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  1. rmcoen

    D&D 5E (2014) What Don't You Like About Dungeons?

    Absolutely. When we shift to my first point, defining a "dungeon" as an "area with a set of related encounters/locations", then yes, absolutely, dragons can fit into that. When "dungeon" is "a series of stone corridors, with rooms of varying sizes", which is generally also not realistically...
  2. rmcoen

    D&D 5E (2014) What Don't You Like About Dungeons?

    Honestly, I've always had an issue with "Dungeons" and "dragons".... dungeons are not a natural habitat of dragons! Even the one I just described a couple posts ago isn't a dragon, it's a dragon skeleton - the (now-ruined) castle was built on top of this discovery because they found a dragon...
  3. rmcoen

    D&D 5E (2014) What Don't You Like About Dungeons?

    First: I consider any fixed location with several (or more) encounters to be a "dungeon". The orc keep, the dwarven mine, the ruined temple, the ore processing plant, the Ancient sealed tower... Second: Having said that, last night I literally provided a dungeon exploration for my players...
  4. rmcoen

    Is Resource Management “Fun?”

    We used it a few times to get awkward treasure out of the dungeon and up to our waiting wagons. Which I think was the intended purpose. (Still works, now that it is a ritual spell.) Also used it a couple times to get corpses out of places - once a party member, and once a minotaur we were...
  5. rmcoen

    Is Resource Management “Fun?”

    Yes, this is what martials should have, which would compare to casters. You have your preferred spells, and different ones for different situations; I have my preferred weapons, and also different ones for different situations! I had a 2e dwarf rogue that specialized in TWF with his...
  6. rmcoen

    Is Resource Management “Fun?”

    That was just a quick Google example I found. Didn't want to break out the 4e books...!
  7. rmcoen

    Is Resource Management “Fun?”

    Bell Ringer Bell Ringer Fighter Attack 1 You smash your weapon into your enemy, jarring his vitals. Encounter ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: The target is dazed until the end of your next turn. Weapon: If...
  8. rmcoen

    Is Resource Management “Fun?”

    4e cared about weapon types. The various Martial powers had many instances of "On a hit, inflict [W], but if it's an Axe, also add your CON bonus", or "Make an Attack against one target; if your weapon is a hand crossbow, make an attack against each opponent in the AoE", and so on. It was...
  9. rmcoen

    Is Resource Management “Fun?”

    And you're full circle back to where I am. Level 1, every silver matters. Level 2, gold matters, incidental expenses still add up. Level 3+... pocket money, don't bother.
  10. rmcoen

    Is Resource Management “Fun?”

    This is a world with wizards in. Capitalism abhors an unfilled profit potential. SOMEONE is going to build a shop selling (literally) crap.
  11. rmcoen

    Is Resource Management “Fun?”

    You go to the wizard store in town before the adventure. You buy 50gp worth of guano, fur, and miscellaneous brick-a-brack. Done. Oh, and 100gp on a pearl.
  12. rmcoen

    Is Resource Management “Fun?”

    Some games do make the martials care for their equipment. And match that with the casters spending time studying/meditating/refocusing. And the martials run out of repair supplies - and the casters run out of guano and glass rods. And... mostly, that's not fun. For my group. Unless for some...
  13. rmcoen

    Is Resource Management “Fun?”

    Here's my take, after 42 years of playing D&D (and only slightly fewer playing computer RPGs of all types: 1. Many people have said the core thing: Logistics is only interesting when it fails. 2. Like not finding the first trap, logistics failures lead to obsessive over-planning, which can...
  14. rmcoen

    D&D 5E (2024) Smite Changes

    Opening Statement: I have been running a 5e campaign for 3 years, and playing one for 2 years; where I play, I have a Paladin 6 / Genie Tomelock 3. Unarmed Smite: I'm totally fine with this, already allowed it in my campaign, and my paladin has it in the other campaign. Has never come up. I...
  15. rmcoen

    Of Mooks, Plot Armor, and ttRPGs

    Late to this party, so let me tangent the current conversation for a sec and respond to the OP. 1) I love having mooks for the PCs to mow down / wade through / confuse and frighten / whatever. Go for it. Last session the party manipulated an already assured war victory against an enemy town...
  16. rmcoen

    D&D 5E (2014) Making Combat Mean Something [+]

    @TheSword , sorry for the late response, but wanted to jump in with a couple other ideas. This is what we do in my and my friend's campaigns: (this is "summarized" as best I can) 1) No-one reveals HP, PCs or monsters. "Fine", "Bruised" (75% or less), "Bloodied" (50% or less), "Battered"...
  17. rmcoen

    D&D General How are locks so hard to open?

    So what the consensus seems to be is: DC 15 is a standard average lock, DC 20 is a good lock, but even an average person WITH PROFICIENCY will defeat a DC 22 lock given enough time. DC 23+ is a custom puzzle lock that no average person will succeed at picking, ever. And all of these DCs -...
  18. rmcoen

    D&D General When (or can) the fiction overrides the DM?

    In my current world, there is no contact with other planes (because backStory for the world). Therefore, I cannot (should not) suddenly decide to drop in "oh, except for this guy, because now I want a god in the story... ooh ooh, and the demon he's fighting... .and they summon elementals!"...
  19. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    Had a thought on another site (DMDave, For More Entertaining D&D Battles, Stop Players From Focusing Fire): What about if you were allowed – like in HEROsystems Champions – to “abort to Dodge”?: “What, eight goblin archers are all shooting at me? H3ll yes I give up my Action next turn to Dodge...
  20. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    Part of why suppressive fire works in RL is that one bullet will kill you, and modern weapons put a lot of bullets in the air. (Yes, you can suppress with non-automatic weapons too, generally requires a semi-auto though.) And reality check, being outnumbered often does mean you lose. In D&D -...
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