Search results

  1. hbarsquared

    Andy Collins: "Most Magic Items in D&D Are Awful"

    Hrm, I thought I had mentioned it. Guess not, thought. I love the approach of the Midnight setting. The various Hero Paths are flavorful and balanced for characters that do not have access to many magic items, particularly the Ability score boosting items (or in campaigns where such magic...
  2. hbarsquared

    Energy Substitution and [Force]

    I disagree that such a use would be "underpowered." But I do believe that a spellcaster with the feat Energy Substitution casting flame missile instead of magic missile would still be balanced. It still "costs" the use of a feat in order to change a [force] spell to an [energy] spell. My...
  3. hbarsquared

    Andy Collins: "Most Magic Items in D&D Are Awful"

    Exactly! I know the MIC doesn't have a new item creation pricing scheme, but I heard that it does have pricing for methods of augmenting items (besides just the crystals). I could be wrong... But I hope that the MIC introduces a balanced way to create just the types of customizable, useful...
  4. hbarsquared

    Andy Collins: "Most Magic Items in D&D Are Awful"

    And I would go so far as to say that players are getting punished in game "for not choosing the boring items when possible." The entire game is designed around characters having a certain level of magic items that grant a certain amount of bonuses. I'm not entirely averse to Kamikaze's...
  5. hbarsquared

    Andy Collins: "Most Magic Items in D&D Are Awful"

    Wow. I actually read through the whole thread. :confused: MY OPINION 1) Factoring the Big Six into character progression works, but I think it's just silly. There already is a progression. 2) Players want magic items that are useful and cool. Players will almost always choose the useful...
  6. hbarsquared

    How to use 3.5 DnD without the "Big Six"

    My thoughts. First, it seems incredibly silly to include the bonuses of the Big Six items in character progression (which I have seen): there's already a progression! But here's an idea: Eliminate Big Six items. However, include the effects of the Big Six with all other items commesurate...
  7. hbarsquared

    Sacramento - Forming a New Group

    *still looking...*
  8. hbarsquared

    Sacramento - Forming a New Group

    *ahem* That which you offer sounds exactly what I'm looking for. As long as your group matches the qualifications I listed in the opening post. ;) I was hoping for a group about your size, I would like to meet you and give it a try, and I'd be happy to start in the next week or two. It...
  9. hbarsquared

    Sacramento - Forming a New Group

    Still looking for more players... Any other takers?
  10. hbarsquared

    Complex Skill Checks

    That is a far more accurate assessment. ;) Also very true. Once you add "dice mechanics" to any set of actions, the "voice" will take on this tone. Again, depending on the group, it can be fairly disruptive and jarring, or it can be very natural and familiar. This mechanic is definitely...
  11. hbarsquared

    Complex Skill Checks

    Indeed. However, this is an alternate for those that like the immersiveness of rolling dice. One could say the same thing about combat: too many die rolls. Sure, one could just describe the combat back and forth ... but then you're no longer really playing D&D. My goal was to make social...
  12. hbarsquared

    Complex Skill Checks

    I've never played WW myself, but I thank you for your glowing remarks! :) Exactly. First, skill ranks don't scale nearly as quickly as normal hit points do. Introducing a scaling "damage" mechanic for complex skill checks could easily cause problems. Second, since "damage" is based on the...
  13. hbarsquared

    Complex Skill Checks

    I love using skills, and I think Unearthed Arcana made a terrific effort to make some skill checks more interactive with the "Complex Skill Check" system. Diplomacy should be a drawn out affair where the final outcome is not dependent on a single die roll. My idea is that such checks should be...
  14. hbarsquared

    Sacramento - Forming a New Group

    For anyone interested, you may contact me at my google email account: hbarsquared
  15. hbarsquared

    Sacramento - Forming a New Group

    Ah, very nice. That's the thing: I have no group as of yet. You will be part of the very beginning! I'm sure we will develop some house rules as we go along, and I have a few in mind (some depending on the setting and campaign we choose), but in the end it will depend on the group we get...
  16. hbarsquared

    Sacramento - Forming a New Group

    Well, let's see... Are you really living in Rohnert Park? I used to live there a couple years (nice place), by the way, but it is a bit of a commute to Sacramento just for D&D... ;)
  17. hbarsquared

    Sacramento - Forming a New Group

    I've been looking for quite some time to find a group that fits my particular style of play and schedule. I have yet to find one, so I have decided to create one myself. 3.5 Dungeons & Dragons Generic Setting, Eberron, or Forgotten Realms (depending on group taste) Healthy mix of combat...
  18. hbarsquared

    Stat block as Word doc?

    Garnfellow - Your website? Great! Let me extend my thanks and appreciation to you. I've found it very helpful in the past, and referenced it extensively when creating my own. Thank you.
  19. hbarsquared

    Stat block as Word doc?

    If you are still interested.... I just finished this last night, actually. It's formatted for vBcode if you want to quote it in a thread. Otherwise, it's a simple matter of copy-paste (which should retain bold, italics, etc., even for the sblocks). 1) It's not "exactly" DMGII-compliant as I...
  20. hbarsquared

    There's so much here...

    Check my sig, as well. All the ones there I have read completely and eagerly await new updates. There are definitely others, but many of the "classics" from this forum are there.
Top