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  1. Gilladian

    D&D 5E (2014) What settings would you like to see full support for?

    I'd love to see Al-Qadim, but not as part of the Realms. I want it to be a distinctive setting that could be connected to any campaign world.
  2. Gilladian

    What would elemental-driven war magic look like?

    Ooh! Good one! I can see each city having a large protective machine, and then portable offensive ones for attacking enemy border forts, etc... And secret installations smuggled into enemy cities to override their protections.
  3. Gilladian

    What would elemental-driven war magic look like?

    I'm creating a 3.5 edition (E6 Limit) campaign where a cluster of city-states feud constantly, with border disputes, occasional flare-ups into open warfare, and constant sniping, bickering and deceit. Magic revolves around the binding and use of elementals - I'm not going to have potions be...
  4. Gilladian

    Creating a new pantheon

    In reverse order: The rat imagery was straight from the novel "Curse of Chalion" just because I could not thin of anything else. I'm not going with spiders because one of my players has a serious phobia and I don't want to creep her out. I think I'll try for a draconic creature. My original...
  5. Gilladian

    Creating a new pantheon

    This is what I've come up with so far: http://vishteercampaign.pbworks.com/w/page/103042861/A%20Short%20Campaign (The table in the middle is the "Gods" section - can't really copy/paste it here). edit: fixed link
  6. Gilladian

    Creating a new pantheon

    I had forgotten Curse of Chalion had 5 gods! One of my all-time favorite novels. I like especially the role of the Bastard, outside the normal seasonal/familial pattern. An excellent patron for adventurers. If I go with Void as the 5th "element", I could definitely use the idea of the familial...
  7. Gilladian

    Creating a new pantheon

    Thanks! Some good things to consider here... I always lean towards pantheistic worship; there will be lots of generic clerics, and a few shrine priests devoted to individual gods. I'm going with spirit instead of wood, and giving each God either a chaotic or lawful bent (spirit is neutral) but...
  8. Gilladian

    Creating a new pantheon

    Because I don't have enough different projects underway, I'm starting to design a new campaign world. My players and I brainstormed it for an hour today, and we came up with some things we did and didn't want. One of the things one player wants is a single, simple pantheon of gods which are...
  9. Gilladian

    How many people do you know who haven't switched to 5e, and why haven't they?

    Well, I'm running a 5E campaign right now; my PCs are pushing 7th level - and we're not particularly enamored of it. I don't know why. One person dislikes the advantage/disad mechanic; another dislikes the skill system (and I'm not in love with tools). We all prefer 3e gridded combat and AoO's...
  10. Gilladian

    Underdark resources wanted

    Thanks Pemerton - someone suggested the 4e Underdark book - I mostly skipped 4e, but my brother may have it. I think I have D1 and D2 both, somewhere. I'll also use the 2e Dungeoneer's Survival Guide. It's got a lot of good tidbits in it. Any other resources anyone particularly likes?
  11. Gilladian

    Underdark resources wanted

    Yes, I bow to our hideous masters - but any good source material for 3e or such?
  12. Gilladian

    Underdark resources wanted

    My campaign may be taking a turn into Deep Earth/ Underdark for a while in the near future. I am looking for resources to plan what I want them to find down there, both in the immediate term (an adventure or two) and in the long term (campaign resources). We play 5th edition, and the PCs are...
  13. Gilladian

    Riddles and Roleplaying

    I can't do it. I made a logic chart and filled it in, and I can't determine even one pairing for certain. I'm closest with the order of the gems, but not close enough. You need more clues or fewer categories.
  14. Gilladian

    Ancient Dwarven Town overrun by orcs centuries ago

    Well, I have not yet finished the outpost/town/dungeon, but we did start running it this afternoon. Fortunately, the PCs failed to notice the orc guardpost at the top of the knob above the outpost, and entered via the back door of the keep (which had once been hidden but was now exposed due to a...
  15. Gilladian

    D&D 5E (2014) Access to Races in a Campaign

    When I run my home brew world, I limit races to what fits my preferences. I disallow gnomes and drow, and monks. I would allow dragonborn but as a unique creature, not a race. When I run other settings, I allow what is natural for the setting. I've got a world where half the population have...
  16. Gilladian

    D&D 5E (2014) Would a "lucky guy" class fit your setting?

    No. Lucky is not a career or life path. It is just a small part of a character. A feat, even a background, but not a class.
  17. Gilladian

    Ancient Dwarven Town overrun by orcs centuries ago

    I'm going to spare them a dragon, because they just had a disastrous encounter with one that sent them fleeing this way. But the roper, myconids and animated forge tools all sound fantastic.
  18. Gilladian

    Ancient Dwarven Town overrun by orcs centuries ago

    Backstory is NOT my problem. My problem is a big empty map of a dwarves outpost, and not enough things to fill rooms with. Now, I have an NPC party to create, a vague idea of an Orc tribe, some lizard men, and a shadow of an idea about where the dwarves went. Anyone want to help me with the...
  19. Gilladian

    Ancient Dwarven Town overrun by orcs centuries ago

    There are, of course, many folk who viewed those whom they fought as good neighbors in some ways - the English and the French fought a LOT, but they still went on crusades together... So perhaps the lizardfolk or whoever they are DID respect the dwarves, but also sometimes fought them. OR they...
  20. Gilladian

    Ancient Dwarven Town overrun by orcs centuries ago

    The lizardfolk could live down below, along the river. More likely to be trogs or similar. The "upper world" is a northern-temperate area, heavily forested and fairly rugged (think Adirondack Mountains). Not particularly lizard-man climate. But below the lost town/outpost, there could be just...
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