I'll agree with others who've said that there's no option in the poll that reflects my opinion.
Casters and non-casters should be balanced at ALL LEVELS in my opinion, and furthermore I believe this can be done without having to give non-casters pseudo-magic daily powers. Look at the martial...
Mark me down as another big fan of "Healers need not sacrifice attacks". Maybe it's too "gamist" for some folks, but I think it makes the cleric type of class more fun to play. The others, I don't care about so much one way or the other.
Hm. I never experienced this. I saw the Essentials books much as I would have seen Player's Handbook 4 - more options. The monster math was much better, too. I've just incorporated all of it into my normal 4e games without a hitch.
As for the original question, I think that the lesson learned...
I voted for the second option, but I'd prefer that the default for Rangers to be non-magical, with some kind of option to get magic. Maybe that's just semantics, but a magic-wielding ranger should be the exception in my opinion.
I'd started a thread speculating about Paizo and 5e a few weeks ago. My guess is that if D&D Next is really successful, enough to get folks who like Pathfinder to start playing Next and adapting the Paizo Adventure Paths to it, then Paizo will support D&D Next. Why wouldn't they, if there's a...
I strongly, strongly agree with most of the items on that list, especially:
-At will spells (yes, yes, yes - this makes Vancian magic acceptable to me)
-No rolling to confirm crits
-Easy to use monster stat blocks
Those are all HUGE to me. The absence of level drain, too, although I didn't play...
Not this year, sadly, but for a good reason. GenCon 2012 conflicts with my 10th wedding anniversary, and my wife and I are going on a cruise to celebrate. It's no "rooms full of gamers", but sunny beaches aren't a bad alternative.
Playing: Nothing really. I have a couple of Living Forgotten Realms characters I'd like to use more, but haven't been able to recently. I hope to correct this at the upcoming Genghis Con here in Colorado in a couple of weeks! I'll also get to try out some non-4e games there.
Oh, and I'm...
This is an interesting double-necro. A thread from 2003 was raised in 2007, and now again in 2012. I expect some sort of Halley's Comet effect, and we'll see it again around late 2017 or something.
But as for the topic itself, I was glad to see this thread; I'd been pondering the math behind...
4e was my choice. It's the game that got me into RPGs and the game I play most frequently by far. I've enjoyed the 1e, 3e and Pathfinder games I've played, but 4e is definitely my favorite so far.
Something I'm working on at the moment (and maybe I should come back over to Fourth Party for some input!) is a simple intro adventure for a new DM to run. I'd like it to be self-contained and frankly a bit cliched. You all meet in a tavern, a mysterious stranger approaches you with a quest...
I'm happy to help with all things MapTool. My MapTool Education Central might be helpful.
As for map textures, I describe the image download I use here. The direct link to the download file is here.
I'm intrigued and optimistic about D&D Next, but I voted "meh" because I still feel like I don't know anything significant about the game. Once I get the playtest documents, I'm hoping to feel "Yay!"
Have you checked out Power2ool? It's free, and if you have a DDI subscription you can use Power2ool to pull down monsters. I personally like the way it exports stat blocks (though they're images rather than RTF).
The "self-loathing" comments surprise me. Personally, I've REALLY enjoyed the stuff that's come out for 4e since the Essentials books, with the only exception being Heroes of Shadow. I love the Monster Vault, I love Madness at Gardmore Abbey, I love Heroes of the Feywild, and I love Reavers of...
I'm apparently a total oddity. World building isn't all that important to me. Even when I've written my own adventures, the world has been left pretty much undefined beyond "these particular NPCs and monsters and locations exist in it".
Newer monsters from MM3 onward in the Adventure Tools or the online Compendium have the "new math". Some older monsters have been updated, but the majority have not.
If you're having fun with your books as-is, roll with it! If you're finding that combat grinds on too long or that monsters...
I run three games (all 4e D&D).
One has three players, with an occasional fourth as a drop-in.
One has six players.
One generally has five players, though we could potentially have six or seven in certain circumstances.
I said five for the poll.
I'm on the side of "by default, 1st level characters are heroes, but there should be optional rules for grittier low-level play where the characters begin closer to commoners."
Yes, it's a change from pre-4e D&D. I think it's a good change. Still make the "old school low level" experience part...
I just wanted to point out that zero-level rules for 4th Edition were introduced a couple of months ago in Dragon Magazine in an article by Phil "ChattyDM" Menard.
However, even in that article level 0 characters aren't as fragile as they would have been in earlier editions, simply because...