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  1. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    Salamandyr, I don't think that would work. I don't have the current version in front of me, but I think that it would still fall into the old trap of doubling the power of bonuses and making other fighting styles weak in comparison. And if it's so weak that you can't add up enough bonuses to do...
  2. K

    D&D 5E (2014) All classes should be broad enough to be split into subclasses

    But what do they do? The generic "if it's a that creature, you are better at it" or "if you're here, you're better at stuff" always seemed limited and poorly designed IMHO. What about something more like the horizon walker in 3.5. It got special abilities that had a thematic link to their...
  3. K

    D&D 5E (2014) All classes should be broad enough to be split into subclasses

    I've seen the terms "ultimate classes, ultimate equipment, and the like" as published books. Is that what you pulled that from, or is it some sort of homebrew ultimate classes?
  4. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    Renn, how about comparing your idea to how you would handle 2-handed and sword and board. Also, would it take feats, or does this come as default rules? Chris, I understand the point about "it's just extra damage". But if I'm rolling two attack rolls, and my damage on any given round is...
  5. K

    D&D 5E (2014) All classes should be broad enough to be split into subclasses

    You have a point about the broad nature of the paths drowdruid. I imagine subclasses performing one of two purposes. 1)Allowing a class to lean towards a certain archetype or playstyle in it's own unique way. In that case they should be like a cleric's domain or deity choice, in that they have...
  6. K

    D&D 5E (2014) The Return of the HealBot

    I respectfully disagree kailurker. They don't by definition devalue them. It's just that they have to be balanced against each other properly, so that the additional effect doesn't completely overshadow the extra healing power/versatility/whatever.
  7. K

    D&D 5E (2014) How should the Sorcerer look when he (or she) comes back?

    I always think it is interesting to see how people can start with the same premise and end up at completely different conclusions. That sort of diversity of outlook is a good thing when brainstorming for a class. See, when I think of metamagic, I think wizard. The wizard wasn't just born with...
  8. K

    D&D 5E (2014) toHit Weapon Attack Magic Attack Bonuses

    I am 100% behind getting away from the "treadmill" as you put it stormonu. That said, just because you have standardized bonuses doesn't mean you have to have escalating DC, AC, etc. The idea that different classes grant the "level bonus" to different things is a good one. Provided that there is...
  9. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    Myself, I don't like it. I see no good reason why I can't have a 1st level character trained in using two weapons. I would rather just turn it into a bonus to attack than have to wait five levels to make wielding a sword and dagger a viable option. That said, perhaps a single attack option...
  10. K

    D&D 5E (2014) What's Your Spell Slot Sweet Spot?

    I built a homebrew mage for 3rd edition that started with 3 spell slots and escalated to 12 at 20th level. He had a limited number of spells known (his intelligence modifer I think) that he could cast spontaneously. The spells were seperated into 4 tiers. Many of the lowest tier ones were built...
  11. K

    Devil's Advocate

    I just realized that the WOTC subheading is on this thread. I must have messed up. Is it possible to change it after creating the thread?
  12. K

    D&D 5E (2014) Maneuvers discussion

    That's a good point. It may very well have been to get people to try the "default" versions. I hadn't thought of that.
  13. K

    D&D 5E (2014) All classes should be broad enough to be split into subclasses

    I think that all that is really NEEDED in a class based system is Warrior, Mage, and Skillmonkey. That said, I don't think that D&D is going in that direction. There are definite perks to fewer, customizable classes, but there are also perks to the other side of the coin. My personal opinion...
  14. K

    Devil's Advocate

    So I myself am pretty disappointed about the new playtest packet. I have a theory on why we are seeing what we are though. 1) WOTC has talked repeatedly about paring things down to the minimum necessary to play what you want. Perhaps some of the removals and changes in this packet were an...
  15. K

    D&D 5E (2014) Maneuvers discussion

    It was implied that you could use knockdown, push, and the like before by the freeform nature of ability checks. The whole idea was to let you hit somebody and stunt at the same time. These versions were simple and effective. Overpower seems to be a good alternative, but some version should live...
  16. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    Two things. One: I have figured out the problem with racial weapon familiarity. Simply change all the base damage values for 1d12 weapons to 2d6. Then a heavy weapon + racial familiarity would be boosted to 2d8, same as a pair of boosted short swords. All the other heavy weapons have an...
  17. K

    D&D 5E (2014) Exploration Rules You'd Like To See

    I think jeremy_dnd's take on the situation is solid gold. Tweak the numbers of course. The main issue is, getting a team of geniuses to write the advice on HOW to make the mountain, or castle, or whatever "take it's turns". And not just a paragraph or two with one example. I want real guidance.
  18. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    Okay, I'm coming around to blackbrrd's idea as the most promising. So here is my stab at the "rulespeak" and the beginnings of a specialty. RULES TEXT When wielding a pair of finesse/light weapons or a dagger and any other weapon you may use an action to attack one creature with both weapons...
  19. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    That might work for balancing, but it is not satisfying to me. If I'm gonna have two attacks, I don't want the other one to only hit when the first one hits. If I have to settle for that, I'd rather go for the simplicity of one attack with a bonus. Blackbrrd. If it's just a "flavor" thing, and...
  20. K

    D&D 5E (2014) Two-Weapon Fighting Idea

    That would make a huge difference blackbrrd. I interpereted it as it just doesn't gain the bonus from your ability score. How would that interact with expertise? If you miss with your main weapon but hit with the off-hand, can you use deadly strike? If you miss with your off-hand can you use...
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