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  1. Hypersmurf

    Rules on interrupts of movement

    4E does handle diagonals differently, though. If I have a power that affects the nearest opponent, and I have one opponent three squares north from me, and one opponent three squares north-east of me, they are both the nearest opponent - both equally far away. So if I pass through either of...
  2. Hypersmurf

    Rules on interrupts of movement

    Right - although unless you can see him, it may be hard to determine what the nearest square from which you can attack actually is, and whether or not it's occupied. Where am I not being literal, here? -Hyp.
  3. Hypersmurf

    Rules on interrupts of movement

    It's not directly toward's the opponent's final position, but fortunately, "directly towards the opponent's final position" is not the requirement of Charge. "Directly towards the nearest square from which you can attack the enemy" is the requirement, and every time he moves, he is moving...
  4. Hypersmurf

    Rules on interrupts of movement

    It has to be 'directly'. There's argument as to the meaning of the word, but it seems that as long as each square you move brings you one square closer to your target, you're moving 'directly'. -Hyp.
  5. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    Right - I already stepped that through in one of these threads somewhere. It's similar to 3E, where a choice you make at the start of a round can prevent certain other choices later in the round. For example, in 3E, the first square you move out of is not considered threatened if all you do in...
  6. Hypersmurf

    Martial Power help needed!

    Right - this is the critical phrase. If the rule was that "unlike normal THP, invigorating THP stack", you'd need to track separately, and you'd need some way of determining whether normal or invigorating THP were lost first when you took damage. But the "you already have" phrase means that...
  7. Hypersmurf

    Looking for clarification on SLOWED condition

    If I shift, I move one square, my speed is 2. If I double move, I add the speeds together and move that number of squares? So if I shift twice, double moving, I add the speeds together - 2+2=4, since my speed is 2 - and shift 4 squares? Slowed condition, p277: "You can't increase your speed...
  8. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    The text regarding moving diagonally around a corner is outside a grey box, and it has a diagram confirming just how precisely the mechanics are described. The sentence is quite specific - two walks, two runs, two shifts, or two crawls. -Hyp.
  9. Hypersmurf

    Looking for clarification on SLOWED condition

    So what sort of check is required to move a helpless ally I've grabbed? Can I move diagonally past the corner of a wall? Past a creature? What square or squares is a creature considered to occupy? Are they not equivalent? A -> B and !B -> !A are identical statements. "If you take the same...
  10. Hypersmurf

    A few rules questions

    If it isn't contingent on adjacency, then it isn't contingent on leaving a square either. There are two sentences. One says "If the enemy shifts, you can't make one." That "one" is either an OA, or it's an OA with the conditions laid down in the other sentence - leaving an adjacent square...
  11. Hypersmurf

    A few rules questions

    The whole distinction between C1/ and C2/ is in how that sentence is read - it's definitely included! Threatening Reach states that a creature leaving a square within your reach provokes an OA. It doesn't modify the rule that a creature leaving an adjacent square provokes an OA; it provides a...
  12. Hypersmurf

    Looking for clarification on SLOWED condition

    It's not as simple as that, because if you take two Walk actions in a row, you're no longer taking two move actions; you're making a double move, which has one speed. -Hyp.
  13. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    Not if they're the same, according to the text immediately below the heading "double move". What check is required to move a helpless ally I've grabbed? -Hyp.
  14. Hypersmurf

    Looking for clarification on SLOWED condition

    It's not your speed for the round. It's your speed for the double move. -Hyp.
  15. Hypersmurf

    A few rules questions

    A/ isn't an exception to C/. C/ says "If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy." A/ doesn't contradict C/, any more than "If an enemy adjacent to you uses a ranged power or an area power, you can make an opportunity attack against that...
  16. Hypersmurf

    Looking for clarification on SLOWED condition

    One Speed: When you double move, add the speeds of the two move actions together and then move. It's not moving your speed twice; it's moving once with a speed twice normal. A double move has One Speed, which is the speed of the two move actions added together. The speed of the move actions...
  17. Hypersmurf

    Teleportation as forced movement: off a cliff?

    Remember, if you're being constantly teleported against your will, you can shut down most of the effects that will do it by closing your eyes. (Which has its own disadvantages, of course.) -Hyp.
  18. Hypersmurf

    A few rules questions

    There are three main relevant sections. p290 A/ Threatening Reach: Some creatures have an ability called threatening reach. This lets them make opportunity attacks against nonadjacent enemies. If an enemy leaves a square that's within the creature's reach, or if an enemy anywhere within the...
  19. Hypersmurf

    When you have a power contingent on an enemy moving...

    As eamon pointed out earlier, the Immobilized condition states that "you... can be forced to move by a pull, push or slide". If someone is Immobilized and is affected by a slide, what is it he is forced to do? To move. -Hyp.
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