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  1. Kinak

    Spells that "ruin" your campaign setting

    I've never gone in and edited the spell list myself, but my PCs actually did in one high-level campaign. They activated an artifact that locked out chronomancy (per the 2nd Edition supplement) and teleportation over the entire world. Planar travel was still possible, so sufficiently powerful...
  2. Kinak

    D&D 5E (2014) Legends & Lore 4/21

    Bringing back the random content tables will be a great addition to the DMG. You can build a dungeon with them, but random tables have a near-magical power to give you a bad answer, which makes you realize the answer you actually want. And, if by some weird chance everything sounds good, hey...
  3. Kinak

    D&D 5E (2014) Magic Item Creation: Which book should contain rules for magic item creation?

    That's a very good way to put that. And I'd certainly take magic item creation rules that embraced crafting (and were more robust than, say, 2nd Edition's couple of paragraphs). But, as you say, 3e threads the needle between two workable solutions. To be fair, I find wonderment issues spread...
  4. Kinak

    D&D 3.x A thought on salvaging 3e feats for 5e use

    That sounds about right. But it depends on both the 5e designers and the 3e designers getting feat balance right. We can't say about the 5e designers, but 3e feats were all over the map. I don't say that as a dig on either edition's design. It's basically an impossible task, so falling short...
  5. Kinak

    D&D 5E (2014) Magic Item Creation: Which book should contain rules for magic item creation?

    This is a really good point. It's certainly not that I don't want character customization or even entirely that I don't want it through items, I just really don't like how its ended up in 3rd, Pathfinder, and 4th. I really like crafting in games (tabletop, videogames, board games, card games...
  6. Kinak

    D&D 5E (2014) Magic Item Creation: Which book should contain rules for magic item creation?

    I feel like, once you include rules for creating items, they stop being treasure and start being a method of character customization. Now, I can pretend magical item creation rules don't exist (like I do running Pathfinder), but I'd much rather just start with a blank slate than having to...
  7. Kinak

    Pathfinder 1E Alternatives to Merfolk

    For a dragon mastermind, I'd go for Brine Dragon. They tend towards the manipulative and controlling. For friendly dragons, I'd lean towards the Sea Dragon. They claim huge territories, so they're not going to be able to babysit and overshadow the party. But they're also pretty good-willed. In...
  8. Kinak

    D&D 5E (2014) Another healing poll: what other types of healing do you want (or not want) to see?

    We're probably just using terms differently because, to me, it sounds like you're advocating for a different set of assumptions. You're suggesting a fairly nuanced situation where the players make strategic decisions on how much healing they want and the DM can push back against that by...
  9. Kinak

    D&D 5E (2014) Another healing poll: what other types of healing do you want (or not want) to see?

    It depends a lot on the game's assumptions. If everyone's expected to go into battle topped off every time, healing should flow like water (and probably be handled through short rests rather than anything magical or the like). On the other hand, if resources are expected to be pulled down...
  10. Kinak

    Pathfinder 1E Alternatives to Merfolk

    Pathfinder's added a couple of neat ones like the Ceratioidi (biology-inspired anglerfish people), the Iku-Turso (disease-worshipping eel people), the Cecaelia (the octopus people shidaku mentioned), and probably more than I'm forgetting. All that said, the Sahuagin are absolutely classic. You...
  11. Kinak

    Pathfinder 1E Hercules the legendary journeys as a pathfinder campaign?

    Yeah, you could definitely run this. It's actually a pretty good fit for a light-hearted Pathfinder game. As RUMBLETiGER mentioned, spellcasters in D&D/Pathfinder don't necessarily match up with that sort of world. I'd tend towards not allowing full casters or keeping the levels low (either...
  12. Kinak

    D&D 5E (2014) Short Rest Poll

    It depends a lot on whether they're supposed to be scarce. If you're supposed to have a rest between every fight (possibly even waves of the same fight), a short duration is better... maybe as short as a minute. On the other hand, if short rests result in regaining a lot of resources, as long...
  13. Kinak

    Pathfinder 1E Balance throughout the game line?

    Balance hasn't really changed substantially since the core rulebook's release. None of the new options really trump base Wizard, Cleric, and Druid. A few classes have very good archetypes that are sort of no-brainers (like the Qinggong Monk), but buffing lower-tier classes like the monk is a...
  14. Kinak

    Running a large battle scene

    I run scenarios like that as short fights interspersed with scenes of the battle. It depends some whether they're teleporting in to a safe location or not. If they start somewhere safe, explain the battle in broad strokes, give them a few obvious places to go (an NPC they recognize getting...
  15. Kinak

    Dungeons?

    A dungeon or even Adventure Path does sound more like what you're looking for. Low-level dungeons are fairly predictable and can really cut down on the amount of prep time you have to do. Cheers! Kinak
  16. Kinak

    Dungeons?

    I take "typical" here to mean "not Adventure Path." I tend towards basically no dungeons, but Adventure Paths tend to have a liberal sprinkling. Cheers! Kinak
  17. Kinak

    Limiting classes

    If I were doing this with d20, I'd go straight for Iron Heroes. It's really designed for this sort of thing and works more or less out of the box. I think it could also work pretty well for Pathfinder, assuming you have replacement archetypes on hand for ranger and paladin. It should work...
  18. Kinak

    Pathfinder 1E Falling speed

    Your player is clearly wrong and you're right to doubt them. The most relevant section of the Core Rulebook (page 443) is: "A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall." To me, that suggests...
  19. Kinak

    Pathfinder 1E Reigning in casters

    Bringing them all towards the middle is a much better solution if you can use it. I just know my players well enough to know bringing some classes down isn't on the table and I suspect that other GMs would run into the same pushback. Ironically, I could probably buff the non-casters and just...
  20. Kinak

    D&D 5E (2014) Tyranny of Dragons: The New Edition?

    Well, releasing mechanics to support adventures works pretty well for Paizo, so I'm sure it's at least come up across town. I wouldn't be surprised to see something along those lines, with player books and monster manuals synched up to support the current adventure theme. I'm... actually kind...
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