hbarsquared
Quantum Chronomancer
Any agreement on any of these proposed "fixes?"
One, some, or all?
I like either: keeping concentration and the bonus action, but having two attacks, or simply removing concentration and the bonus action.
What's your houserule/solution?
One, some, or all?
- add an attack: two attacks per round
- attack all enemies within 5ft
- increase damage (3d12?)
- additional modifiers: +1, +2 to attack, damage?
- additional properties: advantage, overcome resistance, stun?
- lower spell level: 6th, 5th?
- remove concentration
- remove bonus action to attack: takes no action
I like either: keeping concentration and the bonus action, but having two attacks, or simply removing concentration and the bonus action.
What's your houserule/solution?