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  1. MoutonRustique

    Feign Death Practice -- level 8 ... ummmm Why???

    I would see this at ~6 with the following : - no more than 1 minute to "cast" - it lasts for a period of time based on check (exponential curve) - you don't need to breath or eat or drink for the duration - you gain no benefits from "resting" - you do not make any saves - all effects affecting...
  2. MoutonRustique

    Building a multi-goal encounter

    The way I parse this situation, you have 3 avenues: 1 - set actions/goals that PCs can chose to engage with using their regular allotment of actions : i.e. SC, or single checks setup in the encounter. 2 - incorporate or design the "stuff you want done" into things that players could deal with...
  3. MoutonRustique

    Handling defeated foes: dead or unconscious, and what to do about it?

    This is the kind of thing I think would make for a great addition to the game. Everyone has their personal twists and takes they prefer - but this is the kind of thing I believe would benefit the edition as a whole. A sort of prominent "Optional Rule" (that we highly suggest you use). A frank...
  4. MoutonRustique

    Handling defeated foes: dead or unconscious, and what to do about it?

    W/o getting into a whole thing about what hp mean, etc, etc - this kind of thing hinges heavily on your preconceptions about the game. And they're things that can lead to two tables playing the same game (i.e. mechanics) but not at all the same "game" (i.e. overall methods and systems). Plus...
  5. MoutonRustique

    Handling defeated foes: dead or unconscious, and what to do about it?

    darkbard - thanks for the not screaming :) A situation such as you describe is actually one I love : when players take agency into the world, but at the same time not forcing event A or B. They have a stake, but no one actor (as in "person involved in the game" gets to dictate major outcome.)...
  6. MoutonRustique

    Handling defeated foes: dead or unconscious, and what to do about it?

    Sometimes (very, very rarely), I'll insist on a result for a given foe : - if I can't see any way in which the effect could not be lethal - if I really don't want the NPC to die AND the players' character really shouldn't want the NPC to die (don't scream at me, it is a rareisim thing, but it...
  7. MoutonRustique

    Building a multi-goal encounter

    My take on this: Use skill challenges. Make the required actions minor actions. Allow using a standard action for a substantial bonus - something like: +10 to check, 2 success (or something) Force player movement: - the portal's weak glyph changes spot every time someone attempts a check -...
  8. MoutonRustique

    Anything like "Old" Iron Kingdoms around ?

    What I mean by this is what the initial 3 adventures hinted at as a setting. (Mostly the 1st and 3rd ones.) The direction they ended up going with IK is cool and all, but I was entranced by the sort of "gaslight - dark" theme they had going with the descriptions of Corvis as a canal city of...
  9. MoutonRustique

    Berserker Mage/Lock/Sorcerer

    A quick and dirty method would be : - you can't mark - if you mark, it doesn't do anything - you loose all mark-related actions, options, and bonuses - if a power, or action, or ability interacts with your mark, ignore that part of the power - if a power becomes unusable (or contradictory, or...
  10. MoutonRustique

    RPG Combat: Sport or War?

    Holy scrap-balls! :lol: I cannot believe I never noticed that! Mind-completely-blown!:angel:
  11. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    The original idea was for powers to include them - this approach both reduces the amount of rules mastery required (and/or look-up times) and jives better with the general 4e ethos of not spreading required information all over the place.
  12. MoutonRustique

    Sell Me On WotBS / Zeitgeist

    I can speak for the early Zeitgeist adventures - what I noted : - these adventures are built with 4e* - there are some very, very, very cool (and good) encounter and creature designs - the setting is very distinctive (as all things different: could be a + or a -, depending on what you want) and...
  13. MoutonRustique

    D&D 4E Sweet spot of 4e

    4e is an odd duck in that its "Sweet Spot" doesn't really exist... ? If you want fewer resources to manage, then the early levels work best. If you want plenty of resources, but abilities that still seem "grounded" then early paragon works best. If you want AWESOME!(tm) characters that defy the...
  14. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    Situational performance is something that's fairly slim in 4e - as I think that most of it tends to be boiled down to "have CA" or "clumped together". Potential "states" to take advantage of (which could refer to the target, the caster, or both!) : - has taken type X damage in the previous...
  15. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    I understand the principal "idea" of striker as "deal concentrated damage to one target". On the other hand, I tend to see the game from the DM-side of the screen so that changes a bit what I consider to be to "good". For instance, I much prefer something that brings three creatures down to 1/4...
  16. MoutonRustique

    D&D 4E How to transfer D&D 4e Adeventure Tool to a new PC?

    I've not yet run into this particular problem but I would suggest this : - install the software from your installer (as usual) - don't run it - copy (crush) all the old folders over the new folders - run software (if it doesn't load the desired files) - re-install the software over the already...
  17. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    What would happen to the [Warlock] if... ...the [curse] mechanic was turned into : - once per turn, on your turn, whenever you make an attack, you can curse a target of your attack - once per round, as a minor action, deal your [curse] damage to all creatures subject to your [curse] within...
  18. MoutonRustique

    D&D 4E Looking for thoughts on my kitbashed 4E

    I almost really like your idea of wands : I would have them act much as weapons - this wand allows scorching burst, this wand allows frost spells, etc The idea being that the wand is a construct that contains a prepared matrix and the wizard supplies power and an initial configuration - in a...
  19. MoutonRustique

    D&D 4E Looking for thoughts on my kitbashed 4E

    Don't know about the rest, but I do know the solution to these situations (but it's not an easy answer to implement.) Subtraction. The only way a game effect can feel distinctive on it's own is that it be unique*. So yeah, if you want [bard] buffs and [cleric] buffs to feel different in 4e...
  20. MoutonRustique

    D&D 4E 4E Power Calculator?

    As far as I know, there are no such guidelines. The way to do it is to look at the other powers of the same level - and post them on boards to have eager enthusiasts tear... I mean critique them! ;) The big, big big thing to remember is that balance matters only at the table during play. In...
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