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  1. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    To clarify, while the others do what they want to do (maybe get the gems, etc.), Sim will be preparing to the cast the Analyze Portal ritual (30 minutes) on one of the white mist portals with the help of the Manual of the Planes (+4 to arcana check). When Sim casts this, he will ask the others...
  2. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    The runes are in an ancient language now understood by only the wisest of scholars. They say that this is the temple of Nerull. Human, have you heard of him in your world? It seems that Acererak is no longer satisfied with mortal souls but plans to steal the essence of a dead god. But...
  3. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Don’t go near the arches yet as they are most likely teleportation portals/traps. There may be a repeating pattern to Acererak’s madness that may be exploited if we are wise. Without touching anything, Sim tries to discern what type of arcane forces are at work here (arcane - 34). He also...
  4. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim peers down and examines the tunnel (perception - 30, arcana - 40). Can he see light at the end of the tunnel? In any event, if he doesn’t see or sense anything that may be a trap, he goes down the tunnel with a lantern if needed (did we ever up grade this?). He suggests the others follow...
  5. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Simorai shrugs off the healing curse (makes his save). Does Sim know if this was triggered by the regeneration, HS or something else? Sim approaches the mouth to look inside (but does not enter or touch it). I assume that the others are spread out nearby and at least 15 feet (3 squares...
  6. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim will move south somewhere near Buckthorn (but keeps 3 squares away from everyone). He takes a short rest and changes his origin to Immortal (while bloodied regen 5 and untyped at-wills deal radiant damage). He gets back to non-bloodied and spends 2 HS to get back to full HP. Depending...
  7. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    The gloom clearly prevented serendipity from shining upon us and I think it’s fair to say that was not exactly our best effort. Nevertheless human, you and your cat are welcome comrades. Let us get out of this damn storm and find a safer place, if possible, to take a short rest. Sim moves...
  8. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Hmm, being slowed won’t get him very far and he will need to shift twice to avoid an OA. Sim considers teleporting and switching places with the genius strategist but Forge would likely start attacking and have storm blasts rain down up the cat. Sim tries to disrupt the storm blast using his...
  9. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    To avoid the prone penalties, Sim will stand up. These uncouth, undead, scum are starting to annoy him. He looks at the swarm; I will deal with you in a moment, as he adjusts his accoutrements. A little blood is one thing, but there is no need to get one’s robes filthy with Plutonian dirt...
  10. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Also confused, Sim calls out to Buckthorn, You’re not dazed anymore. Why not move south and east away from the human and two zombies that will likely rise again shortly. If you make an acrobatic check that might negate the effects of the storm if you use your bow on two of the undead before...
  11. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim makes a save. (If this is for added healing, Healing Infusion does not have a "healing" keyword for the power).
  12. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Not exactly sure why, maybe it’s the color, but Sim will not trigger another storm blast on the cat by using the Ruinblade’s IR insubstantial on a crit. Instead, Sim calls out to Forge, “move up one square and stop inhaling the smoke” (he will delay a little to see if Forge chooses to get out...
  13. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    After seeing blast after blast of the storm, Sim hopes to see a way to counter or stop the storm (minor action, Arcana - 41). He retrieves the regular dagger or the Batorian dagger if within reach. He then unplugs the bottle of smoke which causes a burst 1 zone around him. Any creature other...
  14. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    The storm appears to be a blast 3 (with daze) centered on the user of magic. Don’t attack until you spread out. These undead all appear to be minions (the non-minions haven't come out to play yet). Forge just punch the one in front of you that should take it out.
  15. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    If possible as a free action, Sim predicts how the Zombie will react to the attack with his Insightful Riposte (non-arcane) and increase the roll to 37 vs. Fort. As the RuinBlade cuts down the undead, Sim thinks he hears a strange tune emanating from the blade. He recalls hearing a very...
  16. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim drops the dagger to bring forth the RuinBlade. But the daze and aura affect him as he calls a Thundering Vortex (enemies only) that attacks all the undead around him and the two next to Forge. Starting with the one at top left and around; fumble, 34 vs Fort, 38, fumble, 34, fumble. 36...
  17. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    If this is a new round then Sim would go after Buckthorn and before Forge (as far as their current attacks and storm blasts). Sim teleports to the top Zombie and attacks (basic melee attack, 37 vs. ac) with his other normal dagger (he had a dagger before he obtained the batorian daggers)...
  18. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    As an immediate interrupt, Sim will use Dimensional Vortex (ranged attack) on the first zombie (39 vs. will) that hit Forge. On a hit, he teleports it next to, and attacks, the zombie that got the crit on Forge (thinking to negate the crit as well if the attack takes it out). Unless otherwise...
  19. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    If he has time before any other monsters attack, Sim will retrieve the dagger.
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