Search results

  1. Hypersmurf

    [Dread] Jenga beat up my dice! My results from the indie horror RPG.

    Yeah. I've seen a room held rigid in complete silence - except for the occasional synchronised sharp-intake-of-breath - for five minutes while someone attempts a particularly difficult pull from the Tower. I think as an alternative mechanic for when Jenga is impractical, the deck of cards is...
  2. Hypersmurf

    d20 all sides are 20s

    Hmm. If you did a set of 10, ranging from d20+0 to d20+9, you could colour the dice according to the Resistor Colour Chart. -Hyp.
  3. Hypersmurf

    Being Chased in a Maze

    Not much help while you're being chased, since this strategy tends to result in entering a lot of dead ends and retracing steps. First or second time you do that, there'll be a monster between you and getting back on the path... Grogg, what system are you using? This sounds like the sort of...
  4. Hypersmurf

    Ditch Weapon And Armor Lists

    I wouldn't object to that. But I could see arguments either way. I think if it were a Theme, it's the sort of theme that is most likely going to be taken by a Fighter anyway... but I'm sure there are concepts that would be nicely realised by a different class taking that Theme. But I could...
  5. Hypersmurf

    Ditch Weapon And Armor Lists

    Yeah, I agree - how about an alternative that still allows the DM to ignore it? Let's say weapon groups or individual weapons have their own schticks that provide different tactical options... but it requires someone who's familiar with the subtle differences between smacking someone with an...
  6. Hypersmurf

    Ditch Weapon And Armor Lists

    One possibility is to do it the way 4E did... where Hammers open up different tactical options to Spears... but only if you've spent the feat on being Hammer Guy. Deadly Axe, Hammer Rhythm, Heavy Blade Opportunity, Light Blade Precision, etc. It means the weapons can be tactically distinct...
  7. Hypersmurf

    Ditch Weapon And Armor Lists

    I'd love this. A pick and a shortsword should feel different in play more than once every ten or twenty rolls - the effect in 3E from differentiating them solely on threat range and multiplier. The choice of weapon should help to dictate preferred tactics, easy prey, and dangerous opponents...
  8. Hypersmurf

    Sialia Doodles, Again

    Well, they're from a text adventure game, so they didn't need a massive amount of depth... they featured in a puzzle where you needed a scroll which was sitting in a nest of Yipples all looking like other scrolls, and the solution was to scare them off with some bat guano. -Hyp.
  9. Hypersmurf

    Sialia Doodles, Again

    These are reminding me less of mimics, and more of Yipples... :) -Hyp.
  10. Hypersmurf

    Why I like skill challenges as a noncombat resolution mechanic

    If each check is considered a contest between two parties, loser takes damage, it's exactly the same. It's pretty close to how some of the old solo gamebook systems used to work. The monster has a combat stat of 4 and 6 hit points. Roll a d6. If you beat his combat stat, he takes a point of...
  11. Hypersmurf

    Why I like skill challenges as a noncombat resolution mechanic

    Isn't a 4E Skill Challenge exactly combat-by-attrition? The challenge has 6 hit points. The party has three hit points. A successful skill check deals 1 point of damage. Last man standing wins. -Hyp.
  12. Hypersmurf

    Advantage/Disadvantage Impressions

    It was in a Rule of Three column: The D&D Next playtest rules state that advantage and disadvantage cancel each other out. How does this work when you have advantage or disadvantage from multiple sources? When you have disadvantage or advantage, you have it, no matter how many sources you're...
  13. Hypersmurf

    How would you make a dragon hunting expedition?

    I have a one-shot I've run a couple of times in Savage Worlds, called Monster Safari, where a British aristocrat goes dragon-hunting in Africa after making a (brandy-inspired) wager at the Raleigh Club. All the dragons in Europe were hunted to extinction centuries ago, y'see, so Africa is the...
  14. Hypersmurf

    Advantage and Disadvantage stacking

    So does that alter your opinion about the virtues of a stacking-avantage system? Yeah, with the formula, it took 4 ;) (To be fair, I haven't tried figuring out the formula for the average roll, so I can't provide that information as you have.) -Hyp.
  15. Hypersmurf

    Advantage and Disadvantage stacking

    Hmm... my numbers come out: 1 5% 2 9.75% 3 14.26% 4 18.55% 5 22.62% F(n) = p + (1-p)(F(n-1)), I think? -Hyp.
  16. Hypersmurf

    Can I combine different D20 system rules for a Wild West campaign?

    Keep an eye out for Owl Hoot Trail as well - it's a d20-based Wild West game with fantasy elements, in the pipeline from Pelgrane. -Hyp.
  17. Hypersmurf

    Martial Maneuvers inspired by The Princess Bride

    It's not exactly what you're describing... but have a look at the Combat Styles system from Spellbound Kingdoms. -Hyp.
  18. Hypersmurf

    [Skills] Solutions to the oblivious rogue problem

    But consider also that in 3E, an average DC was a trivial task for the average person, in a stress-free environment. By Taking 10, the average person could not fail at a DC 10 task. DDN says "For an easy, stress-free task, you don't need to roll", and defines DC 10 as Trivial. If you're...
  19. Hypersmurf

    [Skills] Solutions to the oblivious rogue problem

    You run into another magical/non-magical class divide, though. The Rogue is the best at disarming traps, but anyone is capable of it. The Wizard is the best at throwing fireballs, and nobody else can do it. Apart from that, though - would you be satisfied if the Tools of the Trade feature...
Top