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  1. hbarsquared

    Narrating Hit Points - no actual "damage"

    I never really thpught about it when I first started DMing. A "hit" was a hit, and "damage" was some form of damage. I might narrate nicks and scratches when rolling 1-2 damage, but higher damage would be an arrow to the arm, or a knife in the leg. There's nothing wrong with it at all, and...
  2. hbarsquared

    Narrating Hit Points - no actual "damage"

    I know, I know, the verisimilitude of hit points has been an ongoing argument for decades... This is something I would like to try when I start up my next game: All hit point "damage" is simply small, accumulated weariness. Damage is not broken arms, sliced open bowels, or arrows to the back...
  3. hbarsquared

    House ruling exhaustion

    Bacon Bits makes some good points. It's always good to take a second look at one's reasoning when trying to house rule a house rule... I really like the idea of playing around more with exhaustion - it's a neat, customizable mechanic - but it complicates the resource management of players. It...
  4. hbarsquared

    Best way to make a contribution?

    I've been meaning to donate and help support ENWorld for a long time, but I'm not exactly sure the best way to go about it. I contributed when ENWorld went completely down several years ago, and I guess I never set up my ongoing contribution at that point. So, Morrus, what do you prefer...
  5. hbarsquared

    D&D 5E (2014) Strongholds hits ONE MILLION! Congrats Matt!

    I want the Pirate Ship. I hope he expands it slightly as a "mobile base" template. I liked the suggestion of a commenter for an airship/floating island/pirate ship.
  6. hbarsquared

    Mad idea: taking a level of exhaustion to regain a once-per-long-rest ability?

    Searched for this topic after coming up with a similar idea from reading @DEFCON 1 's Reorganized Exhaustion Chart? thread. This is, of course, dependent on a group liking the exhaustion system already. Also, for groups that like the additional flexible, and incorporating a narrative of...
  7. hbarsquared

    D&D 5E (2014) What's your #1 wish from the D&D community in 2018?

    Eberron. At least in the DMs Guild. Not a setting guide, we already have several excellent ones. I just want good 5e mechanics and Keith to write more.
  8. hbarsquared

    Morrus' New Years' RPG Resolutions

    Actually play.
  9. hbarsquared

    D&D 5E (2014) Advice on dealing with high level characters.

    Reiterating what others have said... There are three approaches: Negation. This can range from DM fiat, with custom dungeons where scry and teleport simply don't function, to more creative situations such as layering forbiddance with sheets of lead along with an unknown truename and the wrong...
  10. hbarsquared

    D&D 5E (2014) Curse of Strahd Suggestions for a 2-Person Campaign

    If she likes horror, you might want to go the route of "everyone keeps dying" for your DMPCs. Keep them disposable, with minimum stats. Not necessarily even character classes, just NPC stats with personality characteristics. So her druid would be one of six, and the others deop like flies...
  11. hbarsquared

    D&D 5E (2014) Mordenkainen's Sword is Limp and Made of Tinfoil

    Any agreement on any of these proposed "fixes?" One, some, or all? add an attack: two attacks per round attack all enemies within 5ft increase damage (3d12?) additional modifiers: +1, +2 to attack, damage? additional properties: advantage, overcome resistance, stun? lower spell level: 6th...
  12. hbarsquared

    D&D 5E (2014) Disarming a caster's component pouch to prevent him from casting spells

    Depends if the caster is walking around with the component pouch "in their grasp," which I don't think is usually the case. The pouch is attached and "worn," like on a belt, and the caster removes individual components for spells as necesary. You could have the ranger Ready and Action to...
  13. hbarsquared

    D&D 5E (2014) Designing Investigative Adventures

    Something I've wanted to try, but haven't tried myself, is to use one of those logic puzzles as a structure. You know, "Adam's toy isn't red. Brittany's toy is bigger than Cathy's." A minimum number of "clues" allows you to fill out the whole grid and determine every variable.
  14. hbarsquared

    D&D 5E (2014) Using a quarterstaff one handed?

    This. https://m.youtube.com/watch?v=F1rj0wBPSok
  15. hbarsquared

    D&D 5E (2014) No good deed goes unpunished

    I'm going with the "Yes, but..." Yes, introduce some chaos and story hooks for the next time the PCs roll through. But, if you want your heroes to continue to pull altruistic acts, there must be something distinctly positive. Lots of big and little things: the new windmill, the farmer's...
  16. hbarsquared

    D&D 5E (2014) vampire bites

    Get one of your players in on it. Have them make two PCs, one of which is to be taken at the onset. None of the other players know. Then have the player pull out their second character, all good. If the vampire spawn comes back later in the campaign, have the player resume control for an...
  17. hbarsquared

    D&D 5E (2014) Gaming with children without changing the game (much)

    Terrific advice. Many of your ideas I've been having rollijg around in the back of my head, but great to see everything succinctly and well-written all in one place. Thank you! On that note, I want to mention that all of the above advice us great for introducing ADULTS to the game! Especially...
  18. hbarsquared

    D&D 5E (2014) Xanathar's Guide to Everything: Dungeon Master's Tools.

    Although I am still excited about Xanathar's, I was a little disappointed with the DM Tools and downtime section since seeing the ToC. So much of it seems like rehash and revision of what we've already seen, and hardly anything new. Unfortunately, this reveal just affirms that. I would have...
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