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    Implementing strict race selection.

    I once DM'd with a homebrew setting where humans were the only races available, and the magic classes that were there had to be unlocked through story events (you could either multiclass into them, or start as a civilian template and replace any gained levels with the appropriate caster levels...
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    D&D 5E (2014) Barbarians: Why not multiclass?

    Except it's not, and in a competent party, it shouldn't be. Reckless Attack is great, and a fantastic tool to ensure high, consistent damage. But advantage is easy to get in 5e, and other classes have very little trouble outdoing Barbarian's damage if they actually make competent use of their...
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    TWF Tweak

    This is the solution that I'd also prefer, but with a slightly different implementation. 1. Keep the standard rules and fighting style for TWF as they are now. 2. Give the Dual Wielder feat the ability to add the extra weapon die to all of your attacks (in addition to the current features)...
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    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    They are inside your reach, but thanks to Sentinel, you end up (usually) being safely outside of theirs, as they're forced to stop 10 feet away from you. All that's left is to make your normal attacks against the enemies now harmlessly within your reach, and then simply step back and repeat the...
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    How to Encourage Melee Combat in a Sci-fi Setting? (5e)

    Well, there are a lot of ways to go about it. One concept I was playing with for a sci-fi setting that I never actually ended up bringing to play involved most medium-to-heavy infantry armour that was highly resistant to conventional physical impacts. In order to do appreciable damage outside...
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    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    A bit more than that. Thanks to the Polearm Godmode feat, even enemies that approach you are open game for opportunity attacks. Alone, that allows you to put out some incredible damage against moderate to large quantities of enemies, but that's just the tip of the iceberg. Combined with the...
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    iron spikes, pitons, climber's kit

    Except that this is 5th edition, not previous editions. And 5th edition already has a feat that covers all of what you're looking for in Tavern Brawler. And since pitons and spikes are hardly designed to be functional weapons in the first place, they fall under the umbrella of improvised weapons...
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    iron spikes, pitons, climber's kit

    The thing about pitons and spikes is that neither is balanced to be used like a weapon as a dagger would be. They're shorter, far more clumsy, and not fit to be weapons at all. If you have a player in a situation where they'd be used as a weapon, they'd fit as little beyond a 1d4 improvised...
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    Weathercock's Better Berserker Barbarian

    As I had noted in my first post, Frenzy is meant to function as an "Enhanced Bloodlust," just without such a derivative name, although I do understand the concern, and definitely have my own concerning the numbers game. Where power is concerned, Polearm Master comes close on average, but not...
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    Roll to Level Up Advancement Rules

    I don't see why you wouldn't just use milestone-based levelling instead if you wanted something different from encounter experience that was more flexible and encouraging of RP. This still presents the problem of bookkeeping, and its random nature can screw over players' entire advancement on...
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    Fixing the fighter: the surge problem

    At that level, Paladin might get more with those two spell slots without advantage, but they're going to have to spend a at least one more to catch up on one turn with advantage. And keep in mind, that's still all of your 2nd level spell slots, and perhaps one of your level 1 ones, in addition...
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    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    The problem is that it sets a new precedent for the rest of the party to meet. If one ability is so powerful that it allows a character to easily breeze through every battle, then the rest of your party members might feel not only are the challenges put before them trivial, but that they're also...
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    Weathercock's Better Berserker Barbarian

    It could easily be treated in the same way as Purple Dragon Knight's bonus to Persuasion checks, giving you an extra skill if you already have proficiency in the one given by the ability, and if that's what you'd prefer at your table, go for it, but I wanted to keep things as reigned in as...
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    Fixing the fighter: the surge problem

    Except they're not outclassed. Action Surge is one of the best abilities in the game and offers Fighter some incredible spike damage output (or utility, it's really all up to you), and you can use it once/twice every short rest. Generally speaking, that means you'll get to throw it out once...
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    D&D 5E (2014) EK vs Battlemaster/Abjurer

    You get your fourth attack at level 20, not level 17.
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    D&D 5E (2014) EK vs Battlemaster/Abjurer

    Well, in addition to a 4th attack at level 20, you're also missing out on an extra action surge at 17, which is a huge loss to your damage output without it. The loss of additional uses of Indomitable also hurts. Additionally, Haste is crazy powerful on Eldritch Knight, both offensively by...
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    D&D 5E (2014) 5e Fighters, two-weapon fighting and extra attacks

    It's also worth noting that the other big bonus action abilities (Crossbow Mastery and Polearm mastery) also play well with their respective -5/+10 feats, allowing them to pump up damage to ludicrous degrees with incredibly strong power attacks on the bonus action too (even 1d4 starts to look...
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    D&D 5E (2014) Building a Better Berserker

    I've created a homebrew version of a revamped Berserker archetype in the Homebrew section of these forums. You can check it out here: http://www.enworld.org/forum/showthread.php?471578-Weathercock-s-Better-Berserker-Barbarian&p=6744383#post6744383
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    Weathercock's Better Berserker Barbarian

    I was considering adding some sort of "Battle Cry" or "Brutal Execution" ability, something like an AoE fear activated upon inflicting a critical or killing an enemy. But I do also believe that each archetype deserves having something of value outside of combat, and I also wanted to avoid going...
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    Weathercock's Better Berserker Barbarian

    At this point, it's pretty commonly accepted that the Barbarian's Berserker archetype is horribly underpowered, and often even considered a trap. The biggest part of this comes from a general lack of features in addition to Frenzy being entirely unusable. Looking harder at it, it appears to me...
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