Despite what some gamers claim, not all players want to be challenged. Sometimes they just want to tell the story of their cool character. I've sometimes felt I should try harder to make my players work for a win, but they get really tense and unhappy-looking if they think their characters...
Seems pretty situational to me - not a class you can just run the same play every fight.
If you're fighting foes with a lot of energy damage, the Hill Giant Rune is lower priority, for example.
I think I read somewhere that Czernobog (as it was in the article) translates as "dark-haired god", and that Christians made up the idea that there needed to be a bright-haired counterpart? Anyone else heard this?
My groups and I all basically switched editions when the new edition came out - although we only playtested 4th edition the one time and switched to Pathfinder instead.
Running the final chapter of Rime of the Frostmaiden - (MINOR SPOILER) -
and the players have decided to try to assassinate an arcanoloth. So I think I'm going to think out a series of skill checks necessary for a party to get surprise on an enemy who knows they're here and doesn't have a...
I wanted to try Council of Wyrms, but I didn't like the rules that balanced higher-tier dragons with longer "sleeping" times between levelling. It seemed to make actual campaigning weird. I'll have to see if these rules are interesting enough to work with.
Well, mummies would have to be patient. I'd say he first finds a place to retreat to, where he can learn what he's up against before making any kind of non-defensive move. Mummies are also traditionally passive, but that doesn't need to apply here.
I'm kind of curious how much a "powerful...
You know, if he is an inexperienced player, he may just be aggressively trying to learn the rules of the game. Just try explaining that NPCs don't use the same creation rules as PCs, and he shouldn't worry about them.
Considering how often this comes up, I was thinking about a magic item that maintains concentration on a 1st level spell for you, but I'm not sure how powerful that would be in play. It'd be pretty popular, I'm sure.
Does anyone else feel like the DM in question expects players to learn, through experience, how to play rogues "properly" - from a narrative perspective - instead of through learning the game mechanics? Or is it just me?
My players have never really done that - but all of my long-term games have been with college students and up. Didn't do a lot of regular playing in my wild youth.