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  1. Quartz

    D&D 5E (2014) Getting Rid of Variable Weapon Damage- An Immodest Proposal

    Something I mooted on here back in 3E days was using the PC’s current HD as the damage die. So a fighter would do a base of 1d10 and a wizard would do 1d6
  2. Quartz

    OOTS 1251: Bite Sized

    There's too long between strips these days. We get one a fortnight if we're lucky.
  3. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    Beory 23 Boccob 24 Celestian 24 Erythnul 11 - 2 = 9 - Fewer now. Heironeous 24 + 1 = 25 Kord 18 Incabulos 16 Istus 9 Obad-Hai 21 Olidammara 22 Pelor 23 St. Cuthbert 20 Trithereon 14 Ulaa 18
  4. Quartz

    D&D 5E (2014) Levels 1-4 are "Training Wheels?"

    This bears quoting.
  5. Quartz

    D&D General Are NPCs like PCs?

    I like it when they can; I also like it when they don't have to. I'm mostly familiar with 3E and before so I'll go from there. It's great that you can create a NPC or creature from the ground up with all the correct HP, abilities, and whatnot. That's fantastic when you hand the character sheet...
  6. Quartz

    D&D 5E (2014) Looking for monsters to challenge a party of 6 level 17 characters

    Isn't that a bit boring? For a high-power hydra that should be happening anyway. But if you've got one or more heads flying around they can bite, distract, grant flanking bonuses, etc. They change the battle. Anyway, let us know how it goes.
  7. Quartz

    D&D 5E (2014) Looking for monsters to challenge a party of 6 level 17 characters

    An idea for you: when they cut one of the heads off it becomes an independent floating hydra head. Which needs killing.
  8. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    Beory 24 Boccob 26 Celestian 21 Ehlonna 5 Erythnul 12 Fharlanghn 11 Heironeous 24 + 1 = 25 Hextor 4 - 2 = 2 FINISH HIM! Kord 16 Incabulos 21 Istus 10 Nerull 11 Obad-Hai 21 Olidammara 22 Pelor 25 St. Cuthbert 27 Trithereon 19 Ulaa 16
  9. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    There's a three-way simulpost here!
  10. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    Beory 23 Boccob 25 Celestian 21 Ehlonna 8 - 2 = 6 Erythnul 12 Fharlanghn 11 Heironeous 23 + 1 = 24 Hextor 12 Kord 16 Incabulos 21 Istus 12 Nerull 13 Obad-Hai 21 Olidammara 22 Pelor 24 St. Cuthbert 28 Trithereon 21 Ulaa 15
  11. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    Beory 22 Boccob 25 Celestian 22 Ehlonna 11 Erythnul 16 - 2 = 14 - Fewer now. Fharlanghn 11 Heironeous 24 + 1 = 25 Hextor 11 Kord 18 Incabulos 21 Istus 16 Nerull 13 Obad-Hai 21 Olidammara 21 Pelor 27 St. Cuthbert 28 Trithereon 19 Ulaa 15
  12. Quartz

    D&D General Times You've Wanted to Kill Your Players

    So charge him an invocation and let him (q.v. Agonising Blast). Or make it an alternate class feature (add PB instead of Str / Dex mod - but not both). You know, the old warrior may no longer have the strength he once did but he sure knows how to land a blow!
  13. Quartz

    D&D 5E (2014) 5E Survivor - Deities (Part 2: Greyhawk) Boccob Advances!

    Beory 20 Boccob 23 Celestian 23 Ehlonna 15 Erythnul 19 Fharlanghn 15 Heironeous 21 + 1 = 22 Invincible! Hextor 19 Kord 18 Incabulos 21 Istus 17 Iuz 1 - 2 = -1 DECEASED Obad-Hai 21 Olidammara 22 Pelor 23 Pholtus 12 Ralishaz 10 St. Cuthbert 22 Tharizdun 6 Trithereon 21 Ulaa 14 I've been away from...
  14. Quartz

    D&D 5E (2014) The War Flail in 5E

    Yes, but that's a rather smaller model. The one in my OP is a much bigger beastie.
  15. Quartz

    D&D 5E (2014) Levels 1-4 are "Training Wheels?"

    IMHO it doesn't matter if they're training wheels or not; what matters is if the players are having fun. It seems that this player is not. It's absolutely fine to define the tiers as Training 1-4, regional heroes 5-10, and national heroes 11+. Yes, it's a higher power game, but if it's fun it...
  16. Quartz

    D&D 5E (2014) The War Flail in 5E

    How would you model the war flail in D&D? I'm thinking d10 or d12 damage (because, you know, the damage is swingy), Reach, Bludgeoning or Piercing damage (depending upon whether the flail is spiked or not) and eligible for the Polearm Mastery feat.
  17. Quartz

    D&D General How important is leveling to the play experience (lvls 2-8)?

    That's what's called a plot hook. You can have the low-level PCs encounter more powerful adventuring parties early on. Maybe the more powerful parties hire the PCs to do something. Maybe the PCs seek out the powerful adventurers for a Raise Dead / Resurrection / Legend Lore / other powerful...
  18. Quartz

    D&D General How important is leveling to the play experience (lvls 2-8)?

    Yes, but you're still just hitting whatever it is and taking damage; the wizard has far more flexibility.
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