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  1. K

    D&D 5E (2014) Thoughts on D&D Next playtest adventure

    I'm happily amazed at the quality of the adventure (just for a playtest!) after a read through and can't wait to run it. It has all sorts of options and quirky little things the players actions and ideas can result in, as well as specific sections that say "The players might get other ideas...
  2. K

    Archer and Dual Wielder Specialties: What am I missing?

    As an aside I've always disliked how a melee character has to be saddled with downgrading weapon size to pick up multiple attacks via two weapon fighting while a ranged character can keep using his normal sized bow and gain multiple attacks. This problem was there in 3rd, 4th, and DDN playtest...
  3. K

    Dwarf vs Zombies: A Series of Contrived Fights (Now with orcs!)

    Interesting I found a similarly built fighter to be equally devastating. 2 things though. 1) This seems to be the "Krog Smash" and "I don't die!" build of the fighter, which in my opinion SHOULD dominate one on one and small group battles, cause he's the FIGHTer. Against more tactically diverse...
  4. K

    Should spellcasting classes get a choice of magic main ability mod?

    Absolutely I think every class should have an "Advanced Player Options" "Easy Adaptations" section that outlines things like this. Myself I've always felt that clerics should run off charisma instead of wisdom. I imagine them as demagogues who channel the authority and fervor of their dieties...
  5. K

    Character Creation and Pit Traps

    I'd first like to say that I'm really excited about Next and it's general direction. That said, the devils in the details. I had hopes for 4th too, but was dissapointed (I would have gone with more generic power lists for martial, arcane, and divine abilities to allow greater customization out...
  6. K

    Finally, the Fighter can both Stunt and Hit

    Close, but not quite I really like the fighter in general, but I do have a couple of gripes about the specifics. 1) The "power levels and dead levels" syndrome that I hated in third edition. Hitting 2nd level as a fighter is boring. Since this is your first "level up" since making your...
  7. K

    Hero Points / Action Points - Yay or Nay?

    I think they should be in a module. Something like a "Moment of Truth" that a player gets once every session. The once per session thing may seem wonky, but it gives players a cool ability to use every time they sit down to play. Let them use it to auto succeed on a task (but only if they could...
  8. K

    How should humans be human?

    I raised an issue on the wizards site that it just felt wrong for a human to be able to be better at a races iconic stat than that race. The +1 to all ability scores I love. The potential to be as tough as a dwarf, as agile as a halfling, etc. seems right to me. Just not better than. After...
  9. K

    Iterative Attacks

    In general I agree with your replacement for Iterative attacks wulf. One point, though. If I'm not mistaken you can make your first attack and then decide whether or not to continue into a full attack action. While I suppose it rarely matters, your system would not allow that since you have to...
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