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  1. MoutonRustique

    What item daily rules do people use?

    I'm curious to know - were you to use this idea, how would use BFP : 1 - as a free action that can used on a hit 2 - as minor action that must be used before trying to hit ?
  2. MoutonRustique

    A good adventure to follow up Madness at Gardmore Abbey

    Going with the Voidharrow angle : The Elder Elemental Eye (dun 214) - obvious link is obvious. The theme fits if your looking for an outbreak of the Plague and/or want to use it as a form of red-herring with regards to who has control of the Plague at the moment. It would require some intense...
  3. MoutonRustique

    How Many Encounters in an Adventure?

    True - it's just that what I most uses SCs for is a bit too disjunctive, or "wide" to constitute a defined encounter in my head, most times. They tend to cover many encounters, for which combat would not necessitate taking out the mat - too easy, too hard, or just make no sense, etc. (I attack...
  4. MoutonRustique

    A good adventure to follow up Madness at Gardmore Abbey

    Sadly, I don't really know any "good out-the-box" paragon adventures... On the other hand, with some work, many heroic tier adventures can fit the bill very nicely. Suggestions The "Giant Series" - I'm not a fan... but it's by Chris, it covers the right levels, and... well those are the basis...
  5. MoutonRustique

    How Many Encounters in an Adventure?

    My general take on it is this : 3 per significant goal (as a rule of thumb) While this may look like the "delve system", in some ways it is, but in an other (important) way, it's the opposite. The basic idea is this : 1- you have one combat* that's related to approaching 2- you have one...
  6. MoutonRustique

    D&D 4E What was the big difference between 4e and "essentials"?

    Why not change the monster into a encounter-worthy solo : such as a the "monster by pieces" approach, or the "worldbreaker" approach ? Something "Monster Hunter"(tm) could work beautifully! If you feel a real need for attrition, the hunt itself can be made arduous - rigors of the road...
  7. MoutonRustique

    Young and Adult dragons too powerful?

    Karsten CrumpMy friend, this discussion is a decade past - also, you seem to be conflating different editions of the game. Have a great one and welcome to the boards! :)
  8. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    "House Rule" to re-frame the "one daily item power use per tier" (short version : forum ate my post) Bring Forth Power! All characters have a new power that can used once per day per tier : Bring Forth Power (BFP) Basic effect: a character can apply the critical hit effect of a weapon or...
  9. MoutonRustique

    D&D 4E Changing the Combat Parameters of 4th Edition

    My personal take would probably be : Save Haven - everything recovers Wary Rest (Adventure Rest) - recover half of 3d4 HS*, half you daily attack powers and all your utility powers *I know it looks awkward, but I want a very high probably of a median result Interrupted rest - recover 1d4 HS...
  10. MoutonRustique

    A little help finding out the home for these tokens for 4e please?

    I can confirm these are 4e tokens. I can also say that they pre-date MV:ttNV, Gloomwroth, and Guardmore Abbey (as they started adding the name on the bloodied side - frakin' bonehead move IMO). Other than that...
  11. MoutonRustique

    (4e) Too close to bag of rats?

    I'll second the point that PC building monsters is probably counter-productive, but then again, it's done so... yeah, just don't do again? I guess... ;) As to your subject question - having a warlock gain a benefit from killing captives is as trope as tropes can trope - in other words, it's a...
  12. MoutonRustique

    D&D 4E [4e] just some feat ideas feedback request

    That... that is probably the most relevant post of the year! :) masteraleph With regards to "fiddlyness", I'm banking on the rather large bonus (often +5) to help it be remembered. Also, I'm going towards feats that build playstyles - in these cases, since taking advantage of them is an active...
  13. MoutonRustique

    D&D 4E [4e] just some feat ideas feedback request

    Cool and evocative feat name - when you attack with a weapon from a weapon group you have not used during this encounter, you deal +2 extra damage for every weapon belonging to different weapon groups you attacked with since the start of the encounter. Spike and Hammer - when you hit a target...
  14. MoutonRustique

    D&D 4E [4e] just some feat ideas feedback request

    ... I started writing that I'd take out the bolded part as unnecessary - but then I figured out, that's the clincher that makes it charge-incompatible! Well played!
  15. MoutonRustique

    D&D 4E [4e] just some feat ideas feedback request

    I can definitely see my way to something like that. For martial types, to encourage multi-targeting : Plenty to go Around - if you hit two or more targets this turn, you can deal 1[W] damage to an enemy within reach you have not attacked this turn as a free action. You cannot deal this damage...
  16. MoutonRustique

    D&D 4E [4e] just some feat ideas feedback request

    I was looking at Astral Fire as a comparison. I am surprised by how weak you guys think it is, but I'm glad it isn't on the "break the game" scale. All these bonuses are for the enemy. The idea is to gain a significant damage boost, but offering a trade-off - but since the "penalty" is...
  17. MoutonRustique

    D&D 4E [4e] A slim(er) 4e experience through class and options cutting

    To make the [hexblade] more "fighter-mage", I was thinking of giving it the [bladesigner's] bladespells - would simply removing the "striker damage buff" from the [hexblade] keep things ~kinda even ? I mean the damage amount is basically the same, there is some important gains in terms of...
  18. MoutonRustique

    D&D 4E [4e] just some feat ideas feedback request

    Lingering Flame - hit with [fire], if you hit with [fire] again before the eont, target takes ongoing 5 [fire] Energizing Lightning - deal +1d6 with [lightning], target hit gains 3 thp after attack Variants: gains +2 to hit; gains +5 to damage; gains an extra move action, etc. Desensitize to X...
  19. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    Unleash Weapliment Critical Power! A new baseline for magical weapons: Every weapon and implement gains a daily power that can be activated on a hit as a free action. The item's [critical effect] is applied. All the regular rules with regards to the number of daily item powers and such are to...
  20. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    Ritualistically Tiered The hard level gated rituals are, at times, hurdles to the powers I want the PCs to have and the stories I'm going for. Proposal: rituals are now gated by tier instead of level My proposed implementation: rituals are gated by 1/2 tier (5 levels) all rituals require a...
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