animate dead medium or small - nothing I see in it lets you have bigger higher level slots give you more undead.
finger of death "a humanoid killed by this raises as a zombie"
I put some reviews and play examples on my blog and website which can be found from my signature :D
http://5eddnd.blogspot.com/ http://brianmichaluk.wix.com/dargoth
advantage on con save to maintain concentration
can do somatics even with both hands full of weapons and shields
you can cast spells as opertunity attacks
bonus action to cast
curse
concentration
disadvantage on ability checks for 1 ability
you deal +1d6 to foe on each hit
you can move hex if target dies
higher spell slot raised max curse time to 8 hours then 24 hours
witch bolt got beefed up too its awesome
lvl 1 evocation, concentration to 1 min. 1d12 lightning damage a round basicly the emperors hands from star wars. if you use higher level spell slots add 1d12 per slot!
too many requests for very big type ups that I will skip over.
illusion specialty gets Illusion savant, improved minor illusion, malleable illusions, illusory self, illusory reality
no problem because I am a stupidly fast typist :P
armor of agathys, arms of hadar, charm person, comprehend language, expeditious retreat, hellish rebuke, hex, illusory script, protection from evil and good, unseen servant and witch bolt
lvl 6 undead thralls +1 target (extra undead made) +wizard level in HP and it adds your prof bonus to its attacks
I wont type up full spells
lock and knock are not rituals
forest gnome +2 int +1 dex darkvision 25 foot speed advantage on wis int and cha saves vs magic bonus minor illusion cantrip and can talk to small beasts
rock gnome +2 int +1 con darkvision 25 foot speed advantage on wis int cha magic saves double prof bonus on some history checks vs magic...
Bonus action to cast. Concentration 1 hour max. Mystically mark foe you can see. +1d6 damage advantage on perception and survival. If it drops you can mark new foe. Higher level casting eventually lets the spell last up to 24 hours