "it fights to the death", "it flies away when blodied" and " it retreats, risking opportunity attacks and then comes back next turn". Excellent to help DMs make different creatures fight differently
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    Level Up (A5E) Did I miss the Equipment Playtest document somehow?

    I use a house rule (that I stole from somewhere, don't remember where) that you get advantage to opportunity attacks with ranged weapons. If someone turns and retreats from you, it's easier to throw a dagger to a wide open back side. The rogue always had a dagger in his off hand for an extra...
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    Level Up (A5E) Monster preview thread!

    Cant wait for W for the wraith. I want to see if it's attack add strafe. Strafe seems very detached from combat and integrated only to journeys. Maybe that is intended, but a strafe (which in my head is despair) inducing attack is cool.
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    Level Up (A5E) Monster preview thread!

    Im missing the reach of the mirage monster's attack. It doesn't have a stat block (as it is a variant) but any changes should be stated in the main text. I suppose the pseudopods reach is 15 feet, because that's the reach of the grasping pseudopod legendary action; but is the bite reach still 5...
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