CapnZapp
Legend
Lots of ideas are cool. Its how they're realized in the game that matters (to these people).I'm curious, but nobody seems to like the Dual Wielder feat despite it giving you a non-light secondary weapon with a d8 + STR damage. I think the idea of a Battle Axe in one hand and a Warhammer in the other is kinda badass...
The Dual Wielder feat can only be as popular as the choice to fight with two weapons. And that choice is currently considered not that effective, which must limit the feat's appeal. Not to go into those details here again, but the basic thing is: you end up reserving your bonus action for your regular combat routine. Each time you use your bonus action for cool stuff, you're dialing down your regular combat routine. There's a lot of cool stuff for that bonus action, so many want to keep it free for that use. Not having your regular combat routine hog it. In short: for a TWFer, any bonus action isn't really a bonus action, it's just an alternative use for one third of your offense. TWFers pay one third of their offense each time they use a bonus action.
When it comes to specifics, actually it isn't the feat that gives you the "+STR damage" for your secondary weapon. That you have to take two-weapon fighting style for. Which has the opportunity cost of not taking any of the other fighting styles. Getting your ability modifier to what in practice is one attack per round is not as attractive as the other styles. (Regardless of where you stand on the weapon-hand-usage discussion, we can all agree that you gain one more attack from TWF, and all the others give you your ability modifier just fine, so the style really only adds your ability modifier for the one extra attack)
The feat gives you the upgrade to d8 weapons in both hands. Which is more of a baseline to make TWF effective than a real boon. Taking a feat to shore up a weak option is usually not as hot as taking a feat to make a strong option even stronger (at least for minmaxers). The AC bonus is nice. The third benefit is again just "bring up to baseline". The feat... lacks something. If it allowed you to use your secondary weapon as a kind of "Shield" (the spell), that'd be cool. If it allowed you to make a disarm attempt, that'd be cool. Or something! But no.
A comparison to "dual-wielding" hand crossbows is illustrative. I say "dual" within quotes because in practice you use a single hand crossbow, but you still get one more attack out of your bonus action the same way TWF works. Except with Crossbow Expert, the weapon style that gives you your DEX to the off-hand attack is built-in, freeing you to take another weapon style (such as Archery style) and stack the effects of both. Something like that is a little extra, and something a little extra is what is missing from Dual Wielder.
Hope that provides the basics of why "nobody seems to like the Dual Wielder feat"
