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  1. M

    SPEC 4-1: Cerulean SPEC 4-2: The Writhing Obelisk anyone read or know location of the combined mission document

    Yes another group and DM. Hopefully we can coordinate and set up a date before xmas.
  2. M

    D&D 5E (2014) What is your current way to roll stats

    I actually prefer point buy but my players all wanted to roll. So 4d6-lowest it was and rearrange as you like. But we have 7 abilities. I added Sanity as I like Cthulu elements. If someone rolls a hopeless character ever I will allow them to reroll but it hasn't happened yet in the 5e...
  3. M

    SPEC 4-1: Cerulean SPEC 4-2: The Writhing Obelisk anyone read or know location of the combined mission document

    Great thanks for that. SPOILER ALERT SPEC 3-3 Heroic group played spec 3-3 and surprisingly someone elected to stay behind and save midnight. In fact at one point the entire party thought it was a good idea if they all stayed on the island to fight off the advancing horde. The one concern...
  4. M

    SPEC 4-1: Cerulean SPEC 4-2: The Writhing Obelisk anyone read or know location of the combined mission document

    ok thanks tried to pm you no idea if it worked no clue what I am doing on a forum thingy.
  5. M

    SPEC 4-1: Cerulean SPEC 4-2: The Writhing Obelisk anyone read or know location of the combined mission document

    Thanks but No that's The follow on module. This is specifically for running two or more tables of spec 4-1 and spec 4-2 together.
  6. M

    SPEC 4-1: Cerulean SPEC 4-2: The Writhing Obelisk anyone read or know location of the combined mission document

    I was wanting to run these two old lfr modules together but I can't find the combined mission document anywhere. I may have to make up my own final encounter where the two groups come together if not.
  7. M

    D&D 5E (2014) Casting Touch spells on Allies in Combat

    Are there any rules on this? In our games 20 years ago we used to rule that to cast a touch spell on an ally while they were in combat and actively trying to doge an enemy required a roll. I had a look at the spell casting section of the 5th ed PHB and it doesn't seem to suggest anything. Is...
  8. M

    D&D 5E (2014) Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]

    I think the contingency is the demon attack. I expected this would be really hard. One player could transform themselves into the drow boss lady and mimic her voice. She simply ordered the quaggoths back into their cave when they came out which gave the party enough time to cut pretty much...
  9. M

    D&D 5E (2014) Is the Healer Feat Broken?

    I took this on my Monk at level 1 and it has indeed been very useful so far but we have only got to level 3 and I expect it will be progressively less and less good. We still had one death but we like a game where death is possible and everything is not a walkover. So I wouldn't worry about it...
  10. M

    D&D 4E Trying to Decide on Module Order for a 4e Campaign

    If you run KOTS the world is sorted for the first 3 levels, that's part of the reason I suggested it.
  11. M

    D&D 4E Trying to Decide on Module Order for a 4e Campaign

    I wouldn't run eberron useless you know something about it. It is quite an unusual world and unless you are willing to put some work in is hard to make work. It sounds like it would be effort better spent elsewhere. I suggest running the keep on the shadowfell which actually was the...
  12. M

    D&D 5E (2014) Need opinions about a few feats

    one game I am playing in has banned lucky, that is our only restriction in that game.
  13. M

    D&D 5E (2014) Monster Healing

    How do you run monster healing. e.g the players are beaten off after a tough fight, monsters get a long or even a short rest before the players return, do they regain HP. Currently I am ruling they full heal on a long rest as the players do, are there any rules? What do you do? This assumes...
  14. M

    D&D 5E (2014) For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)

    ahh right yes well with a druid you shd be able to ignore the survival stuff, my group have got round navigation currently by using stool as a compass and having had a member of the society of brilliance tell them the direction of bloopidoop. They are hoping Neverlight Grove is far enough away...
  15. M

    D&D 5E (2014) For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)

    I thought the deciding how fast to travel was actually a good thing. The players get to feel they are making a difference. I kept a vague track of days mainly because I had decided how long it was till the next full moon for the twins. I'm not sure how doing either of these stops you just fast...
  16. M

    D&D 5E (2014) Harper's Pin

    Given harpers in the stories seem to insanely wear their pins or Harper signs semi openly and often get spotted as a result, I thought it would be a good idea to give them some advantage for doing this, maybe a small piece of magic somewhat similar to how the pins work in 4th edition. Possibly...
  17. M

    D&D 5E (2014) Werewolves/rats and damage immunity

    Anyone care to give their view on the outcome of shooting one with a poisoned non magical crossbow bolt from a non magical crossbow?
  18. M

    D&D 5E (2014) Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]

    Final installment for a while, The Sliken Paths were where we left the game, the group have killed some spiders and have spotted something in the webs (the hobbit). So next time it should be off to the tomb if they rescue him and believe what he says. My Topsy and Turvy are approaching full...
  19. M

    D&D 5E (2014) Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]

    Continuing the story so far. The group decide to go slow so they can stealth and forage. the barbarian and the fighter are both outlanders which just happens to be amazing for this so after a couple of days I said if they are both foraging we can ignore recording food and water unless something...
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